Kickstarter

MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
edited April 2012 in NS2 General Discussion
You guys thought about doing a kick-starter?

I saw a crummy flash game receive like 30,000$ in a month. You guys should really do it. I know you're hurting for money.

<a href="http://www.kickstarter.com/" target="_blank">http://www.kickstarter.com/</a>

It's all the rage right now in the Indie community.

<a href="http://www.rockpapershotgun.com/2012/04/19/over-10000000-given-to-kickstarter-games-since-march/" target="_blank">http://www.rockpapershotgun.com/2012/04/19...es-since-march/</a>

--------------

There is a RPG Maker game that received 20,000$ in 10 days.

A RPG maker game. A game that is made with a free tool, with free art assets, made by one person.

He's received over 20,000$ in 10 days.

For that.

You guys...deserve at least 250,000$ Kickstarter(Most go for around this)

Set that as your goal. Then I, and many others will promote the game madly around the web, as well as your Kickstarter.

You guys deserve more money and deserve to get a decent paycheck and it'll make the game better.

Take a look:

<img src="http://i.imgur.com/UJjGP.jpg" border="0" class="linked-image" />

This little punk here...ugh. If people are idiotic enough to give him money...

Then there should be enough idiots and well informed people to donate you plenty. I'd give another 10$, I'm sure plenty of fans would as well.

You could do like a 5$ Minimum, then likt other kick starters, offer rewards for donating more.

Heck, Grim Dawn, for 4,000$, will make you a boss character in their RPG, lol. You can offer stupid stuff in yours though, you know, unique skins or models...people will pay absurd amounts for them.

Do it. Let the gaming community as a whole rise up and support you.

Don't shy away from it just because you plan to release soon.

Grim Dawn is due to release soon and they started one:

<a href="http://www.kickstarter.com/projects/crateentertainment/grim-dawn?ref=card" target="_blank">http://www.kickstarter.com/projects/cratee...m-dawn?ref=card</a>

Comments

  • Super Angus BoySuper Angus Boy Join Date: 2012-04-01 Member: 149771Members
    I like the idea. Seems a little late in the development cycle to just now be posting a kickstarter, though, but it could work out pretty well.
  • glasseaterglasseater Join Date: 2007-09-25 Member: 62434Members
    Milkbride, don't you ever get tired of bothering game devs?
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Why do we need a kickstarter? Just gift the game to people if you really support.
  • Super Angus BoySuper Angus Boy Join Date: 2012-04-01 Member: 149771Members
    That shuts out people who don't want to spend another $35. Smaller denominations could help encourage people to donate.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    I don't think they need money (the beta was kind of a kickstarter thing in its own way anyway).

    This is a quote from Charlie, "Our finance situation is actually awesome. We've never been in this position before but yet, we're doing great. Our only limits our ourselves now! A far cry from our past."

    From here: <a href="http://www.reddit.com/r/IAmA/comments/qgp6n/charlie_cleveland_cofounder_of_indie_game_company/c42mjmf" target="_blank">http://www.reddit.com/r/IAmA/comments/qgp6...company/c42mjmf</a>
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    In effect, UWE has been using a Kickstarter-like approach to help fund NS2. For example, if you wanted to translate the UWE system to Kickstarter-esque, it would have been something like
    <u>Regular backer:</u>
    $34.95
    Full Game on release
    Beta access
    Eternal gratitude

    <u>Early backer:</u>
    $39.95
    Full Game on release
    Alpha/Beta access
    Black armor
    Eternal gratitude
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    They're saving this for the expansion pack :)
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    UWE Don't need to use Kickstarter. They're already making the game and the finish line is in sight. :-)
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    If the 30,000 pre-order figure is correct then UWE have made over $1mill so I doubt they need a kickstarter.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    edited April 2012
    Hey, alot of games close to completion are using Kickstarter. There's nothing wrong with and no obligations made. It's like a charity for game developers.

    And they could always use more money. Their situation may have improved, but they could use more money for the staffers they are hiring on, or for other things, such as adverts.

    Imagine, if by some miracle, the game could actually get real adverts besides a few old gaming websites making an article about it and a Steam pop up. Do wonders.

