Option to make Phase Gates one-way

profjekyllprofjekyll Join Date: 2012-04-07 Member: 150070Members
<div class="IPBDescription">Phase Gates make Marines Lazy</div>Have you ever found that as soon as there is a PG up, all you marines get lazy and just hang around the bases and never try to expand?

I know a good comm will have good communication, but perhaps the option for a comm to designate specific PG's as being "Receive Only" would allow him to force his lazy marines to use their legs... ESPECIALLY NOW THEY CAN RUN (WOOOOOOT).

Comments

  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    edited April 2012
    <!--quoteo(post=1925063:date=Apr 14 2012, 01:55 AM:name=profjekyll)--><div class='quotetop'>QUOTE (profjekyll @ Apr 14 2012, 01:55 AM) <a href="index.php?act=findpost&pid=1925063"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you ever found that as soon as there is a PG up, all you marines get lazy and just hang around the bases and never try to expand?

    I know a good comm will have good communication, but perhaps the option for a comm to designate specific PG's as being "Receive Only" would allow him to force his lazy marines to use their legs... ESPECIALLY NOW THEY CAN RUN (WOOOOOOT).<!--QuoteEnd--></div><!--QuoteEEnd-->

    So what do you wanna expect without Phase Gate? Struggling to get just 2 nearest resource node? Phase Gate is definately the most important structure for marines to win the game. For both NS1 and NS2.

    p.s. Oh a bit misunderstood, but one-sided would also bring only disadvantages, not advantages... It's like Soviet Union!
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    Phase gates are 2-way because it creates more options/levels of skill for BOTH teams. It's better for the game than 1-way gates just for that.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    No comm would EVER remove functionality from the equipment he/she buys.. Thats just dumb.
  • UlmontUlmont Join Date: 2011-10-02 Member: 125211Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester, Retired Community Developer
    Agreed, 2-way gates are way better than 1-way gates. What would be nice, though, is if the commander could set the order on the phase gates. So instead of having to go through 2 to 4 gates to get to a late-game objective, you could just go through the one.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    <!--quoteo(post=1925431:date=Apr 14 2012, 10:10 PM:name=Ulmont)--><div class='quotetop'>QUOTE (Ulmont @ Apr 14 2012, 10:10 PM) <a href="index.php?act=findpost&pid=1925431"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed, 2-way gates are way better than 1-way gates. What would be nice, though, is if the commander could set the order on the phase gates. So instead of having to go through 2 to 4 gates to get to a late-game objective, you could just go through the one.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Maybe even pay a small amount of (p)res or CC energy to designate a PG as being in a state of distress, to make every phase send you there for a few seconds.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I generally find that 'guys go over here and I'll give you a phase gate' is pretty good encouragement.
  • profjekyllprofjekyll Join Date: 2012-04-07 Member: 150070Members
    <!--quoteo(post=1925431:date=Apr 14 2012, 10:10 PM:name=Ulmont)--><div class='quotetop'>QUOTE (Ulmont @ Apr 14 2012, 10:10 PM) <a href="index.php?act=findpost&pid=1925431"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed, 2-way gates are way better than 1-way gates. What would be nice, though, is if the commander could set the order on the phase gates. So instead of having to go through 2 to 4 gates to get to a late-game objective, you could just go through the one.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1 - like it...

    Also, perhaps giving the Comm the option to play bad music in certain rooms to make the marines uncomfortable and encourage them to leave the area?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1926519:date=Apr 17 2012, 09:11 PM:name=profjekyll)--><div class='quotetop'>QUOTE (profjekyll @ Apr 17 2012, 09:11 PM) <a href="index.php?act=findpost&pid=1926519"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 - like it...

    Also, perhaps giving the Comm the option to play bad music in certain rooms to make the marines uncomfortable and encourage them to leave the area?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.youtube.com/watch?v=VBTRp80Q64U" target="_blank">Mariachi band FTW</a>, however that is actually quite catchy stuff so they might not leave the room...
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