Idea about unsocketed Powernode,
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">turning it on/out by khammander</div>
This is idea about unsocketed Powernode.
When Cyst is covering Powernode and infestation is full at a room, Khammander should be able to make the light off, just like turning switch off, or disturb light to flicker.
So this wouldn't make any abuse of dark room, which was a bit kind of problem at the past, but just let players easily recognize to whom the room belongs to by initial sight and atmosphere. And most importantly, game would look lot sexy.
But those disturbation of light on the unsocketed powernode must be gone, if infestation covering it dies.
And this must do nothing to socketed and fully built powernode.
This is idea about unsocketed Powernode.
When Cyst is covering Powernode and infestation is full at a room, Khammander should be able to make the light off, just like turning switch off, or disturb light to flicker.
So this wouldn't make any abuse of dark room, which was a bit kind of problem at the past, but just let players easily recognize to whom the room belongs to by initial sight and atmosphere. And most importantly, game would look lot sexy.
But those disturbation of light on the unsocketed powernode must be gone, if infestation covering it dies.
And this must do nothing to socketed and fully built powernode.
Comments
But a Gorge can.
If Gorge dies, his cysts\hydras\clogs die after 1-2 mins, and 5 cyst limit makes this impossible for gorge anyway, you need atleast 2 cysts for forward defense.
Could just make it work similarly to dropping the power manually as a marine comm.