I miss the athleticism of ns1

auraslipauraslip Join Date: 2012-04-03 Member: 149917Members
I heard someone in a game say, "That guy is going 21 to 8. That's the best I've ever seen!" and I couldn't help to chuckle. Just before that I was playing ns1 and there was a marine with a 60 something kills and 5 deaths. And that's not even using xmenu where fades go 200-10.

I dunnu. Maybe it's a generational thing. NS1 came out with counter-strike was king. That game was all skill. No gimicks or flashy graphics. Now days halo and battlefield are popular. Easy games.

But I like getting owned. I like getting beaten by someone that is obviously VERY skilled. Because it shows me just how much more skill can be gained in a game. It makes me want to play more. NS1 is like that. I still like to practice fading and shooting skulks. I feel like I can get better at it. I don't really feel that way about ns2. I dunnu. It has more depth to it, but from a game play experience perhaps that depth distracts from the core of the game. I don't ever feel like I could get good enough at it to completely dominate like I can in ns1. And so then, what's the point of playing?

Also, I can't tell if bites are registering with alien flashlight, which makes it useless. And the blood spattering in normal view is just distracting and tacky. This is an instance when you should rely on audio confirmation to know if a bite lands. Don't muck my vision in the name of style.
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Comments

  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    It will more about skill when get better FPS, better hitreg and generally less lag :P
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    Totally get what you mean OP. You aren't alone.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    edited April 2012
    One problem with this "athleticism" is that ns2 is much more geared towards public play than NS1. NS2 is missing features that put up the skill ceiling in NS1 and has many new features that bring the skill ceiling even lower. NS2 is missing quite a lot in the skillful movement sector for example. Features like gore stun, gorge spit slow, vision blocking spores, shade cloak allowing you to run while being invisible makes skill much less useful in NS2. Skillful player is as useless as a complete noob when being stunned, blinded by spores or attacked by a skulk that can run behind you while being invisible. Also the upcoming features such as goowall and hallucinate sound terrible in this regard.

    Many skilled ns players have been turned off by these features that make it impossible to do very well in the game even though your skills are superior to the opponent's. Thus most of the skilled players do not play the game anymore which causes even further losses for the competetive gaming scene of ns2 and this "athleticism".

    EDIT: Added the slow effect of gorge's spit to the list of skill diminishing features.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1922064:date=Apr 5 2012, 08:05 PM:name=auraslip)--><div class='quotetop'>QUOTE (auraslip @ Apr 5 2012, 08:05 PM) <a href="index.php?act=findpost&pid=1922064"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, I can't tell if bites are registering with alien flashlight, which makes it useless. And the blood spattering in normal view is just distracting and tacky. This is an instance when you should rely on audio confirmation to know if a bite lands. Don't muck my vision in the name of style.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed on the blood spatters. You can tell if your bites are registering however by listening for that watermelon exploding sound :p
  • hamham Join Date: 2011-08-31 Member: 119370Members, Constellation
    <!--quoteo(post=1922064:date=Apr 5 2012, 01:05 AM:name=auraslip)--><div class='quotetop'>QUOTE (auraslip @ Apr 5 2012, 01:05 AM) <a href="index.php?act=findpost&pid=1922064"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And so then, what's the point of playing?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Great question. I'd like to know too.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    You can add fade blink to the list also.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    Omega_K2 is right. Once performance is no longer and issue and hitreg is consistent, we will all have a better picture of the game.

    and I wouldn't say NS2 is geared to pub play. I think Charlie wants the same success and enthusiasm that NS1 enjoyed for NS2, and that involved TONS of competitive play, not to mention a tight relationship with the top competitive teams at the time.

    In short, yes NS1 was built on the same engine that CS was and thus we old timers are accustomed to tack sharp responses we currently do not experience in NS2, yet, but development is still ongoing.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    I've got to admit I enjoy getting slapped in the face by a game and being told I'm terrible by it more than I should. See: Super Meat Boy
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    That's okay, masochism is a common fetish.
  • Salraine_ChiSalraine_Chi Join Date: 2011-07-03 Member: 107669Members, Reinforced - Shadow
    edited April 2012
    <!--quoteo(post=1922064:date=Apr 5 2012, 09:05 AM:name=auraslip)--><div class='quotetop'>QUOTE (auraslip @ Apr 5 2012, 09:05 AM) <a href="index.php?act=findpost&pid=1922064"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I heard someone in a game say, "That guy is going 21 to 8. That's the best I've ever seen!" and I couldn't help to chuckle. Just before that I was playing ns1 and there was a marine with a 60 something kills and 5 deaths. And that's not even using xmenu where fades go 200-10.

