Resource Tower Offensive: Hive Reclaiming

Error404Error404 Join Date: 2002-11-19 Member: 9353Members
edited December 2002 in Kharaa Strategy
<div class="IPBDescription">For the loner.</div> <b>Resource Tower Attack Plan: Hive Reclaiming</b>
<i>For the loner... </i>


1. Become skulk. Get the Carapace upgrade if possible.

2. Find a heavily guarded hive, almost inpenetrable with turrets, but worth taking for a strategic advantage.

3. Locate Resource Tower, usually not defended on all sides like Turret Factory.

4. Avoiding turrets by climbing on walls or ceiling, or quick dash, make for safety of resource tower.

5. Bite Resource Tower until down to the last red bar, but not destroying it.

6. Evolve into a Gorge.

7. Build a few Offence Chambers, and Defence chambers if possible behind the Resource Tower for protection.

8. Use your Gorge spit to finish of the Marine Resource Tower, so the fully grown Offence chambers can begin attacking the nearby turrets and structures. Use Heal to repair any damage.

9. If resource points are coming in slow, then build a Resource Chamber over the now empty nozzle.

10. Proceed to build OCs and DCs, towards the Turret Factory(s), call in the troops.

11. When turret factory is down, begin thinking about building the new hive.


<i>NOTE: You don't have to use the Marine Resource Structure to do this, it can be any Marine structure which has a blind spot to turrets.</i>

Comments

  • NullzeroNullzero Join Date: 2002-11-05 Member: 6968Members
    Unfortunately this entire strategy is moot because all it takes is one phase gate to stop you.

    Since travelling through phase gates goes in a line, often times marines will just warp in randomly as they're moving from place to place. This often stops any one-man siege efforts in their tracks...

    It's rare for Hive Locations not to have phase gates... and as soon as the humans know you're setting up turrets in the vicinity, here comes the siege cannons... good-bye offense towers!

    Phase gate has too many hit points if you ask me... as well as too fast a warp time... there should be a limit of like 3-5 seconds for each person to warp in... and the phase gate should use a destination menu of marines just warping between a chain of points.

    -----
    Nullzero
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    I know, phase gates suck, if only they removed phase gates from the game then I would have a working strategy.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    place your first off tower on the phase gate first lol
  • KingKupoKingKupo Join Date: 2002-11-24 Member: 9785Members
    edited December 2002
    sorry to spoil,but ehhh..OC's attack structures. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
    so they'll prolly attack the res. tower. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • Coyote399Coyote399 Join Date: 2002-12-11 Member: 10627Members
    <!--QuoteBegin--KingKupo+Dec 19 2002, 04:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KingKupo @ Dec 19 2002, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sorry to spoil,but ehhh..OC's attack structures. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
    so they'll prolly attack the res. tower. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    he got it down to 1 red bar first <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    As for phase gates, they are bloody noisy things, and as soon as I hear one, ill stop eating untill the marine leaves (theres usually a big flash of light with the noise) Then as soon as I know its safe I continue my feast. Unless the comm is on the ball and tells his men to actively look for me, as soon as i hear/see one phase in, I stay quiet (and if its been a long game and we lost a hive but I still have cloak, im all set to hide out, seeing as I wont move to be seen on motion tracking, and its a minibase so theres not going to be an observatory), Mr Marine will spend a good deal of time looking for me (Unless he decides to weld what ive been eating, then it gets a bit too toasty for me, and I die or run away) and then will happily decide nothings there and go back thru his phase gate, at which I start to eat again. But now comms and marines are gorwing brains (terrible thing to happen, couldnt have happend to a more deplorable species really) The comm will either Waypoint me, or if he is really nasty, drop a turret on me.
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