    Only looking at this in the devs best interest.

    Alot of games with no effort at all are making a ton of money using it. You guys who put in so much effort, and I remember at one point you said you were running on fumes and were slashing salaries to the point where they were almost eliminated. The situation seems to have changed since then, but I still think it'd be a good idea.

    It's for Indie developers like yourselves. The funding could help push the game along to the final point and bolster your profits and future content.

    As for their pre-order system, it's abit different than Kickstarter. Also the way people view it.

    People are willing to pay 8,000$ to have their own quest in a game like Grim Dawn. Imagine if you promised a player a unique character model, I don't mean a skin, I mean model and all, done to his specifications, but obviously within reason to the games setting. What would they pay? Normally the idea would be unthinkable due to the work involved, but...if paid to do so...it wouldn't affect anyone else and their game.

    Just a friendly suggestion.






    (And hey Glasseater, long time since we last talked. No, I don't, I don't get tired of trying to help developers, mod makers and the gaming community.)
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    There weren't motorcycles in NS1. Why do you want to add them to NS2?!?!?!

    Marines have jetpacks that are much better then motorcycles. The EXO will be even better. I don't see how the aliens would even use these things.

    Please leave the devs alone with these silly ideas. Or at least post in the Ideas & Suggestions forum section. Gosh!
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    Silly ideas?

    Support the developers and giving them more money is silly?

    Gotcha.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1928018:date=Apr 21 2012, 01:21 AM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Apr 21 2012, 01:21 AM) <a href="index.php?act=findpost&pid=1928018"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Silly ideas?

    Support the developers and giving them more money is silly?

    Gotcha.<!--QuoteEnd--></div><!--QuoteEEnd-->


    They don't need to do a kickstarter, their project has been well started a while ago. And the game is going to launch in the summer.

    If people who already purchased the game want to give them more money they can easily do it by gifting their friends the game.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    UWE basically already did that (Fall 2009â„¢).
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1928018:date=Apr 21 2012, 12:21 AM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Apr 21 2012, 12:21 AM) <a href="index.php?act=findpost&pid=1928018"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Silly ideas?

    Support the developers and giving them more money is silly?

    Gotcha.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes. It is. Valve doing a Kickstarter for TF2 would be silly, as would Blizzard doing one for Diablo 3. This is not what Kickstarter is designed for, and just because there has been a recent rash of projects that successfully use it as intended to create beneficial works does not mean you need to or should shoehorn it in where it isn't needed.

    We already have pre-purchases as a method of raising money, and for smaller amounts, donations. A Kickstarter campaign would just be another project portion to manage, and a potential PR disaster in reconciling expectations of donators with the current benefits offered to pre-purchasers and the currently solid financial stability of UWE.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    Stop disagreeing with him in <i>his </i>thread, dude.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1928042:date=Apr 21 2012, 01:28 AM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Apr 21 2012, 01:28 AM) <a href="index.php?act=findpost&pid=1928042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stop disagreeing with him in <i>his </i>thread, dude.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But if I did that, people might stop disagreeing with me in <i>mine</i>!
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    Children these days.

    I'm sad to see what the gaming community has become, ah, the good old days, the 90's...what a time.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    The "kickstarter" for Natural Selection 2 was back in 2009 from the way I see it.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1928253:date=Apr 21 2012, 07:30 PM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Apr 21 2012, 07:30 PM) <a href="index.php?act=findpost&pid=1928253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Children these days.

    I'm sad to see what the gaming community has become, ah, the good old days, the 90's...what a time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The 90s? Didn't you just suggest people could buy their own models\skins? Sounds more like present-day TF2-bull###### to me.
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    Not sure whether this is required right now, if they need it I'd say go for it :P

    <!--quoteo(post=1927946:date=Apr 21 2012, 02:20 AM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Apr 21 2012, 02:20 AM) <a href="index.php?act=findpost&pid=1927946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the 30,000 pre-order figure is correct then UWE have made over $1mill so I doubt they need a kickstarter.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, I don't think $1 mill is that much, consindering they need to pay wages, taxes, roalities to steam, rent for their office, some extra expenses for PAX, hardware/software, license fees, etc...
Sign In or Register to comment.