The Tenets Of The Rambo
armgimpeh
Join Date: 2002-12-14 Member: 10783Members
<div class="IPBDescription">or Discussion on Rambos</div> Right, if you don't like or don't know how to Rambo, look away now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
I find the LMG is a great weapon in the early game. I can kill two or three Skulks per clip and with a full ammo loadout, I can last quite some time. The pistol is also a great weapon early game.
However, come the late game things get a little hairier. Fades are damned hard to kill with an LMG and Onos? Leave that to the HA guys. But what do you guys find to be a good replacement for the LMG? Shotguns, especially upgraded ones, are a personal favourite of mine. When I Rambo, I gun for speed over firepower, so I go for the jetpack/shotgun route, but I wonder if anyone else has some other ideas.
I find the LMG is a great weapon in the early game. I can kill two or three Skulks per clip and with a full ammo loadout, I can last quite some time. The pistol is also a great weapon early game.
However, come the late game things get a little hairier. Fades are damned hard to kill with an LMG and Onos? Leave that to the HA guys. But what do you guys find to be a good replacement for the LMG? Shotguns, especially upgraded ones, are a personal favourite of mine. When I Rambo, I gun for speed over firepower, so I go for the jetpack/shotgun route, but I wonder if anyone else has some other ideas.
Comments
That said if your capable best bet is jp + ha + wealder. Some people would go for jp + shotty + wealder but personally if i'm using a jp to negate the slowness that the heavy weapons are giving me I want a HEAVY weapon, HA+shotty is a sweet combo but not for rambo's.
BlueGhost
"Rambo" isn't a skill or tactic - it's a negative term used to describe people that don't listen to the commander. If you can hold your own against skulks and don't ever have teammates to back you up, and you're doing what the commander asks, that's not Ramboing, that's being self-sufficient.
If by Rambo, you are purely talking about someone's ability to kill things, then yeah, whatever... But that isn't want 'Rambo' means.
Often the difference between a good rambo and a bad rambo is first impressions. I've seen games change course on the actions of a lone marine, generally one that convinced the commander to drop him a jetpack, hmg, and welder.
I am not a Rambo, but I can give this advice to Rambos everywhere, DO NOT ask for a weapon imeadiately after joining a server. The best way to go about your Rambo ways is to a) play from the beginning of the map, and or b) work with the commander at least for a little while, and then tell him what you can accomplish for him if he supplies you with your equipment.
when your comander gets a bunch of you up near a hive nice and stealthy and they don't know your there, and lays down a phase and turret factory, the guys who run to the hive and start shooting turrets, they are rambos, bad rambos
I'm pretty sure this guy is talking about the generalised, rambo that just doesn't want to wait for orders (sometimes the com aint no good) who just roams the map killing skulks and being a menace to aliens, NOTE this type of rambo is NOT GOOD at the start of the game, especially if he leaves before first base is up
Well, I was only able to find a route through vents to one particular hive, I think it was Data Processing, and fades acid rocketed me every damn time I tried it.
The moral of the story? I, personally, suck as a rambo. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
The usual rambo is some **obscenity** who thinks he can take on the whole alien team alone, and then complains to the commader that he needs a bigger gun, because he was stupid enough to get himself killed alone. It's the height of arrogance.
On the flip side of the coin is the player who knows that sending the entire team to one point is asking for the aliens to destroy everything else you have on the map. A mobile marine serves the same purpose as the loner skulk - to keep the enemy scared about moving around, and to give them the impression that you are everywhere. It's psychological warfare. Of course, just as a skulk that gets hosed again and again doesn't scare anyone, neither does a marine. But that marine that goes off alone, stays out of sight, and does things like nailing a gorge and runing, seting up a phase all alone and geting reinforcements to nail the still-building, defensless hive, or flanking the incoming fades, shooting them in the back as they try and nail your teammates, or sneaks up on that lerk that's been umbraing for the enemy and riddles his little skull with big holes, that marine has done you some good.