Inofficial Changelog b209

Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
edited May 2012 in NS2 General Discussion
<div class="IPBDescription">just in case the official one takes a bit</div><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Build 209 is off to Valve! It should be showing up on Steam shortly. Back to work.<!--QuoteEnd--></div><!--QuoteEEnd-->

the changelogs usually show up quite fast and b208 was probably an exception here. but just in case, let's make an inofficial one until the official one shows up.
i hope you guys at UWE don't mind this because of possible errors etc. so if you don't like this for any reason whatsoever, please don't hesitate to delete this thread! it is not ment to pressure you or anything like that, i just noticed some people (like me :D) like to take a quick look at the changes before trying out a new patch for the first time.

a good source of info should be the playtest streaming. i was not able to watch it very long, maybe someone can contribute some more?

<b>features/changes</b> (remember this is inofficial so there can be mistakes):
-lerk now has bite: 50 light damage with 4 BitePoison and 5 PoisonDamageThreshhold (exact mechanics unknown), costs 5 energy
-moved bile bomb from lerk to gorge
-3rd alien tech path added
celerity: you get rather fast when outside of combat (nerfed for lerk) and it is interrupted whenever you attack
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->CelerityStart                          :                2.5
CelerityBuildUpDuration                :                5.0
CelerityRampDownDuration               :                 .5
CeleritySpeedModifier                  :                0.3
SkulkCeleritySpeedModifier             :                  1
GorgeCeleritySpeedModifier             :                1.8
LerkCeleritySpeedModifier              :               0.27
FadeCeleritySpeedModifier              :               1.42
OnosCeleritySpeedModifier              :               1.55<!--c2--></div><!--ec2-->
echo: (i think it moves buildings around the map) cost:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->EchoHydra                        :  25
EchoWhip                         :  50
EchoCrag                         :  50
EchoShade                        :  50
EchoShift                        :  50
EchoVeil                         :  25
EchoSpur                         :  25
EchoShell                        :  25
EchoHive                         : 125
EchoEgg                          :  25<!--c2--></div><!--ec2-->
-additional abilities (leap, stomp, bile bomb) are now researched seperately from each other
found these as res costs (probably personal res?):
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->SkulkUpgrade                     :   1
GorgeUpgrade                     :   2
LerkUpgrade                      :   3
FadeUpgrade                      :   4
OnosUpgrade                      :   5<!--c2--></div><!--ec2-->
and these as research-res costs:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Leap                          : 20
BileBomb                      : 20
Spikes                        : 20
Blink                         : 20
Stomp                         : 20
Xenocide                      : 25
WebStalk                      : 25
PoisonDart                    : 25
Vortex                        : 25
PrimalScream                  : 25<!--c2--></div><!--ec2-->
with the research times:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Leap                          :  60
BileBomb                      :  60
Spikes                        :  90
Blink                         :  90
Stomp                         :  90
Xenocide                      : 120
WebStalk                      :  90
PoisonDart                    : 120
Vortex                        : 140
PrimalScream                  : 140<!--c2--></div><!--ec2-->
-new ingame-menu (similar font to main menu etc.)
-some other new variables, here with cost:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ShiftEcho                        :  75
ShiftHatch                       :  50
HealingBed                       :  15
MucousMembrane                   :  15
BacterialReceptors               :  15<!--c2--></div><!--ec2-->
also found
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->HealingBedStructureRegen               :                  5<!--c2--></div><!--ec2-->
<b>balance</b>:
spit damage: 40->30
bile bomb: energy cost 35->20
hallucinations: energy costs increased for fade, onos, hive, whip, shade, crag and shift
lerk: base armor 30->50, carapace armor 60->80 (hp remain 125)
spike (i guess still for lerk): damage type light->normal (more effective against armor now), mindamagerange 16->9 (not exactly sure what this does)
power nodes: health 1200->2000, armor 1400->1000 (less armor means onos is less effective compared to other aliens who have lighter damage types)
whip bombard: costs 10 res now (not sure how this plays out ingame), radius 8->3
upgrade hive: res cost 20->10, time (seconds) 15->30
hydra: build time 20->15
maturation times:
b208:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Hive      : 360
Harvester : 240
Whip      : 150
Crag      : 200
Shift     : 200
Shade     : 200
Veil      : 120
Spur      : 120
Shell     : 120<!--c2--></div><!--ec2-->
b209:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Hive      : 180
Harvester : 210
Whip      : 120
Crag      : 120
Shift     : 120
Shade     : 120
Veil      :  60
Spur      :  60
Shell     :  60<!--c2--></div><!--ec2-->
(cyst hydra and egg times remain)
"NutrientMistPercentageIncrease" and "NutrientMistMaturingIncrease" both 200->66
AlienInfestationRegenerationPercentage: 0.04->0.05 (innate remains at 0.02, for regeneration upgrade 0.12 remains)

