Kickstarter
Mkilbride
Join Date: 2010-01-07 Member: 69952Members
You guys thought about doing a kick-starter?
I saw a crummy flash game receive like 30,000$ in a month. You guys should really do it. I know you're hurting for money.
<a href="http://www.kickstarter.com/" target="_blank">http://www.kickstarter.com/</a>
It's all the rage right now in the Indie community.
<a href="http://www.rockpapershotgun.com/2012/04/19/over-10000000-given-to-kickstarter-games-since-march/" target="_blank">http://www.rockpapershotgun.com/2012/04/19...es-since-march/</a>
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There is a RPG Maker game that received 20,000$ in 10 days.
A RPG maker game. A game that is made with a free tool, with free art assets, made by one person.
He's received over 20,000$ in 10 days.
For that.
You guys...deserve at least 250,000$ Kickstarter(Most go for around this)
Set that as your goal. Then I, and many others will promote the game madly around the web, as well as your Kickstarter.
You guys deserve more money and deserve to get a decent paycheck and it'll make the game better.
Take a look:
<img src="http://i.imgur.com/UJjGP.jpg" border="0" class="linked-image" />
This little punk here...ugh. If people are idiotic enough to give him money...
Then there should be enough idiots and well informed people to donate you plenty. I'd give another 10$, I'm sure plenty of fans would as well.
You could do like a 5$ Minimum, then likt other kick starters, offer rewards for donating more.
Heck, Grim Dawn, for 4,000$, will make you a boss character in their RPG, lol. You can offer stupid stuff in yours though, you know, unique skins or models...people will pay absurd amounts for them.
Do it. Let the gaming community as a whole rise up and support you.
Don't shy away from it just because you plan to release soon.
Grim Dawn is due to release soon and they started one:
<a href="http://www.kickstarter.com/projects/crateentertainment/grim-dawn?ref=card" target="_blank">http://www.kickstarter.com/projects/cratee...m-dawn?ref=card</a>
I saw a crummy flash game receive like 30,000$ in a month. You guys should really do it. I know you're hurting for money.
<a href="http://www.kickstarter.com/" target="_blank">http://www.kickstarter.com/</a>
It's all the rage right now in the Indie community.
<a href="http://www.rockpapershotgun.com/2012/04/19/over-10000000-given-to-kickstarter-games-since-march/" target="_blank">http://www.rockpapershotgun.com/2012/04/19...es-since-march/</a>
--------------
There is a RPG Maker game that received 20,000$ in 10 days.
A RPG maker game. A game that is made with a free tool, with free art assets, made by one person.
He's received over 20,000$ in 10 days.
For that.
You guys...deserve at least 250,000$ Kickstarter(Most go for around this)
Set that as your goal. Then I, and many others will promote the game madly around the web, as well as your Kickstarter.
You guys deserve more money and deserve to get a decent paycheck and it'll make the game better.
Take a look:
<img src="http://i.imgur.com/UJjGP.jpg" border="0" class="linked-image" />
This little punk here...ugh. If people are idiotic enough to give him money...
Then there should be enough idiots and well informed people to donate you plenty. I'd give another 10$, I'm sure plenty of fans would as well.
You could do like a 5$ Minimum, then likt other kick starters, offer rewards for donating more.
Heck, Grim Dawn, for 4,000$, will make you a boss character in their RPG, lol. You can offer stupid stuff in yours though, you know, unique skins or models...people will pay absurd amounts for them.
Do it. Let the gaming community as a whole rise up and support you.
Don't shy away from it just because you plan to release soon.
Grim Dawn is due to release soon and they started one:
<a href="http://www.kickstarter.com/projects/crateentertainment/grim-dawn?ref=card" target="_blank">http://www.kickstarter.com/projects/cratee...m-dawn?ref=card</a>
Comments
This is a quote from Charlie, "Our finance situation is actually awesome. We've never been in this position before but yet, we're doing great. Our only limits our ourselves now! A far cry from our past."
From here: <a href="http://www.reddit.com/r/IAmA/comments/qgp6n/charlie_cleveland_cofounder_of_indie_game_company/c42mjmf" target="_blank">http://www.reddit.com/r/IAmA/comments/qgp6...company/c42mjmf</a>
<u>Regular backer:</u>
$34.95
Full Game on release
Beta access
Eternal gratitude
<u>Early backer:</u>
$39.95
Full Game on release
Alpha/Beta access
Black armor
Eternal gratitude
And they could always use more money. Their situation may have improved, but they could use more money for the staffers they are hiring on, or for other things, such as adverts.
Imagine, if by some miracle, the game could actually get real adverts besides a few old gaming websites making an article about it and a Steam pop up. Do wonders.
Only looking at this in the devs best interest.
Alot of games with no effort at all are making a ton of money using it. You guys who put in so much effort, and I remember at one point you said you were running on fumes and were slashing salaries to the point where they were almost eliminated. The situation seems to have changed since then, but I still think it'd be a good idea.
It's for Indie developers like yourselves. The funding could help push the game along to the final point and bolster your profits and future content.
As for their pre-order system, it's abit different than Kickstarter. Also the way people view it.
People are willing to pay 8,000$ to have their own quest in a game like Grim Dawn. Imagine if you promised a player a unique character model, I don't mean a skin, I mean model and all, done to his specifications, but obviously within reason to the games setting. What would they pay? Normally the idea would be unthinkable due to the work involved, but...if paid to do so...it wouldn't affect anyone else and their game.
Just a friendly suggestion.
(And hey Glasseater, long time since we last talked. No, I don't, I don't get tired of trying to help developers, mod makers and the gaming community.)
Marines have jetpacks that are much better then motorcycles. The EXO will be even better. I don't see how the aliens would even use these things.
Please leave the devs alone with these silly ideas. Or at least post in the Ideas & Suggestions forum section. Gosh!
Support the developers and giving them more money is silly?
Gotcha.
Support the developers and giving them more money is silly?
Gotcha.<!--QuoteEnd--></div><!--QuoteEEnd-->
They don't need to do a kickstarter, their project has been well started a while ago. And the game is going to launch in the summer.
If people who already purchased the game want to give them more money they can easily do it by gifting their friends the game.
Support the developers and giving them more money is silly?
Gotcha.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes. It is. Valve doing a Kickstarter for TF2 would be silly, as would Blizzard doing one for Diablo 3. This is not what Kickstarter is designed for, and just because there has been a recent rash of projects that successfully use it as intended to create beneficial works does not mean you need to or should shoehorn it in where it isn't needed.
We already have pre-purchases as a method of raising money, and for smaller amounts, donations. A Kickstarter campaign would just be another project portion to manage, and a potential PR disaster in reconciling expectations of donators with the current benefits offered to pre-purchasers and the currently solid financial stability of UWE.
But if I did that, people might stop disagreeing with me in <i>mine</i>!
I'm sad to see what the gaming community has become, ah, the good old days, the 90's...what a time.
I'm sad to see what the gaming community has become, ah, the good old days, the 90's...what a time.<!--QuoteEnd--></div><!--QuoteEEnd-->
The 90s? Didn't you just suggest people could buy their own models\skins? Sounds more like present-day TF2-bull###### to me.
<!--quoteo(post=1927946:date=Apr 21 2012, 02:20 AM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Apr 21 2012, 02:20 AM) <a href="index.php?act=findpost&pid=1927946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the 30,000 pre-order figure is correct then UWE have made over $1mill so I doubt they need a kickstarter.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, I don't think $1 mill is that much, consindering they need to pay wages, taxes, roalities to steam, rent for their office, some extra expenses for PAX, hardware/software, license fees, etc...