    I dunnu. Maybe it's a generational thing. NS1 came out with counter-strike was king. That game was all skill. No gimicks or flashy graphics. Now days halo and battlefield are popular. Easy games.

    But I like getting owned. I like getting beaten by someone that is obviously VERY skilled. Because it shows me just how much more skill can be gained in a game. It makes me want to play more. NS1 is like that. I still like to practice fading and shooting skulks. I feel like I can get better at it. I don't really feel that way about ns2. I dunnu. It has more depth to it, but from a game play experience perhaps that depth distracts from the core of the game. I don't ever feel like I could get good enough at it to completely dominate like I can in ns1. And so then, what's the point of playing?

    Also, I can't tell if bites are registering with alien flashlight, which makes it useless. And the blood spattering in normal view is just distracting and tacky. This is an instance when you should rely on audio confirmation to know if a bite lands. Don't muck my vision in the name of style.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The word skill is used often in forums like this. Yes its good to play a game where you build experience and do well. But there is another word that I think is much more important, and that word is "fun". The majority of people who buy NS2 will not be hard core or competitive players but those who play for a few hours here and there, in between their jobs, kids, family, school, college and the many other games they have in their collection. I don't agree with every decision UW make with this game but trust them to deliver a balanced, deep, strategic, optimised and more importantly "fun" game. If those people out there feel the need to dominate or show their skills to the max, I expect a raft of mods and changes to server settings to accommodate clan matches, but I would hate to be forced away from having fun and having to compete on servers full of players nearly impossible to touch and who scream obscenities at you because you dare to not have the time to invest in playing the game to the point where huge kill to death ratios are easy.

    I saw a player as a Fade last night get 30+ kills without a death and ended up 80- 22 at game end so skilful players who you fear is very possible in NS2 and once optimisations and lag etc is better it will improve greatly. I see the names of players in game who I know now will tear me a new ar$e hole the minute I meet them as they are so much better than the rest of the server already anyway.

    I don't think the game is dumbed down as some say. Its simply being made more accessible and hopefully more people will play the game and more importantly, stick with it and keep playing it. 90% of the player base will be casual, clan less, players on public servers with no interest or time for competitive play, so I applaud the direction UW are taking with NS2 and hopefully because of that I will be playing it for years to come and hopefully they will make a lot of money and make many other games in the future.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    I was 31-1 last game I played, maybe your servers are just bad.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1922130:date=Apr 5 2012, 01:59 PM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Apr 5 2012, 01:59 PM) <a href="index.php?act=findpost&pid=1922130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was 31-1 last game I played, maybe your servers are just bad.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow, can you teach me pro player?
  • GrissiGrissi Join Date: 2003-08-28 Member: 20314Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1922126:date=Apr 5 2012, 08:53 AM:name=Salraine_Chi)--><div class='quotetop'>QUOTE (Salraine_Chi @ Apr 5 2012, 08:53 AM) <a href="index.php?act=findpost&pid=1922126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The word skill is used often in forums like this. Yes its good to play a game where you build experience and do well. But there is another word that I think is much more important, and that word is "fun". The majority of people who buy NS2 will not be hard core or competitive players but those who play for a few hours here and there, in between their jobs, kids, family, school, college and the many other games they have in their collection. I don't agree with every decision UW make with this game but trust them to deliver a balanced, deep, strategic, optimised and more importantly "fun" game. If those people out there feel the need to dominate or show their skills to the max, I expect a raft of mods and changes to server settings to accommodate clan matches, but I would hate to be forced away from having fun and having to compete on servers full of players nearly impossible to touch and who scream obscenities at you because you dare to not have the time to invest in playing the game to the point where huge kill to death ratios are easy.

    I saw a player as a Fade last night get 30+ kills without a death and ended up 80- 22 at game end so skilful players who you fear is very possible in NS2 and once optimisations and lag etc is better it will improve greatly. I see the names of players in game who I know now will tear me a new ar$e hole the minute I meet them as they are so much better than the rest of the server already anyway.

