I miss the athleticism of ns1
auraslip
Join Date: 2012-04-03 Member: 149917Members
I heard someone in a game say, "That guy is going 21 to 8. That's the best I've ever seen!" and I couldn't help to chuckle. Just before that I was playing ns1 and there was a marine with a 60 something kills and 5 deaths. And that's not even using xmenu where fades go 200-10.
I dunnu. Maybe it's a generational thing. NS1 came out with counter-strike was king. That game was all skill. No gimicks or flashy graphics. Now days halo and battlefield are popular. Easy games.
But I like getting owned. I like getting beaten by someone that is obviously VERY skilled. Because it shows me just how much more skill can be gained in a game. It makes me want to play more. NS1 is like that. I still like to practice fading and shooting skulks. I feel like I can get better at it. I don't really feel that way about ns2. I dunnu. It has more depth to it, but from a game play experience perhaps that depth distracts from the core of the game. I don't ever feel like I could get good enough at it to completely dominate like I can in ns1. And so then, what's the point of playing?
Also, I can't tell if bites are registering with alien flashlight, which makes it useless. And the blood spattering in normal view is just distracting and tacky. This is an instance when you should rely on audio confirmation to know if a bite lands. Don't muck my vision in the name of style.
I dunnu. Maybe it's a generational thing. NS1 came out with counter-strike was king. That game was all skill. No gimicks or flashy graphics. Now days halo and battlefield are popular. Easy games.
But I like getting owned. I like getting beaten by someone that is obviously VERY skilled. Because it shows me just how much more skill can be gained in a game. It makes me want to play more. NS1 is like that. I still like to practice fading and shooting skulks. I feel like I can get better at it. I don't really feel that way about ns2. I dunnu. It has more depth to it, but from a game play experience perhaps that depth distracts from the core of the game. I don't ever feel like I could get good enough at it to completely dominate like I can in ns1. And so then, what's the point of playing?
Also, I can't tell if bites are registering with alien flashlight, which makes it useless. And the blood spattering in normal view is just distracting and tacky. This is an instance when you should rely on audio confirmation to know if a bite lands. Don't muck my vision in the name of style.
Comments
Many skilled ns players have been turned off by these features that make it impossible to do very well in the game even though your skills are superior to the opponent's. Thus most of the skilled players do not play the game anymore which causes even further losses for the competetive gaming scene of ns2 and this "athleticism".
EDIT: Added the slow effect of gorge's spit to the list of skill diminishing features.
Agreed on the blood spatters. You can tell if your bites are registering however by listening for that watermelon exploding sound :p
Great question. I'd like to know too.
and I wouldn't say NS2 is geared to pub play. I think Charlie wants the same success and enthusiasm that NS1 enjoyed for NS2, and that involved TONS of competitive play, not to mention a tight relationship with the top competitive teams at the time.
In short, yes NS1 was built on the same engine that CS was and thus we old timers are accustomed to tack sharp responses we currently do not experience in NS2, yet, but development is still ongoing.
I dunnu. Maybe it's a generational thing. NS1 came out with counter-strike was king. That game was all skill. No gimicks or flashy graphics. Now days halo and battlefield are popular. Easy games.
But I like getting owned. I like getting beaten by someone that is obviously VERY skilled. Because it shows me just how much more skill can be gained in a game. It makes me want to play more. NS1 is like that. I still like to practice fading and shooting skulks. I feel like I can get better at it. I don't really feel that way about ns2. I dunnu. It has more depth to it, but from a game play experience perhaps that depth distracts from the core of the game. I don't ever feel like I could get good enough at it to completely dominate like I can in ns1. And so then, what's the point of playing?
Also, I can't tell if bites are registering with alien flashlight, which makes it useless. And the blood spattering in normal view is just distracting and tacky. This is an instance when you should rely on audio confirmation to know if a bite lands. Don't muck my vision in the name of style.<!--QuoteEnd--></div><!--QuoteEEnd-->
The word skill is used often in forums like this. Yes its good to play a game where you build experience and do well. But there is another word that I think is much more important, and that word is "fun". The majority of people who buy NS2 will not be hard core or competitive players but those who play for a few hours here and there, in between their jobs, kids, family, school, college and the many other games they have in their collection. I don't agree with every decision UW make with this game but trust them to deliver a balanced, deep, strategic, optimised and more importantly "fun" game. If those people out there feel the need to dominate or show their skills to the max, I expect a raft of mods and changes to server settings to accommodate clan matches, but I would hate to be forced away from having fun and having to compete on servers full of players nearly impossible to touch and who scream obscenities at you because you dare to not have the time to invest in playing the game to the point where huge kill to death ratios are easy.
I saw a player as a Fade last night get 30+ kills without a death and ended up 80- 22 at game end so skilful players who you fear is very possible in NS2 and once optimisations and lag etc is better it will improve greatly. I see the names of players in game who I know now will tear me a new ar$e hole the minute I meet them as they are so much better than the rest of the server already anyway.
I don't think the game is dumbed down as some say. Its simply being made more accessible and hopefully more people will play the game and more importantly, stick with it and keep playing it. 90% of the player base will be casual, clan less, players on public servers with no interest or time for competitive play, so I applaud the direction UW are taking with NS2 and hopefully because of that I will be playing it for years to come and hopefully they will make a lot of money and make many other games in the future.
Wow, can you teach me pro player?
