Ns2_Kleos
zombiehellmonkey
Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
<div class="IPBDescription">WIP new map</div><!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo--><!--coloro:#AFEEEE--><span style="color:#AFEEEE"><!--/coloro-->NS2_KLEOS<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Now available on NS2 Steam Workshop<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
I appreciate any feedback :)
<b>Kleos is work in progress.</b>
updated map 21/06/2012 v.303b
<img src="http://img140.imageshack.us/img140/8868/2012062100001.jpg" border="0" class="linked-image" />
<img src="http://img210.imageshack.us/img210/5558/kleos323bpreviewscreen.jpg" border="0" class="linked-image" />
<img src="http://img140.imageshack.us/img140/7112/2012062200002.jpg" border="0" class="linked-image" />
<img src="http://img267.imageshack.us/img267/2605/2012060500010f.jpg" border="0" class="linked-image" />
<img src="http://img152.imageshack.us/img152/6796/2012061400002.jpg" border="0" class="linked-image" />
<img src="http://img214.imageshack.us/img214/8675/2012060500012.jpg" border="0" class="linked-image" />
<img src="http://img29.imageshack.us/img29/9017/2012060500017.jpg" border="0" class="linked-image" />
<img src="http://img403.imageshack.us/img403/5766/2012060500018.jpg" border="0" class="linked-image" />
<img src="http://img10.imageshack.us/img10/3507/2012060500022.jpg" border="0" class="linked-image" />
more images to follow ...
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Now available on NS2 Steam Workshop<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
I appreciate any feedback :)
<b>Kleos is work in progress.</b>
updated map 21/06/2012 v.303b
<img src="http://img140.imageshack.us/img140/8868/2012062100001.jpg" border="0" class="linked-image" />
<img src="http://img210.imageshack.us/img210/5558/kleos323bpreviewscreen.jpg" border="0" class="linked-image" />
<img src="http://img140.imageshack.us/img140/7112/2012062200002.jpg" border="0" class="linked-image" />
<img src="http://img267.imageshack.us/img267/2605/2012060500010f.jpg" border="0" class="linked-image" />
<img src="http://img152.imageshack.us/img152/6796/2012061400002.jpg" border="0" class="linked-image" />
<img src="http://img214.imageshack.us/img214/8675/2012060500012.jpg" border="0" class="linked-image" />
<img src="http://img29.imageshack.us/img29/9017/2012060500017.jpg" border="0" class="linked-image" />
<img src="http://img403.imageshack.us/img403/5766/2012060500018.jpg" border="0" class="linked-image" />
<img src="http://img10.imageshack.us/img10/3507/2012060500022.jpg" border="0" class="linked-image" />
more images to follow ...
Comments
Can't wait for a testing alpha
But I have to say lighting in first image looks kinda strange, I don't like so much of the room lit by this above the grid.
Just personal opinion, and maybe it's the angle the pic was shot.
Like I said, I've been a long-time player of NS, so I can confidently say I have a good grasp of the game in terms of tactical scenarios, except with NS2, I'm a bit concerned about how infestation works at the moment from the hive, as it can 'spread' between rooms that are not directly connected but close enough, which could throw a spanner in the works for my map - it may just be a simple case of spacing rooms further apart or just simply repositioning the hive, but I've tried to keep long corridors down to a minimum as they become potential bottlenecks in the later game.
I'll keep you posted and add new screenshots as I go. I'll probably put out a video at the beginning of next year just before the alpha.
Otherwise looking good thus far.
Otherwise looking good thus far.<!--QuoteEnd--></div><!--QuoteEEnd-->
You mean resource nodes right? If so, I think you've got a point, I may look into removing some of them. I will have one resource node for each tech point, then maybe an extra two on main routes.
I think he's talking about ressources nodes cause you have 6 tech points (5 on summit) it's ok I think.
You should remove some Res Nodes.
Can't wait to test it.
When you will have something playable, we can play some matchs on it with arc, duplex, hbz or else for balance/bug fix.
Thanks Konata, actually that's just the ready room, but I do like the concept of an 'outdoors' type NS2 map, with fauna, caves, trees and grass, or some alien landscape. In future, when I have time, I may do something like that just for fun. It will be interesting to see how Spark handles a more 'green' looking environment.
Great looking, can't wait to try it!
<img src="http://img515.imageshack.us/img515/7513/2011122800011.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Is the comm able to get to that res node under the walkway?
I really like the style so far :)
I really like the style so far :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, I've made sure that the node is visible in the comm view but the comm cannot put objects above it.
