Medpack/Ammopack Spam

redbaronredbaron Join Date: 2004-06-17 Member: 29358Members
<div class="IPBDescription">Response to Design Log 3/23</div>The <a href="https://docs.google.com/document/d/139ySUrBsO0m0Z4ilq0YsDEHJLQhBa6RrIjJIsckL2kE/edit?hl=en&authkey=CLCo8Z0J&pli=1" target="_blank">design log</a> on 3/23 states that there are three solutions to the medpack and ammopack spamming/selecting issue:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->#1 - Could stay in ammo/medpack ghost mode until you right-click or click a new menu button. Would really only want this for med/ammo packs though, so would leave to inconsistency throughout the rest of the UI if it wasn’t changed.
#2 - Add a delay after med/ammo packs where you can’t click-select a marine, or anything else. Could result in a slight annoyance or unresponsiveness. Add this not just for med/ammo packs, but any time you leave a “mode” (dropping a structure, triggering nano-shield, scanning, etc.)
#3 - Could move it to right-click. Ewww.<!--QuoteEnd--></div><!--QuoteEEnd-->

I believe that a fourth, slightly more elegant but less straight forward solution exists.

#4 - The hotkey could be made into a toggle. Holding the hotkey would only let you place the appropriate pack, no selecting. As an additional feature, pressing/tapping simply selects a single medpack to drop.

Comments

  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Make ammo and medpacks some sort of auto-lock feature for rines with cool down between usage. Prevents spam, the creation of new models with physics (models would no longer be needed), and doesn't give an overly unfair advantage to a rine in a mountain of med packs.

    Addresses 3 issues in one.
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    Can I offer up a 5th option? Implement a modifier (shift?) to not release the ability or structure selected. This would simultaneously allow dropping multiple sentries, cysts, rts, nano-shields...
  • RanakastraszRanakastrasz Join Date: 2012-02-26 Member: 147512Members
    <!--quoteo(post=1916811:date=Mar 23 2012, 08:24 PM:name=DarkOmen)--><div class='quotetop'>QUOTE (DarkOmen @ Mar 23 2012, 08:24 PM) <a href="index.php?act=findpost&pid=1916811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can I offer up a 5th option? Implement a modifier (shift?) to not release the ability or structure selected. This would simultaneously allow dropping multiple sentries, cysts, rts, nano-shields...<!--QuoteEnd--></div><!--QuoteEEnd-->

    This
  • Mr.InTeLeXMr.InTeLeX Join Date: 2009-09-08 Member: 68720Members
    Here is my take.

    - Make the hotkey dropped those items immediately at where the mouse points. This allows more action with less keys pressed.
  • RanakastraszRanakastrasz Join Date: 2012-02-26 Member: 147512Members
    <!--quoteo(post=1917801:date=Mar 25 2012, 06:05 PM:name=Mr.InTeLeX)--><div class='quotetop'>QUOTE (Mr.InTeLeX @ Mar 25 2012, 06:05 PM) <a href="index.php?act=findpost&pid=1917801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is my take.

    - Make the hotkey dropped those items immediately at where the mouse points. This allows more action with less keys pressed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ouch, Wtf, No good Ideas. That is illegal you know.... </sarcasm>

    +1
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Re: medspam problems. How about a single NanomedPulseCore, or NPC healer (pun intended). A single, stationary "medpack" that pulses healing for 5-10 secs to all marines in a smallish area and is then absorbed by the grid.
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    <!--quoteo(post=1916811:date=Mar 24 2012, 01:24 AM:name=DarkOmen)--><div class='quotetop'>QUOTE (DarkOmen @ Mar 24 2012, 01:24 AM) <a href="index.php?act=findpost&pid=1916811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can I offer up a 5th option? Implement a modifier (shift?) to not release the ability or structure selected. This would simultaneously allow dropping multiple sentries, cysts, rts, nano-shields...<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1917801:date=Mar 25 2012, 11:05 PM:name=Mr.InTeLeX)--><div class='quotetop'>QUOTE (Mr.InTeLeX @ Mar 25 2012, 11:05 PM) <a href="index.php?act=findpost&pid=1917801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is my take.

    - Make the hotkey dropped those items immediately at where the mouse points. This allows more action with less keys pressed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Any or both of these ideas would be nice.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1917989:date=Mar 26 2012, 02:14 AM:name=Silverwing)--><div class='quotetop'>QUOTE (Silverwing @ Mar 26 2012, 02:14 AM) <a href="index.php?act=findpost&pid=1917989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Re: medspam problems. How about a single NanomedPulseCore, or NPC healer (pun intended). A single, stationary "medpack" that pulses healing for 5-10 secs to all marines in a smallish area and is then absorbed by the grid.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This.

    I've always thought the med/ammo/catpack drop system was both inefficient for marines and unfair for aliens. Marine comm generally has to spam them to be effective while creating marines that get instant heals in battle against aliens.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    <!--quoteo(post=1917989:date=Mar 26 2012, 10:14 AM:name=Silverwing)--><div class='quotetop'>QUOTE (Silverwing @ Mar 26 2012, 10:14 AM) <a href="index.php?act=findpost&pid=1917989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Re: medspam problems. How about a single NanomedPulseCore, or NPC healer (pun intended). A single, stationary "medpack" that pulses healing for 5-10 secs to all marines in a smallish area and is then absorbed by the grid.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think too, this would be better.
  • jhondiijhondii Join Date: 2012-03-27 Member: 149508Members
    <!--quoteo(post=1917989:date=Mar 26 2012, 02:14 AM:name=Silverwing)--><div class='quotetop'>QUOTE (Silverwing @ Mar 26 2012, 02:14 AM) <a href="index.php?act=findpost&pid=1917989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Re: medspam problems. How about a single NanomedPulseCore, or NPC healer (pun intended). A single, stationary "medpack" that pulses healing for 5-10 secs to all marines in a smallish area and is then absorbed by the grid.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1917801:date=Mar 25 2012, 03:05 PM:name=Mr.InTeLeX)--><div class='quotetop'>QUOTE (Mr.InTeLeX @ Mar 25 2012, 03:05 PM) <a href="index.php?act=findpost&pid=1917801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is my take.

    - Make the hotkey dropped those items immediately at where the mouse points. This allows more action with less keys pressed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Both seem pretty good. Eliminate the click between pressing the hotkey for medpack/ammo. Put a small cool down on medpacks/ammo, and then allow for a stationary temporary healing orb/station thing with a much longer cooldown and more expensive cost to make. Or make it cost p-res for the healing station or something.
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