    I don't think the game is dumbed down as some say. Its simply being made more accessible and hopefully more people will play the game and more importantly, stick with it and keep playing it. 90% of the player base will be casual, clan less, players on public servers with no interest or time for competitive play, so I applaud the direction UW are taking with NS2 and hopefully because of that I will be playing it for years to come and hopefully they will make a lot of money and make many other games in the future.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree that it's important for the game to be simple enough for new players to play the game but they should also try to have the game have a high skill ceiling where it's near impossible to master it. Currently there are so many abilities(that are very easy to use) that allow anyone to take down even the best players with ease. If they want this game to really last they need to have a game that players wont be able to master by playing for 1-2 months. If it's to easy to reach the highest level of play then players will start leaving the game for something more interesting in 6-8 months after release. It will get boring quickly. This can be seen with many other titles on the marked, but they will definitely get sales. I guess it depends what they want to go for, they could go for a game that will last through time or just another random game that you play for a year.
    --
    Fade is a prime example, they have so much energy to play with that it takes no time to start playing him effectively. Playing against marines that still don't have the aim needed to kill them you can easily get very good K/D ration.
    --
    Hopefully this will get better when we are closer to release because ns has a insane potencial as a both casual and competitive game.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    About the fun argument I think everybody wants the game to be fun. The "competitive players" often complain about unfunny features like "negative abilities" (cf. Tweadle's post), annoying delays, or that a fade can kill hundreds of marines making them feel pretty desperate.

    >I would hate to be forced away from having fun and having to compete on servers full of players nearly impossible to touch

    This is not a gameplay problem but a "social" one (how the game is organized). For example in sc2 you've got a laddering system that prevent new players to get destroyed by experienced ones and stealing their fun. I'm not saying we need a laddering system, but we need some sort of organization. For example you can have noob friendly servers, where good players that overkill new players instead of helping them get banned.
  • NecropsYNecropsY Join Date: 2012-01-23 Member: 141746Members
    I remember playing with my friend last night, someone who has never played NS1 and told me they love Counter Strike,

    And i remember saying yeah i miss NS1 it was a better game -
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    I think it's important to mention:

    That guy in NS1 has probably been playing for years. Nobody in NS2 has been playing the game we have now for years. You're comparing many years of practice dominating pubs against months of practice dominating pubs. That's why you see 60-1 in the old game and 30-10 in the new game. There simply hasn't been enough time for the really good players to actually get really good.

    Plus performance, hit reg, collision are all huge contributing factors to the "lower skill ceiling" that you see at the moment. You can only be so good when 1/4 of your shots don't register. I think the negative abilities are a minor concern. Something that I don't like in a FPS, but I don't think the current implementation influences skill caps much at all.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    @initial post: the movement system is by no means final, and the last patches indicate that it's very likely that more changes are done to come exactly to this point which you described. also the alien vision is not final. it hides effects, every lightning and textures entirely. it's an obvious placeholders and will improve :) but currently it serves it's purpose ( = gives aliens an advantage in "seeing")

    also writing movement code is not just slapping a bunch of numbers somewhere, well the end result looks like that, but it's a very difficult task unless you simply copy&paste a proven code from another game. i was myself a competitive player before, who loves the challenge and to get beaten by someone who is simply better. because then i get encouraged to train more, and get better myself, and possibly beat this player / reach this level of skill one day. i want this for ns2 as well and will not stop until we have it.
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    I get good system performance in-game and I can see the difference between the current build and build 200(?) where I had bad performance and couldn't hit the broadside of a barn, definitely makes it easier to kill and stay alive, but I don't think the "athletecism" is completely gone - I still like to jump onto railings and run along them while evading a skulk or something, jumping and turning mid-air and blasting them etc, it's still very possible but the movement is a bit sluggish compared to NS1 for sure.
  • PyromaniacPyromaniac Join Date: 2009-02-20 Member: 66498Members
    Some people think ns1 wasn't a success because of this but it's really the opposite. The game was a huge sucess considering it was a third party mod with a ton of competing games and its fair share of mismanagement. The game would've been completely dead for years now if it were as easy as ns2 or any modern fps. NS excels in having a high skill ceiling and it will really lose a lot of its novelty if ns2 doesn't. Easy to master games are all too common and their playerbase (albiet larger in total) is spread out over the mass of games and quickly move in droves to the newest game to play. High skill ceiling fps games have been nonexistant for nearly a decade now. People are itching to play a good fps and if ns2 delivers it will take on a huge community. go with the sc2 and cs:go method and don't comprimise the skill ceiling and instead improve the matchmaking.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    I don't quit get the OP, in NS2 a skilled Fade with 2 hives can get some pretty OMFG scores, certainly not me though, so I still have thatsatisfaction of getting owned by some skilled players. Shotgun is another, I'm crap at it but some Marines are just LETHAL...its beautiful to watch! All hope is not lost :)
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Yea there's definitely still noticeably awesome players in Ns 2.
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    I don't really get the OP either. What are these missing twitch skill options? Onos has stomp in NS1; there are webs too and cloaking and motion-tracking. All of these would fit right in with the boring non-skill abilities listed from NS2. I'm guessing this is probably another lament about true bhopping not being part of NS2. It's a bit of a fallacy to compare the NS2 beta's skill ceiling to NS1's ceiling. Think of all the masterful skills being displayed in NS 1.0. I'm sure the players might have found new ways to be skillful in the subsequent 8 years.
  • communismcommunism Join Date: 2009-02-16 Member: 66447Members
    <!--quoteo(post=1922308:date=Apr 5 2012, 10:26 PM:name=OnosFactory)--><div class='quotetop'>QUOTE (OnosFactory @ Apr 5 2012, 10:26 PM) <a href="index.php?act=findpost&pid=1922308"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't quit get the OP, in NS2 a skilled Fade with 2 hives can get some pretty OMFG scores, certainly not me though, so I still have thatsatisfaction of getting owned by some skilled players. Shotgun is another, I'm crap at it but some Marines are just LETHAL...its beautiful to watch! All hope is not lost :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Fades are practically invulnerable now, hence the OMFG scores
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    I just ranked up in Quake Live, now I have to play Pro-Matches. It really sucks :D
    There's no real place for an experienced shooter player (back to Quake 1) who doesn't play often. I'm always first or second when playing with average players and get beaten to death by higher skilled players.
    I think NS2 is pretty good for people like me. Challenging, but easy enough not to be forced to train frequently. But I have to wait for better performance to prove my thought.

