The Tenets Of The Rambo

armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
<div class="IPBDescription">or Discussion on Rambos</div> Right, if you don't like or don't know how to Rambo, look away now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

I find the LMG is a great weapon in the early game. I can kill two or three Skulks per clip and with a full ammo loadout, I can last quite some time. The pistol is also a great weapon early game.

However, come the late game things get a little hairier. Fades are damned hard to kill with an LMG and Onos? Leave that to the HA guys. But what do you guys find to be a good replacement for the LMG? Shotguns, especially upgraded ones, are a personal favourite of mine. When I Rambo, I gun for speed over firepower, so I go for the jetpack/shotgun route, but I wonder if anyone else has some other ideas.

Comments

  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Ramboing is a dangerous business, lmg+la and be stealthy, then you don't HAVE to kill anything.

    That said if your capable best bet is jp + ha + wealder. Some people would go for jp + shotty + wealder but personally if i'm using a jp to negate the slowness that the heavy weapons are giving me I want a HEAVY weapon, HA+shotty is a sweet combo but not for rambo's.

    BlueGhost
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--[arm]gimpeh+Dec 17 2002, 01:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([arm]gimpeh @ Dec 17 2002, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Right, if you don't like or don't know how to Rambo, look away now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "Rambo" isn't a skill or tactic - it's a negative term used to describe people that don't listen to the commander. If you can hold your own against skulks and don't ever have teammates to back you up, and you're doing what the commander asks, that's not Ramboing, that's being self-sufficient.
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    Yeah, if by 'Rambo' you mean running around the map aimlessly trying to kill everything in sight, you would never get a shotgun from me. Nor a health pack or ammo drops, as far as I would be concerend, you are not a member of the marines, you are skulk bait.

    If by Rambo, you are purely talking about someone's ability to kill things, then yeah, whatever... But that isn't want 'Rambo' means.
  • AkfekaAkfeka Join Date: 2002-11-05 Member: 6991Members
    Rambo is a shaded term with many conotations. It can indicate all the marines running off to do their own thing, without commander support, and it can mean the "special ops" player you give equipment to that accomplishes stuff. The are essentially the same player type, and possibly even the same player depending on the server.

    Often the difference between a good rambo and a bad rambo is first impressions. I've seen games change course on the actions of a lone marine, generally one that convinced the commander to drop him a jetpack, hmg, and welder.

    I am not a Rambo, but I can give this advice to Rambos everywhere, DO NOT ask for a weapon imeadiately after joining a server. The best way to go about your Rambo ways is to a) play from the beginning of the map, and or b) work with the commander at least for a little while, and then tell him what you can accomplish for him if he supplies you with your equipment.
  • travtrav Join Date: 2002-11-06 Member: 7417Members
    my best rambo analogy is this:

    when your comander gets a bunch of you up near a hive nice and stealthy and they don't know your there, and lays down a phase and turret factory, the guys who run to the hive and start shooting turrets, they are rambos, bad rambos


    I'm pretty sure this guy is talking about the generalised, rambo that just doesn't want to wait for orders (sometimes the com aint no good) who just roams the map killing skulks and being a menace to aliens, NOTE this type of rambo is NOT GOOD at the start of the game, especially if he leaves before first base is up
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    I tried to be a jetbo once, right after I learned about the technique on the forums. I told the commander if he gave me a jetpack and a welder, I could take down the hives for him. (Onos were attacking our second base at Hera reception at the time.)

    Well, I was only able to find a route through vents to one particular hive, I think it was Data Processing, and fades acid rocketed me every damn time I tried it.

    The moral of the story? I, personally, suck as a rambo. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    It's how and when you rambo (go alone) that makes the difference.

    The usual rambo is some **obscenity** who thinks he can take on the whole alien team alone, and then complains to the commader that he needs a bigger gun, because he was stupid enough to get himself killed alone. It's the height of arrogance.

    On the flip side of the coin is the player who knows that sending the entire team to one point is asking for the aliens to destroy everything else you have on the map. A mobile marine serves the same purpose as the loner skulk - to keep the enemy scared about moving around, and to give them the impression that you are everywhere. It's psychological warfare. Of course, just as a skulk that gets hosed again and again doesn't scare anyone, neither does a marine. But that marine that goes off alone, stays out of sight, and does things like nailing a gorge and runing, seting up a phase all alone and geting reinforcements to nail the still-building, defensless hive, or flanking the incoming fades, shooting them in the back as they try and nail your teammates, or sneaks up on that lerk that's been umbraing for the enemy and riddles his little skull with big holes, that marine has done you some good.
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