Skulk Walljumping
Triggerman
Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
<div class="IPBDescription">Sound feedback when you do it correctly?</div>First and foremost my question: could you add sound feedback when you do it correctly? Just play another sound when jumping from a wall kind of thing?
Secondly, I started my own local server trying out the new patch. I just get on quickly to see the changes, and I decided to give the Skulk skill-movement a go.
It's pretty great, honestly! In fact I enjoyed it so much I lost track of time and I think I were playing it for 1½ hour just to become better at it.
I began to see patterns that was useful in the environment, learned the movement and got increasingly better at it. If this is the system you're going for, I have to say I like it a lot. Just needs polishing, maybe some leveldesign tweaks (the rocky outcrops in Summit was a harsh mistress) and player feedback so it doesn't feel 'random'.
Also, I observed that the best/easiest way to perform the wall jump and get the speed boost is to either:
<b>1.)</b> Run straight at the surface <u>or</u> run along it and strafe into the wall until you stick.
<b>2.)</b> Aim your view along the wall's normal and jump <u>or</u> strafe in the same direction of the wall's normal and jump (pressed at the same time).
I had most success with the strafe method, if someone can fill me in if this is the best way or not would be helpful.
Secondly, I started my own local server trying out the new patch. I just get on quickly to see the changes, and I decided to give the Skulk skill-movement a go.
It's pretty great, honestly! In fact I enjoyed it so much I lost track of time and I think I were playing it for 1½ hour just to become better at it.
I began to see patterns that was useful in the environment, learned the movement and got increasingly better at it. If this is the system you're going for, I have to say I like it a lot. Just needs polishing, maybe some leveldesign tweaks (the rocky outcrops in Summit was a harsh mistress) and player feedback so it doesn't feel 'random'.
Also, I observed that the best/easiest way to perform the wall jump and get the speed boost is to either:
<b>1.)</b> Run straight at the surface <u>or</u> run along it and strafe into the wall until you stick.
<b>2.)</b> Aim your view along the wall's normal and jump <u>or</u> strafe in the same direction of the wall's normal and jump (pressed at the same time).
I had most success with the strafe method, if someone can fill me in if this is the best way or not would be helpful.
Comments
This is a pretty good idea. Props. Audio feedback is a great tool and often underused.
--Cory