Destructibles and Buttons
Xeroxyster
Join Date: 2012-03-19 Member: 148968Members
in Mapping
<div class="IPBDescription">Are some Hammer features in Spark's future?</div>Destructibles and Buttons. Are they planed for Spark?
I would like to know if hit-both-buttons-within-5-sec-to-open-doors are possible. I also want to know if destructible glass and vent-covers are possible. Also, even if possible, are either appropriate to NS2 play style? <i>I haven't seen either in the official maps, so either it can't be done, or there is a taboo on doing it.</i>
I come from a <a href="http://www.dystopia-game.com" target="_blank">Dystopia</a> (a HL2 mod) background and worked with Hammer. This is what I'm looking for in Spark. (BTW I like the idea of no-leaks and no-visleafs!)
<a href="http://www.youtube.com/watch?v=NmaWtT4jg2w" target="_blank">http://www.youtube.com/watch?v=NmaWtT4jg2w</a>
0:15-0:45 - Buttons and Trap.
<a href="http://www.youtube.com/watch?v=7rFe52ahEz8" target="_blank">http://www.youtube.com/watch?v=7rFe52ahEz8</a> (Turn down your sound, it is loud)
1:38-1:48 - Button-operated Elevator and Destructible Glass.
2:22-2:28 - Remote Trap.
I would like to know if hit-both-buttons-within-5-sec-to-open-doors are possible. I also want to know if destructible glass and vent-covers are possible. Also, even if possible, are either appropriate to NS2 play style? <i>I haven't seen either in the official maps, so either it can't be done, or there is a taboo on doing it.</i>
I come from a <a href="http://www.dystopia-game.com" target="_blank">Dystopia</a> (a HL2 mod) background and worked with Hammer. This is what I'm looking for in Spark. (BTW I like the idea of no-leaks and no-visleafs!)
<a href="http://www.youtube.com/watch?v=NmaWtT4jg2w" target="_blank">http://www.youtube.com/watch?v=NmaWtT4jg2w</a>
0:15-0:45 - Buttons and Trap.
<a href="http://www.youtube.com/watch?v=7rFe52ahEz8" target="_blank">http://www.youtube.com/watch?v=7rFe52ahEz8</a> (Turn down your sound, it is loud)
1:38-1:48 - Button-operated Elevator and Destructible Glass.
2:22-2:28 - Remote Trap.
Comments
There's still a lot that needs to be added in.
I'm sure UWE would love community assistance in improving any of the tools while they are concentrating on the game :) I'd love to help, but I am not a programmer.
There exists no such thing as "brush" in spark. ^^ j/k, but then again, we would also need some improved way to group faces together, and some easy way of selecting the group (i think the current group system is really usable for only special groups like CollisionGeometry and so on). It would be nice to be able to say double click a face to select the whole group or to select the face and then press some hotkey for the whole group).
But yeah, improve the grouping system first or combine layer / group functionality somehow to make it easier to use and organize your map.
Sorry for off-topic, buttons, brush based entities, and more ways to make maps more dynamic would be nice!
On the matter of buttons, that should be possible right now. Based around the ladder-functionality you can already make proximity-based stuff (trigger_hurt and such things), and as such buttons (if the use button has been pressed, check if the player is near the (button)-boxmodel and check if the view-angles can be traced towards it). I'll get into entity-mods when Server-Client sync is finally put in.
Now there's something to look forward to in the change logs!
I always thought it was weird that all the vents in NS2 mysteriously lacked covers....
Thank you everyone and esp. Max!