endarJoin Date: 2010-07-27Member: 73256Members, Squad Five Blue
I actually agree with this. The rate at which a marine or even an alien vs a shotgun can lose damage, its very unhelpful to have a chunk of your health go, and then the health circle around the numbers slowly degrades like it actually an analog piece of tech monitoring our health. Surely the marines HUD has a powerful enough system to show this stuff instantly.
Yes, at the very least it should be an option (default to on for the "wowing newbies" factor I guess) <!--quoteo(post=1899720:date=Feb 4 2012, 11:05 PM:name=Wolpertinger)--><div class='quotetop'>QUOTE (Wolpertinger @ Feb 4 2012, 11:05 PM) <a href="index.php?act=findpost&pid=1899720"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I will bump this ###### until Charlie finally removes the delay.<!--QuoteEnd--></div><!--QuoteEEnd--> I seriously doubt trying to force your opinion through will make the devs listen more closely.
This. And they need to make it that pressing 'esc' gets you out of the options menu that pressing 'esc' gets you in to, instead of having to click 'Return'.
<!--quoteo(post=1899840:date=Feb 5 2012, 11:01 AM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Feb 5 2012, 11:01 AM) <a href="index.php?act=findpost&pid=1899840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you really think there is an artificial delay ? That would be stupid. Might be just lag.<!--QuoteEnd--></div><!--QuoteEEnd-->
Your current health is not displayed immediately after you took damage. It takes a few miliseconds for the health bar to lower to the proper amount. Depending on the amount of damage, it can even be more than a second. And this is crucial for your orientation and way of playing, because you might think that you still have almost full health when in fact you are suddenly almost dead because of a few bullets, etc., but you don't retreat.
endarJoin Date: 2010-07-27Member: 73256Members, Squad Five Blue
<!--quoteo(post=1899840:date=Feb 5 2012, 09:01 PM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Feb 5 2012, 09:01 PM) <a href="index.php?act=findpost&pid=1899840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you really think there is an artificial delay ? That would be stupid. Might be just lag.<!--QuoteEnd--></div><!--QuoteEEnd--> There definitely is, watch some videos to see it. It's a very "console" effect.
The smoothing rate is very low, which means it's reacts slowly. Increase a lot the smoothing rate should solve the problem, or remove the smoothing completly :
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
edited February 2012
I've put together a client side mod making energy, health and armor displays nearly instantly update. I also removed the annoying scanlines on the marine HUD (I was looking at the marine HUD files for hours so I did that along the way while I tried fixing the delay/smoothing). Will make a post on the mod forums later today, don't have the time right now.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116254" target="_blank">Link to Instant HUD Thread</a>
Comments
<!--quoteo(post=1899720:date=Feb 4 2012, 11:05 PM:name=Wolpertinger)--><div class='quotetop'>QUOTE (Wolpertinger @ Feb 4 2012, 11:05 PM) <a href="index.php?act=findpost&pid=1899720"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I will bump this ###### until Charlie finally removes the delay.<!--QuoteEnd--></div><!--QuoteEEnd-->
I seriously doubt trying to force your opinion through will make the devs listen more closely.
Your current health is not displayed immediately after you took damage. It takes a few miliseconds for the health bar to lower to the proper amount. Depending on the amount of damage, it can even be more than a second. And this is crucial for your orientation and way of playing, because you might think that you still have almost full health when in fact you are suddenly almost dead because of a few bullets, etc., but you don't retreat.
There definitely is, watch some videos to see it. It's a very "console" effect.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> local healthBarPercentageGoal = PlayerUI_GetPlayerHealth() / PlayerUI_GetPlayerMaxHealth()
self.healthBarPercentage = Slerp(self.healthBarPercentage, healthBarPercentageGoal, deltaTime * GUIAlienHUD.kBarMoveRate)<!--c2--></div><!--ec2-->
The smoothing rate is very low, which means it's reacts slowly. Increase a lot the smoothing rate should solve the problem, or remove the smoothing completly :
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> self.healthBarPercentage = PlayerUI_GetPlayerHealth() / PlayerUI_GetPlayerMaxHealth()<!--c2--></div><!--ec2-->
do we even need smoothing? sounds silly.
(i.e. +1 to OP)
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116254" target="_blank">Link to Instant HUD Thread</a>