Skulk Walljumping

TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
edited March 2012 in NS2 General Discussion
<div class="IPBDescription">Sound feedback when you do it correctly?</div>First and foremost my question: could you add sound feedback when you do it correctly? Just play another sound when jumping from a wall kind of thing?



Secondly, I started my own local server trying out the new patch. I just get on quickly to see the changes, and I decided to give the Skulk skill-movement a go.
It's pretty great, honestly! In fact I enjoyed it so much I lost track of time and I think I were playing it for 1½ hour just to become better at it.
I began to see patterns that was useful in the environment, learned the movement and got increasingly better at it. If this is the system you're going for, I have to say I like it a lot. Just needs polishing, maybe some leveldesign tweaks (the rocky outcrops in Summit was a harsh mistress) and player feedback so it doesn't feel 'random'.



Also, I observed that the best/easiest way to perform the wall jump and get the speed boost is to either:
<b>1.)</b> Run straight at the surface <u>or</u> run along it and strafe into the wall until you stick.
<b>2.)</b> Aim your view along the wall's normal and jump <u>or</u> strafe in the same direction of the wall's normal and jump (pressed at the same time).
I had most success with the strafe method, if someone can fill me in if this is the best way or not would be helpful.

Comments

  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    <!--quoteo(post=1913947:date=Mar 16 2012, 10:27 AM:name=Triggerman)--><div class='quotetop'>QUOTE (Triggerman @ Mar 16 2012, 10:27 AM) <a href="index.php?act=findpost&pid=1913947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->First and foremost my question: could you add sound feedback when you do it correctly? Just play another sound when jumping from a wall kind of thing?<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is a pretty good idea. Props. Audio feedback is a great tool and often underused.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Yes, this is a good idea. We would love to have some sound feedback for this (maybe even some subtle visual feedback as long as it was nothing too distracting) to indicate when you've successfully timed a wall jump. It would make it much more satisfying when you pull off a walljump.

    --Cory
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    Thanks! I'm glad I wrote this topic then, would make it a whole let easier to get even better at it :)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    If you turn on cheats and type 'debugspeed' into the console, it brings up a speed bar so you can see when the walljump works. Not useful in an actual game, but you can start to get the hang of where and how walljump works on a local server.
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