Change Cyst Spike
l3lessed
Join Date: 2010-06-07 Member: 71977Members
<div class="IPBDescription">Keeping the concept while making it thematically match</div>I love the new direction the alien commander and metagame is moving in. One thing which stuck out to me though was the cyst spike ability. Now, I like the concept and don't want to change it, but the graphical implementation seems odd to me and doesn't really match up to well with the Kharaa Bacteria/enzyme cloud feel for me. Instead of having it a spike type wall make it a "super umbra" cloud. Think of Umbra on steriods. The cloud is so thick it stops all non-kharaa matter from passing through it, bullets, marines, macs, grenades, and so on.
I feel this will work much better with the whole enzyme/bacteria/cloud theme the designers are moving towards. Think of it as a quick one way forcefield at a large pres cost. It could work like the enzyme cloud too, in that the cyst would have to remature again to use it, and if used before fully mature it won't be nearly as large.
Of course, it would be balanced by shifting the size and duration of it. However, it makes the placement of cysts all the more critical. You would want to put them in doorways and hallways in order to either trap marines who wondered into an unfriendly room or to allow aliens an escape who are being chased by a squad. The possibilities are endless and in a very good way.
I feel this will work much better with the whole enzyme/bacteria/cloud theme the designers are moving towards. Think of it as a quick one way forcefield at a large pres cost. It could work like the enzyme cloud too, in that the cyst would have to remature again to use it, and if used before fully mature it won't be nearly as large.
Of course, it would be balanced by shifting the size and duration of it. However, it makes the placement of cysts all the more critical. You would want to put them in doorways and hallways in order to either trap marines who wondered into an unfriendly room or to allow aliens an escape who are being chased by a squad. The possibilities are endless and in a very good way.
Comments
Imagine walking down a hall as a marine and seeing a bloody spike pop up in front of you, that's amazing. A spore cloud is something else.
But... If DI clogs hallways to such an extent that Exo's cant pass through, how will the Onos squeeze through?
Doesnt it seem dumb to "randomly" deny your own players passage?
I always assumed that players wouldnt collide with the DI geometry.
IMHO whipping tentacles seems like a neat solution (hentai style), having farty-gas to solve every problem just seems unimaginative - and also unintuitive for players to distinguish all the gases, spores and whatnot.