Andromeda Nearing A Beta...
Lord_Requiem
Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">You people want something different?</div> You got it. Keep in mind they arent nearly done, but you can see where Im going with this...
First picture is Hive Location - Abandoned Wind Tunnel
I just got it in place, its probably 50 percent done, I have to add accessories, skulk vents in the ceiling and floor, and some pipes coming out of one wall spewing slime which is already in place collected in the bottom of the tunnel.
First picture is Hive Location - Abandoned Wind Tunnel
I just got it in place, its probably 50 percent done, I have to add accessories, skulk vents in the ceiling and floor, and some pipes coming out of one wall spewing slime which is already in place collected in the bottom of the tunnel.
Comments
This room is about 70 percent done, I have to fix some textures and align them, I already added alien infest texturing but its not in that pic because I did it while it was compiling. I have to add a few accessories to the room and finalize the lighting.
Ya, well, how realistic is a wind-tunnel in space? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Atleast not for the hummies.
One thing: the first pic, where you have a node on the catwalk... a node placed on a really thin thing doesn't make sense. Add pipes running to it, so it looks like the node is actually getting nanosludge from somewhere.
does the tram move <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> ?
Hanging node will have pipes/wires to it soon.
Sorry, no camera system in andromeda.
I still say you H4X with all your skulk shooting powers however haha.
please dont shoot me anymore...
/me curls into a ball
There is a fairly large door entrance to hanger, but you run thru the door and jump off the side into the slime water to get away, then you're much harder to hit because the room is about the size of a hollow Saturn V +1 (in D&D terms!) The hive is directly beneath the floor as you walk in so its seigeable but ONLY from the tram tunnel alien end area. (Which, if the aliens concede to marines, they are stupid and deserve death)
Sorry, no camera system in andromeda.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Wha- What?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->?? I apologize for the cs reference but, in cs_assault, the player is well out of the line of sight of the cameras. The cameras are all over the map. Did I misunderstand you or something, or is cs different?
1) The guide to cameras I read was wrong and the fact that cameras just plain do not work PERIOD in the NS mod is the reason.
2) The guide to cameras I read was right and all the cameras in CS assault are linked to a button with clear line of sight thru func_wall entities (which are usually solid to the player, but not solid to the rendering engine).
Its almost certainly number 2, and Also I heard that cameras just plain don't work in NS even that far anyway.
For the massive hole, just put glass over it or a dome. I think it looks nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
cant wait to see the tram in action, although some of the textures in that pic (mainly that brick wall) look really bland and horrible (or as you say, may be the jpeg quality)