Onos = ######
Gwex
Join Date: 2011-06-17 Member: 104876Members
I just played Onos and I was shocked how lame it is. The attacks dont work correctly so its useless. The going feeling is realy nice, feels like a tank, but you a just a huge punching bag, nothing more. First I wasnt shure if I can eat the mariens or kill them, it took many hits to kill just one of them... In NS1, 2 or 3 hits and the marine was down, also you saw that the Onos was hitting and not like a retard trying to... Hope this will change!
Whats your impression?
Whats your impression?
Comments
It'll all get sorted out though, should be simple to fix all this stuff for the next patch.
No reason to be pessimistic in this case, we still have up to six months before NS2 is due for v1.0 (if you count up to August). Best to give constructive feedback and be optimistic for future builds.
That said, I love playing the onos.
We just need to learn how to play onos like we did with all the other clases.
I had no idea what thos attacks do and how to keep momentum with gore, but with a bit practice the onos plays like a giatn gorillacat!
make the ono hit and run to build up momentum, nothing wrong with that
The current Onos is heavily dependant on a Gorge or two and I think the momentum gain is awesome, but the initial speed needs to be higher. When you run into a base right now, you're kinda committed to stay there and do as much damage as possible, preferably accompanied by Gorges. Simply because if you try to leave/escape you can't due to the slow start-up speed and a single marine can stop you by jumping in front of you, while his buddies empty their clips.
Now that he's in we can start fixing the beast that made marines cry for their mommy during the first encounters. OH NOOOOOES!
Onos:
It feels like you are a giant vicious man eating tiger, an unstoppable killing machine! So awesome!
However it's only the marines that don't see your crippling lead boots grafted over your would-been murderous claws.
Other then that, the onos is big, mean, scary looking creature that on site made me run away like Curly at the end of Three Stooges episode.
Very happy to see it in game finally :D
Also onos with cara has way less hp and armor than NS1 onos without ups.
NS1 onos with no ups: 950HP and 600AP
NS2 onos with cara: 600HP and 550ap (or 600)
That is a hughe difference if the dmg of SG/LMG are the same as in NS1.
So 3 LMG rines with weapons 0 need only 3s to push out 1500 DMG and a base onos has 1400HP against normal DMG.
Or what do you want to say?
Then just sort out clipping on random little things and easier turning and it should help a lot.
But the look and feel is there.
I loved just running around with the Onos.
And it was worth just stepping into a room those early games because the size and the unknown made marines hesitant.
I would love to have some kind of indicator of which angle is going to shut down my momentum.
This would stop the marines from blocking him as he trys to exit.
The map architectures (tons of tiny hallways and props to bump into) should be enough to tell you that the onos isn't to be used in big numbers, and has a very specific role. Unfortunately what I saw in the few games I played was people going "LOL ONOS RUSH!!!!!!!11" Of course, they all want to try out the new content, but I think the power of the class will show through when it starts to be used properly (as a big hefty battering ram, like the ultralisk in starcraft).
It's also silly not having a stun ability (or some equivalent), and the current implementation of charge (speeds up over time instead of being triggered) is a design nightmare with how cluttered all the maps are (and will always be). I'd really like to see a triggered charge with a hefty adrenaline cost, so we can get some skill-indexed control over how that part of the class plays.
The gore is a little off target with sudden movement etc, but I've found it to be one of the most accurate (that is easy to judge impact distance) alien weapons. :P
I'm having great fun with the Onos :)
The first person viewmodel animation of Gore is also pretty confusing. It looks like he's just pulling his horn backwards, not attacking with it.
That's annoying but clearly just buggy - I think what really disgusts people is when they get into a fight and just get killed hopelessly without accomplishing anything because none of their hits are connecting. Losing 75 res like that is super frustrating, and that's pretty much the reason the OP made this thread.
Also, I really only noticed the hit detection on marines that have been knocked flat (it seemed impossible to hit them as onos!) and while the hitbox was rather small you attacked fast enough that it wasnt too frustrating.
However I think its more fun having onos in-game from the marine perspective. Nothing quite like walking down a hallway and suddenly hearing *STOMP STOMP STOMP* and feeling the floor shake. Quite an atmospheric OH SHI-! moment.
I find that the maps arent Onos friendly, they are going to have to be tweaked so that an onos can run around without catching onto anything. I also find that theres no turning animation for the onos, instead it looks like you are floating on the ground, its the same with the skulk, if you sit in 1 place then turn around, it would be nice if they added in an animation for that.