Marine Classes

EstevooEstevoo Join Date: 2011-12-25 Member: 138993Members
<div class="IPBDescription">I can't believe no one suggested that yet!</div>Always in a Specials Operations there's those ones who have a shotgun, a smg, a heavy gun...
Then I suggest these classes:

Captain - Assault Rifle, Pistol, Knife and 2 grenades.
Shotgunner - Shotgun, Pistol, Knife.
Marksman - Sniper Rifle, Pistol, Knife, Smoker grenade or Flares.
Support - Machine Gun and Pistol, Knife.
Engineer - Flame Launcher, Pistol and Welder.
Medic - Assault Rifle, Pistol and Medpacks.

Pls, Just think about it. And if something is out of oder, correct me.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Because this game relies on the team commander to research their weapons, armor, jetpack and EXO. I'd say this would be quite obsolete and rather weird (impossible) to implement...

    I guess you could say, classes are already in the game --> by buying any of these at the armory (Shotgun, Flamer, Grenadelauncher, EXO (not yet in), Jerpack...
  • FragmagnetFragmagnet Join Date: 2010-07-26 Member: 72873Members
    edited February 2012
    <strike>Actually....... flares..... hmmmmm...





    Goes and starts coding things
    </strike>

    Nvm, I was just gunna make the grenade launcher launch nades that don't explode and make a Point light. :P Me being lazy.
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    Great idea, I also think there should be an espionage-based class... For now let's call him the 'Spy' I think he should have a revolver, an electrical sapper, and a knife that one hit kills aliens when he gets behind them. And he can cloak with his watch as well. While we are at it, let's also give all marines crazy hats.
  • Raven_XIRaven_XI Join Date: 2003-01-08 Member: 12032Members, Constellation
    <!--quoteo(post=1902809:date=Feb 13 2012, 10:26 PM:name=BearTaxi)--><div class='quotetop'>QUOTE (BearTaxi @ Feb 13 2012, 10:26 PM) <a href="index.php?act=findpost&pid=1902809"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Great idea, I also think there should be an espionage-based class... For now let's call him the 'Spy' I think he should have a revolver, an electrical sapper, and a knife that one hit kills aliens when he gets behind them. And he can cloak with his watch as well. While we are at it, let's also give all marines crazy hats.<!--QuoteEnd--></div><!--QuoteEEnd-->

    After the first sentence I had lost my faith in humanity, luckily I read on.
  • EstevooEstevoo Join Date: 2011-12-25 Member: 138993Members
    Maybe for a these classes fit in a gamemod!

    I've forget one class:
    Grenadier - Assault Rifle+Grenade Launcher, Pistol, Knife.

    Remenber, it's spawn weapons, if player wanna change them...he can!
  • EstevooEstevoo Join Date: 2011-12-25 Member: 138993Members
    <!--quoteo(post=1902771:date=Feb 13 2012, 08:57 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Feb 13 2012, 08:57 PM) <a href="index.php?act=findpost&pid=1902771"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because this game relies on the team commander to research their weapons, armor, jetpack and EXO. I'd say this would be quite obsolete and rather weird (impossible) to implement...

    I guess you could say, classes are already in the game --> by buying any of these at the armory (Shotgun, Flamer, Grenadelauncher, EXO (not yet in), <b>Jerkpack...</b>.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    NO. This game doesnt need more symmetry, especially if its pointless from the beginning.
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    edited February 2012
    Sometimes I do wish marines had classes like aliens. It does seem strange that units (from an RTS perspective) are all generally the same and can switch roles on the fly. Honestly, I can't think of many cons for a class based team in general, but the freedom the players have for equipment is pretty nice.

    You guys should think seriously about it if you're really concerned about the development and not try to get a laugh out of sarcstic of caustic posts, though. You discourage others from sharing ideas.

    I don't think Kouji was trying to be mean, Estevoo. He makes some good points, though. Trying to think of an overall plan that keeps the commander role important, allows tech researching (maybe classes are researched, like RTS unit types?), keeps players happy, etc might be difficult to do -- unless you want to expand on your class stuff a little more and let us know how it might work out.

    <i>Reading your second post Estevoo, are you referring to keeping things the same, but forcing marines to buy weapon 'kits' rather than individual items? I guess that effectively puts them into your defined roles.</i>
  • SquartSquart Join Date: 2011-06-20 Member: 105481Members
    Sounds like an idea that reminds of "return to castle wolfenstein", "Call of Duty" or "Team Fotress", I personally dont think it would fit to the natural selection world and game idea, but im more then open to try it in a mod :), maybe it wil change my mind. On second thought Aliens kind of have that given role in the different types of aliens and marines dont wich i think is great giving the game the interesting situation that 2 very different systems fight against each other to see wich system is stronger and will win in the end :)
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->reminds of "return to castle wolfenstein", "Call of Duty" or "Team Fotress"<!--QuoteEnd--></div><!--QuoteEEnd-->

    I played AvP2 quite a bit and they had defined units like the poster mentioned. So I kind of compare it with that in my head. I do think it is problematic, like Kouji said...to do something like this when you have so many RTS elements and a commander who needs to make decisions on which technology branch to go with.
  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
    I kinda like the idea, but i also like the difference that aliens are <i>somewhat</i> class based and that the marines part of the team is chosen by his equipment, not his ability's like the aliens.
    Not really important but why would the marines need a sniper rifle when the majority of battles are in narrow corridors and rooms?
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    The fact that people actually consider this idea makes Estevoo's troll <b></b><i></i>that<i></i><b></b> much more successful.
  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
    <!--quoteo(post=1903238:date=Feb 15 2012, 04:32 AM:name=BearTaxi)--><div class='quotetop'>QUOTE (BearTaxi @ Feb 15 2012, 04:32 AM) <a href="index.php?act=findpost&pid=1903238"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The fact that people actually consider this idea makes Estevoo's troll <b></b><i></i>that<i></i><b></b> much more successful.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think he is kinda silly, and I think every community needs a troll and this one is not too provoking. so please stay Estevoo I <3 you
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    oh no, no marines classes please...for what?
    For a coop mode maybe ^^
  • arualarual Join Date: 2005-03-12 Member: 44989Members
    <!--quoteo(post=1902830:date=Feb 14 2012, 03:36 AM:name=Raven_XI)--><div class='quotetop'>QUOTE (Raven_XI @ Feb 14 2012, 03:36 AM) <a href="index.php?act=findpost&pid=1902830"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After the first sentence I had lost my faith in humanity, luckily I read on.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Summed my thoughts up exactly :)
  • EstevooEstevoo Join Date: 2011-12-25 Member: 138993Members
    I am not silly!!! I just think the game could be more realistic! I will not post nothing anymore!! >:(
  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
    <!--quoteo(post=1903409:date=Feb 15 2012, 04:19 PM:name=Estevoo)--><div class='quotetop'>QUOTE (Estevoo @ Feb 15 2012, 04:19 PM) <a href="index.php?act=findpost&pid=1903409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am not silly!!! I just think the game could be more realistic! I will <b>not</b> post <b>nothing</b> anymore!! >:(<!--QuoteEnd--></div><!--QuoteEEnd-->
    Double negative = positive. So does that mean that you will post more you silly goose ;)
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    we dont need classes. fluid custom equipping beats class defined gameplay any day of the week.
  • NecropsYNecropsY Join Date: 2012-01-23 Member: 141746Members
    This is a terrible idea - and is pointless

    as currently you can be any of the things you describe simply by going to the armory and purchasing said weapon/ item


    classes would be more limiting as being able to chose what type of gear you want directly is better, as it is now -
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