<!--quoteo(post=1907329:date=Feb 27 2012, 05:01 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Feb 27 2012, 05:01 AM) <a href="index.php?act=findpost&pid=1907329"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hehe, I hope UWE still has plans for a Shotgun secondary attack :P<!--QuoteEnd--></div><!--QuoteEEnd-->
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
edited February 2012
<!--quoteo(post=1907330:date=Feb 27 2012, 05:08 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Feb 27 2012, 05:08 AM) <a href="index.php?act=findpost&pid=1907330"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Quake 2 style 2 shots at once XD<!--QuoteEnd--></div><!--QuoteEEnd--> Good thing Quake II had no alternate fire modes. <i>Yes, I do know there were two different shotguns in Quake II and one was basically more bullets at once with increased spread.</i> If there's one thing this game doesn't need, then it's secondary fire modes. You want weapons to be specialized and complement each other, not one weapon that can do everything with different fire modes and is basically just an upgrade for your other weapons.
I like the idea of secondary for the shotgun being slugs. Not so accurate that you can snipe with them, but Heavy damage to better impede alien life processes. Or antistructural. Or maybe incendiary?
Barring that, a melee like the assault rifle would be nice :)
<!--quoteo(post=1907715:date=Feb 27 2012, 09:37 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Feb 27 2012, 09:37 PM) <a href="index.php?act=findpost&pid=1907715"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->shotgun def doesn't need secondary fire. it's powerful enough already.<!--QuoteEnd--></div><!--QuoteEEnd--> Indeed. Only reason to give a secondary fire is if you heavily nerf the base damage of single fire.
Comments
So when do we get lasers for our sniper rifles.... err I mean shot guns? :)
Quake 2 style 2 shots at once XD
Good thing Quake II had no alternate fire modes. <i>Yes, I do know there were two different shotguns in Quake II and one was basically more bullets at once with increased spread.</i>
If there's one thing this game doesn't need, then it's secondary fire modes. You want weapons to be specialized and complement each other, not one weapon that can do everything with different fire modes and is basically just an upgrade for your other weapons.
Barring that, a melee like the assault rifle would be nice :)
Now lets add a laser sight on the Shotty, it's a great sniping weapon!
Indeed. Only reason to give a secondary fire is if you heavily nerf the base damage of single fire.