Idea about unsocketed Powernode,

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">turning it on/out by khammander</div>
This is idea about unsocketed Powernode.

When Cyst is covering Powernode and infestation is full at a room, Khammander should be able to make the light off, just like turning switch off, or disturb light to flicker.

So this wouldn't make any abuse of dark room, which was a bit kind of problem at the past, but just let players easily recognize to whom the room belongs to by initial sight and atmosphere. And most importantly, game would look lot sexy.


But those disturbation of light on the unsocketed powernode must be gone, if infestation covering it dies.
And this must do nothing to socketed and fully built powernode.

Comments

  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    I think it would be sick if the lights in a room flickered on and off if infestation was covering the power node.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    What imba suggests would definitely be pretty awesome.
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    Also, what should you take into consideration is that infestation right now is not working "as it should". Right now it's not covering walls and ceiling that great and there is no way for khammander to drop cysts on walls and ceiling.
  • haprohapro Join Date: 2012-03-27 Member: 149492Members
    <!--quoteo(post=1933915:date=May 6 2012, 11:13 AM:name=ArcL!ght)--><div class='quotetop'>QUOTE (ArcL!ght @ May 6 2012, 11:13 AM) <a href="index.php?act=findpost&pid=1933915"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, what should you take into consideration is that infestation right now is not working "as it should". Right now it's not covering walls and ceiling that great and there is no way for khammander to drop cysts on walls and ceiling.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But a Gorge can.
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1934131:date=May 7 2012, 02:34 PM:name=hapro)--><div class='quotetop'>QUOTE (hapro @ May 7 2012, 02:34 PM) <a href="index.php?act=findpost&pid=1934131"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But a Gorge can.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If Gorge dies, his cysts\hydras\clogs die after 1-2 mins, and 5 cyst limit makes this impossible for gorge anyway, you need atleast 2 cysts for forward defense.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    <!--quoteo(post=1933915:date=May 6 2012, 05:13 PM:name=ArcL!ght)--><div class='quotetop'>QUOTE (ArcL!ght @ May 6 2012, 05:13 PM) <a href="index.php?act=findpost&pid=1933915"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, what should you take into consideration is that infestation right now is not working "as it should". Right now it's not covering walls and ceiling that great and there is no way for khammander to drop cysts on walls and ceiling.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Could just make it work similarly to dropping the power manually as a marine comm.
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