ok that's all i could find. hf with the patch :)
«1

Comments

  • StarFlyStarFly Join Date: 2012-04-27 Member: 151158Members
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Thanks. Was wondering where the patch notes were.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Vortex did not make it into this patch, still has a few kinks left in.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1940097:date=May 30 2012, 02:03 PM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ May 30 2012, 02:03 PM) <a href="index.php?act=findpost&pid=1940097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->-additional abilities (leap, stomp, bile bomb) are now researched seperately from each other<!--QuoteEnd--></div><!--QuoteEEnd-->

    really liking this if it's true, alien comm needs more research to spend res on. and as far as the beta goes, a lot of people know each other fairly well and who performs best with the varying lifeforms. i know I'll be petitioning for Leap to be researched first. but then again skulk is default so i wouldn't be surprised seeing that get researched first most of the time anyway.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    err, isnt it "UNofficial" ?
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Changelog will come probably at the end of today, PST.
  • StarFlyStarFly Join Date: 2012-04-27 Member: 151158Members
    edited May 2012
    second ability,fade,vortex or something else

    lerk bite and umbra
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    THEY FIXED THE SERVER BROWSER YAH

    My favourite fix so far. Having to wait til everything pinged was terrible.
  • XeiZXeiZ Join Date: 2012-04-13 Member: 150384Members
    edited May 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-additional abilities (leap, stomp, bile bomb) are now researched seperately from each other<!--QuoteEnd--></div><!--QuoteEEnd-->

    One of the best but saddest changes for me. Good bye my beloved lerkspike , no one will ever spend res to get you. :(
  • RoTTeRoTTe Join Date: 2012-03-14 Member: 148764Members
    edited May 2012
    New walljump (aka floorjump)!!!

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/CkN97FGHvUw"></param><embed src="http://www.youtube.com/v/CkN97FGHvUw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    :D

    (No celerity, only spam-jump + bite)
  • XeiZXeiZ Join Date: 2012-04-13 Member: 150384Members
    Are you sure you can reproduce this in other locations too? Because i´m sure that i could do it before and without bite because of those tiles at the ground....you basically walljump off their edges.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    can the skulk get the same celerity penalty that the lerk has? i imagine the nerf to wall jumping is because of that but the thing feels so sluggish to use now.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1940175:date=May 30 2012, 04:01 PM:name=RoTTe)--><div class='quotetop'>QUOTE (RoTTe @ May 30 2012, 04:01 PM) <a href="index.php?act=findpost&pid=1940175"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->New walljump (aka floorjump)!!!

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/CkN97FGHvUw"></param><embed src="http://www.youtube.com/v/CkN97FGHvUw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    :D

    (No celerity, only spam-jump + bite)<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol is this intentional then? I thought it seemed rather bizarre.
  • RoTTeRoTTe Join Date: 2012-03-14 Member: 148764Members
    <!--quoteo(post=1940179:date=May 30 2012, 02:10 PM:name=XeiZ)--><div class='quotetop'>QUOTE (XeiZ @ May 30 2012, 02:10 PM) <a href="index.php?act=findpost&pid=1940179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you sure you can reproduce this in other locations too? Because i´m sure that i could do it before and without bite because of those tiles at the ground....you basically walljump off their edges.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep, Data Core for example its a grinder for marines. By the way, sometimes I touch a wall but you can do it just jumping from the floor.