I saw a player as a Fade last night get 30+ kills without a death and ended up 80- 22 at game end so skilful players who you fear is very possible in NS2 and once optimisations and lag etc is better it will improve greatly. I see the names of players in game who I know now will tear me a new ar$e hole the minute I meet them as they are so much better than the rest of the server already anyway.
I don't think the game is dumbed down as some say. Its simply being made more accessible and hopefully more people will play the game and more importantly, stick with it and keep playing it. 90% of the player base will be casual, clan less, players on public servers with no interest or time for competitive play, so I applaud the direction UW are taking with NS2 and hopefully because of that I will be playing it for years to come and hopefully they will make a lot of money and make many other games in the future.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree that it's important for the game to be simple enough for new players to play the game but they should also try to have the game have a high skill ceiling where it's near impossible to master it. Currently there are so many abilities(that are very easy to use) that allow anyone to take down even the best players with ease. If they want this game to really last they need to have a game that players wont be able to master by playing for 1-2 months. If it's to easy to reach the highest level of play then players will start leaving the game for something more interesting in 6-8 months after release. It will get boring quickly. This can be seen with many other titles on the marked, but they will definitely get sales. I guess it depends what they want to go for, they could go for a game that will last through time or just another random game that you play for a year.
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Fade is a prime example, they have so much energy to play with that it takes no time to start playing him effectively. Playing against marines that still don't have the aim needed to kill them you can easily get very good K/D ration.
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Hopefully this will get better when we are closer to release because ns has a insane potencial as a both casual and competitive game.
>I would hate to be forced away from having fun and having to compete on servers full of players nearly impossible to touch
This is not a gameplay problem but a "social" one (how the game is organized). For example in sc2 you've got a laddering system that prevent new players to get destroyed by experienced ones and stealing their fun. I'm not saying we need a laddering system, but we need some sort of organization. For example you can have noob friendly servers, where good players that overkill new players instead of helping them get banned.
And i remember saying yeah i miss NS1 it was a better game -
That guy in NS1 has probably been playing for years. Nobody in NS2 has been playing the game we have now for years. You're comparing many years of practice dominating pubs against months of practice dominating pubs. That's why you see 60-1 in the old game and 30-10 in the new game. There simply hasn't been enough time for the really good players to actually get really good.
Plus performance, hit reg, collision are all huge contributing factors to the "lower skill ceiling" that you see at the moment. You can only be so good when 1/4 of your shots don't register. I think the negative abilities are a minor concern. Something that I don't like in a FPS, but I don't think the current implementation influences skill caps much at all.
also writing movement code is not just slapping a bunch of numbers somewhere, well the end result looks like that, but it's a very difficult task unless you simply copy&paste a proven code from another game. i was myself a competitive player before, who loves the challenge and to get beaten by someone who is simply better. because then i get encouraged to train more, and get better myself, and possibly beat this player / reach this level of skill one day. i want this for ns2 as well and will not stop until we have it.
Fades are practically invulnerable now, hence the OMFG scores
There's no real place for an experienced shooter player (back to Quake 1) who doesn't play often. I'm always first or second when playing with average players and get beaten to death by higher skilled players.
I think NS2 is pretty good for people like me. Challenging, but easy enough not to be forced to train frequently. But I have to wait for better performance to prove my thought.
Of course the learning curve is pretty high and rewarding in NS1. It feels awesome to bunnyhop-blink-fade fluidly through the levels. I think that's what I miss the most.
There's no real place for an experienced shooter player (back to Quake 1) who doesn't play often. I'm always first or second when playing with average players and get beaten to death by higher skilled players.
I think NS2 is pretty good for people like me. Challenging, but easy enough not to be forced to train frequently. But I have to wait for better performance to prove my thought<!--QuoteEnd--></div><!--QuoteEEnd-->
That's actually just a problem with quake live's poor ranking system and small community. The threshold for the highest of the 4 tiers is very low.
luckily you can use QLRanks to see where people actually lie
or if you play a game mode like duel you always know when someone is better/worse/close in skill level...I've been duelling in QL for ages and I've never looked at the in game score ratings stuff
I also hear "whaaa I can't go 50-1 and own everyone by myself this game isn't skill based." Perhaps instead of focusing solely on twitch skills to win you should practice some of the more interesting skills NS 1 & 2 requires...the skill that differentiates it from lesser games. Those skills would be Teamplay and Communication, that's where NS shines for a good portion of the community.
Game is still probably a ways away from it's throwback:
<a href="http://www.youtube.com/watch?v=txBCnFAesOI" target="_blank">http://www.youtube.com/watch?v=txBCnFAesOI</a>
But I will say in it's defense that NS:2 has a much larger chance for upsets or turning a game around than I saw in NS:1
Chris123
Somerandomsguys<!--QuoteEnd--></div><!--QuoteEEnd-->
I cannot comprehend how you manage your simple mindness, hope you dont forget to breath. Must be sweet to live in illusion believing holding hands is teamwork, whatever you do has an impact to the game and "skill level" can be concluded from unorganized game.
There's a deeper side to a game it can be deepened by advanced movement systems, multiple viable strategies instead of gimmicks giving illusion is variety or depth like multiple commanders or currect lerk spore.
Comprehending game mechanics, improving yourself and gaining performance from the experience and effort is truly the most fun of gaming unless you are content with month or two of playing and find next gimmicky well graphiced game.