Thanks for the comment Soul Rider and FMPone, coming from a Counter Strike background and original NS1 - I've decided to keep the the map functional and modest.
Up until 2 years ago, I had a really crappy graphics card so I know how lag can kill a really good game - the star of the show should be the players and their skills, I'm trying to keep this map as lag free as possible but with enough details to keep people interested in playing it.
I'm pretty close to releasing the alpha now. I just have to finish the occlusion geometry, add lighting to the vents, then some tidying up here and there. But I'm disabling random starts as there are still some issues with the other hives.
Move MS to the tech point just right of it.
Move AS to the tech point in the top.
With both teams spawning so close to the double nodes, and each other, the rest of the map would not be used much.
I think my suggestion fixes that.
It will still be viable for both teams to try and capture the double nodes, but they will not be the center of everything.
Move MS to the tech point just right of it.
Move AS to the tech point in the top.
With both teams spawning so close to the double nodes, and each other, the rest of the map would not be used much.
I think my suggestion fixes that.
It will still be viable for both teams to try and capture the double nodes, but they will not be the center of everything.<!--QuoteEnd--></div><!--QuoteEEnd-->
That'a a good idea, I'll consider it, but because of pathing issues I can't make the other tech points starts yet. The concept of the map is to have double res nodes that are very hard for either team to defend so that they'll probably consider taking the hive nodes instead. The double nodes are there to keep the tension in the game and because they're so close to the starts of either team, there's not much time between defending and building, but if they don't work then I'll get rid of them altogether. Trust me there is method in my madness.
Looking forward to it :)
Also I've been testing the pathing - it seems to be working alright now after playing around with the settings. I may do the random start thing after all, and set 3 techs each to random start marine and alien. It might not be balanced, but it will be useful for feedback to improve.
Also, I'd like to know if it is possible to start the game with alien hives on all the tech points - I want to do this to check how the nodes link up to the hive without going back and forth between Spark and the client. If anyone knows how to do this, I'd appreciate the help.
I'm pretty close to an alpha release, although it's hard for me to map on weekends. Dunno if it's just pre-release nerves, but I have a whole load of worries about the map right now :O Oh well, it's my first map, if it sucks, then it was a learning experience :)
Yeah I might just do that, could be a bit faster in the end. Thanks Bob.
Just my 2 cents :)
Here are some new images:
<img src="http://img13.imageshack.us/img13/8008/2012013100007.jpg" border="0" class="linked-image" />
<img src="http://img855.imageshack.us/img855/7893/2012013100006.jpg" border="0" class="linked-image" />
<img src="http://img205.imageshack.us/img205/2456/2012013100005.jpg" border="0" class="linked-image" />
<img src="http://img405.imageshack.us/img405/4222/2012013100004.jpg" border="0" class="linked-image" />
<img src="http://img515.imageshack.us/img515/6365/2012013100003.jpg" border="0" class="linked-image" />
<img src="http://img59.imageshack.us/img59/904/2012013100002.jpg" border="0" class="linked-image" />
<img src="http://img51.imageshack.us/img51/6580/2012013100001.jpg" border="0" class="linked-image" />
I would have suggested making and gameplay testing the layout before anything, but oh well, let's just hope it works alright.
I would have suggested making and gameplay testing the layout before anything, but oh well, let's just hope it works alright.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks. Yeah, to be honest since it's my first map, I didn't know how these things are done. I'm a gamer first and foremost who likes messing around with digital stuff for fun. In future, I will put a greyed out layout for testing early on. But still I think it looks pretty basic compared to what's already out there, most my map is quite boxy looking and I know it looks amateur, but at the end of the day I just want to make a fun map to play on.
Getting very close to releasing the alpha of my noob map for testing ... maybe 24 hours. Will be adding on Swalk's Duplex gaming website for download.
Did some major layout changes - should be very fun - plenty of exits for each tech room to create more defense and offense options for both sides.
I will let you know on this thread when I have uploaded the map.
Here's some screenshots.
<img src="http://img851.imageshack.us/img851/2043/2012020100004.jpg" border="0" class="linked-image" />
<img src="http://img38.imageshack.us/img38/9664/2012020100001p.jpg" border="0" class="linked-image" />
<img src="http://img851.imageshack.us/img851/1444/2012020100003.jpg" border="0" class="linked-image" />
<img src="http://img829.imageshack.us/img829/9831/2012020100002.jpg" border="0" class="linked-image" />