    I can go faster.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1940113:date=May 30 2012, 11:36 AM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ May 30 2012, 11:36 AM) <a href="index.php?act=findpost&pid=1940113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Changelog will come probably at the end of today, PST.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's PDT, not PST. Aussies are forgiven, it's ok.
  • James.OllerheadJames.Ollerhead Join Date: 2012-04-27 Member: 151174Members
    So are all the tier 3 abilities (other than vortex) in the game?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1940193:date=May 30 2012, 02:43 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ May 30 2012, 02:43 PM) <a href="index.php?act=findpost&pid=1940193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's PDT, not PST. Aussies are forgiven, it's ok.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I actually refer to it as PST because most people don't realize that PDT is the day light savings time adjusted version of PST.
  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    <!--quoteo(post=1940194:date=May 30 2012, 05:45 PM:name=James.Ollerhead)--><div class='quotetop'>QUOTE (James.Ollerhead @ May 30 2012, 05:45 PM) <a href="index.php?act=findpost&pid=1940194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So are all the tier 3 abilities (other than vortex) in the game?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Still a few more Tier 3 abilities to be implemented.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    reduced skulk air control is taking a while to get used to. also, still no sign of solid framerates :\
  • James.OllerheadJames.Ollerhead Join Date: 2012-04-27 Member: 151174Members
    Do u know which tier 3 abilites ARE in the game?
  • RoTTeRoTTe Join Date: 2012-03-14 Member: 148764Members
    summit now: seems slow, but it is a problem of record + demo player

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/U_wyhtoLyRY"></param><embed src="http://www.youtube.com/v/U_wyhtoLyRY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    edited May 2012
    Come to "team156.com | Chicago" right now if you want to see what a reslocked alien team looks like!
    Some people in a few other threads didn't believe me, but it's happening for real in this very game and it's totally not fun.

    Did I mention that alien harvesters can die and cause a reslock if an unrelated (and weak) structure dies? Marines don't have this problem.

    As for the patch, the celerity blur is cool because it's exactly what some guy was asking for in another thread, but I personally don't find that it interrupts the rest of the gameplay. Lerk bite...not so sure yet!
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    edited May 2012
    <link removed due to end of stream>
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    edited May 2012
    Lerk is on the verge of being the god lifeform again (once you remove all the silly dot effects) ...gonna enjoy it while it lasts :)
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited May 2012
    I love the celerity blur, WARP SPEED ENGAGE. Performance didn't feel much better, still getting big drops later in the game, but I'm guessing they have yet to release that big performance update. Lerk bite is something I will have to get used to again, did spikes get a buff now that they are going to be T2? Game is coming along very nicely, I'm really loving it.
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow
    At work but can't wait to try it out this weekend, I hear the server browser is fixed, pretty happy just about that :)
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    why do you have to research spikes? seems silly and a waste of res.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1940281:date=May 30 2012, 09:08 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ May 30 2012, 09:08 PM) <a href="index.php?act=findpost&pid=1940281"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->why do you have to research spikes? seems silly and a waste of res.<!--QuoteEnd--></div><!--QuoteEEnd-->

    because it makes the lerk have a melee attack that adds poison, a ranged attack, and an AOE that blinds and does continuous damage (in other words, you can basically do damage at any time, and in the best case all your 3 weapons link up into a sequence that does loads of damage)
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Lerk is awesome but its gonna be op..

    The aliens in general are way strong now but they are shaping up nicely.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Some good(ish) stuff

    Lots of silly stuff (

    PT's tutturuu? Cele , hypermuta armory healing armor? Wake up
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