    Of course the learning curve is pretty high and rewarding in NS1. It feels awesome to bunnyhop-blink-fade fluidly through the levels. I think that's what I miss the most.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Just because people have high k:d as fade doesn't mean that the game takes skill. Fade has a lower skill ceiling than the skulk at the moment.
  • PyromaniacPyromaniac Join Date: 2009-02-20 Member: 66498Members
    edited April 2012
    <!--quoteo(post=1922333:date=Apr 5 2012, 07:17 PM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Apr 5 2012, 07:17 PM) <a href="index.php?act=findpost&pid=1922333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just ranked up in Quake Live, now I have to play Pro-Matches. It really sucks :D
    There's no real place for an experienced shooter player (back to Quake 1) who doesn't play often. I'm always first or second when playing with average players and get beaten to death by higher skilled players.
    I think NS2 is pretty good for people like me. Challenging, but easy enough not to be forced to train frequently. But I have to wait for better performance to prove my thought<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's actually just a problem with quake live's poor ranking system and small community. The threshold for the highest of the 4 tiers is very low.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1922349:date=Apr 5 2012, 07:56 PM:name=Pyromaniac)--><div class='quotetop'>QUOTE (Pyromaniac @ Apr 5 2012, 07:56 PM) <a href="index.php?act=findpost&pid=1922349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's actually just a problem with quake live's poor ranking system and small community. The threshold for the highest of the 4 tiers is very low.<!--QuoteEnd--></div><!--QuoteEEnd-->

    luckily you can use QLRanks to see where people actually lie

    or if you play a game mode like duel you always know when someone is better/worse/close in skill level...I've been duelling in QL for ages and I've never looked at the in game score ratings stuff
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    First off I see people go 30-4 and crazier scored as marine or fade almost every day. So obviously people have found that skill, perhaps you need to practice more?

    I also hear "whaaa I can't go 50-1 and own everyone by myself this game isn't skill based." Perhaps instead of focusing solely on twitch skills to win you should practice some of the more interesting skills NS 1 & 2 requires...the skill that differentiates it from lesser games. Those skills would be Teamplay and Communication, that's where NS shines for a good portion of the community.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    edited April 2012
    It's painfully obvious when the good players are in the game because the matches are over very fast with insane blowouts like 35 and 5 on the top scorers

    Game is still probably a ways away from it's throwback:
    <a href="http://www.youtube.com/watch?v=txBCnFAesOI" target="_blank">http://www.youtube.com/watch?v=txBCnFAesOI</a>

    But I will say in it's defense that NS:2 has a much larger chance for upsets or turning a game around than I saw in NS:1
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1922510:date=Apr 6 2012, 05:54 PM:name=Tinker)--><div class='quotetop'>QUOTE (Tinker @ Apr 6 2012, 05:54 PM) <a href="index.php?act=findpost&pid=1922510"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tinker
    Chris123
    Somerandomsguys<!--QuoteEnd--></div><!--QuoteEEnd-->
    I cannot comprehend how you manage your simple mindness, hope you dont forget to breath. Must be sweet to live in illusion believing holding hands is teamwork, whatever you do has an impact to the game and "skill level" can be concluded from unorganized game.

    There's a deeper side to a game it can be deepened by advanced movement systems, multiple viable strategies instead of gimmicks giving illusion is variety or depth like multiple commanders or currect lerk spore.

    Comprehending game mechanics, improving yourself and gaining performance from the experience and effort is truly the most fun of gaming unless you are content with month or two of playing and find next gimmicky well graphiced game.
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