Destructibles and Buttons

XeroxysterXeroxyster Join Date: 2012-03-19 Member: 148968Members
<div class="IPBDescription">Are some Hammer features in Spark's future?</div>Destructibles and Buttons. Are they planed for Spark?

I would like to know if hit-both-buttons-within-5-sec-to-open-doors are possible. I also want to know if destructible glass and vent-covers are possible. Also, even if possible, are either appropriate to NS2 play style? <i>I haven't seen either in the official maps, so either it can't be done, or there is a taboo on doing it.</i>

I come from a <a href="http://www.dystopia-game.com" target="_blank">Dystopia</a> (a HL2 mod) background and worked with Hammer. This is what I'm looking for in Spark. (BTW I like the idea of no-leaks and no-visleafs!)

<a href="http://www.youtube.com/watch?v=NmaWtT4jg2w" target="_blank">http://www.youtube.com/watch?v=NmaWtT4jg2w</a>
0:15-0:45 - Buttons and Trap.

<a href="http://www.youtube.com/watch?v=7rFe52ahEz8" target="_blank">http://www.youtube.com/watch?v=7rFe52ahEz8</a> (Turn down your sound, it is loud)
1:38-1:48 - Button-operated Elevator and Destructible Glass.
2:22-2:28 - Remote Trap.

Comments

  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    Right now there is no way to make buttons or breakable glass.

    There's still a lot that needs to be added in.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Brushes tied to entities, make it happen UWE.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    When you have finished the big update of Overmind, maybe you could have a crack at it player :)

    I'm sure UWE would love community assistance in improving any of the tools while they are concentrating on the game :) I'd love to help, but I am not a programmer.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    <!--quoteo(post=1914927:date=Mar 19 2012, 04:19 AM:name=player)--><div class='quotetop'>QUOTE (player @ Mar 19 2012, 04:19 AM) <a href="index.php?act=findpost&pid=1914927"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Brushes tied to entities, make it happen UWE.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There exists no such thing as "brush" in spark. ^^ j/k, but then again, we would also need some improved way to group faces together, and some easy way of selecting the group (i think the current group system is really usable for only special groups like CollisionGeometry and so on). It would be nice to be able to say double click a face to select the whole group or to select the face and then press some hotkey for the whole group).

    But yeah, improve the grouping system first or combine layer / group functionality somehow to make it easier to use and organize your map.

    Sorry for off-topic, buttons, brush based entities, and more ways to make maps more dynamic would be nice!
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Yea I guess it's more like loose faces than brushes in NS2, but the idea is the same, the ability to group them and parent them under an entity (and subsequently follow that entity's behaviour, eg. position\angles\visibility et cetera).

    On the matter of buttons, that should be possible right now. Based around the ladder-functionality you can already make proximity-based stuff (trigger_hurt and such things), and as such buttons (if the use button has been pressed, check if the player is near the (button)-boxmodel and check if the view-angles can be traced towards it). I'll get into entity-mods when Server-Client sync is finally put in.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Brian has been working on implementing a "signal" system which allows mappers to do some of this stuff ("brush" entities would be something separate though). Right now it is being used for the crushing machine on Mineshaft, but we'll be expanding and documenting the system. Right now it's still in the early stages.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1915078:date=Mar 19 2012, 12:25 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Mar 19 2012, 12:25 PM) <a href="index.php?act=findpost&pid=1915078"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Brian has been working on implementing a "signal" system which allows mappers to do some of this stuff ("brush" entities would be something separate though). Right now it is being used for the crushing machine on Mineshaft, but we'll be expanding and documenting the system. Right now it's still in the early stages.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Now there's something to look forward to in the change logs!
  • XeroxysterXeroxyster Join Date: 2012-03-19 Member: 148968Members
    Well, This is good to know. It doesn't sound like there is a taboo on this kind of thing, and it is exciting to hear that destructibles are planned is really great!

    I always thought it was weird that all the vents in NS2 mysteriously lacked covers....

    Thank you everyone and esp. Max!
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