NS2-D?!

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Comments

  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1892728:date=Jan 5 2012, 03:59 PM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Jan 5 2012, 03:59 PM) <a href="index.php?act=findpost&pid=1892728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That is a great idea maybe even contact steam to put it under the "free to play catagory" and even have it on the Desura platform but first and formost you have to get the OK from UWE.

    I really like the idea of having some marketing thing in this game like incorporating the trailer to NS2 in a smart way ( to not annoy people ) and maybe have a preorder screen wich directs the player to the official NS2 page.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's official, we got the permissions from UWE :)
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited January 2012
    <!--quoteo(post=1892890:date=Jan 6 2012, 09:23 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Jan 6 2012, 09:23 PM) <a href="index.php?act=findpost&pid=1892890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's official, we got the permissions from UWE :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    nice, now off to work and get us something playable ASAP damn it! :D
    thanks UWE
  • Who is Mike Jones?Who is Mike Jones? Join Date: 2011-10-29 Member: 130080Members
    I think it would be cool to make the game 1 vs 1. Alien comm vs marine comm. Works off a level based system the more you do the more you can unlock such as lvl 10 unlocks jetpacks etc.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1892922:date=Jan 7 2012, 02:56 AM:name=Who is Mike Jones?)--><div class='quotetop'>QUOTE (Who is Mike Jones? @ Jan 7 2012, 02:56 AM) <a href="index.php?act=findpost&pid=1892922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it would be cool to make the game 1 vs 1. Alien comm vs marine comm. Works off a level based system the more you do the more you can unlock such as lvl 10 unlocks jetpacks etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's going to resemble ns2, 1v1 in ns2 doesn't work very well, I suppose it won't work in NS 2D as well.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <div align='center'>Hold on there!, this is going to be mutliplayer!?!@#%@??A!!???


    <img src="http://images4.wikia.nocookie.net/__cb20100807040914/memoryalpha/en/images/thumb/e/e8/Picard2379.jpg/292px-Picard2379.jpg" border="0" class="linked-image" />
    Make it so!</div>
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    get this close enough and it can be used as a newbie comm training guide :p
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2012
    Tactical planner and simulator!

    Your clan joins and you can scribble, make build orders etc... compare tech, build timings with alien team or your different buildorders and fun stuff like that :B
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1893067:date=Jan 8 2012, 12:27 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jan 8 2012, 12:27 AM) <a href="index.php?act=findpost&pid=1893067"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><div align='center'>Hold on there!, this is going to be mutliplayer!?!@#%@??A!!???


    <img src="http://images4.wikia.nocookie.net/__cb20100807040914/memoryalpha/en/images/thumb/e/e8/Picard2379.jpg/292px-Picard2379.jpg" border="0" class="linked-image" />
    Make it so!</div><!--QuoteEnd--></div><!--QuoteEEnd-->
    We will do our very best!
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    Have you guys ever looked at <a href="http://unknownworlds.com/forums/index.php?showtopic=109405" target="_blank">http://unknownworlds.com/forums/index.php?showtopic=109405</a> for possible textures? Seems like it would work.

    <a href="http://img190.imageshack.us/img190/9851/allmats.jpg" target="_blank">http://img190.imageshack.us/img190/9851/allmats.jpg</a>
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited January 2012
    sooo how does this look for a main manu background? nice huh? :D
    <img src="http://dl.dropbox.com/u/2384494/main_menu_bg_1.gif" border="0" class="linked-image" />
    and yes that is the tech point from the map summit. I wanted to have that big spaceship cockpit window looking at what appears to be a Khara planet.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    edited January 2012
    <!--quoteo(post=1893428:date=Jan 11 2012, 01:04 AM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Jan 11 2012, 01:04 AM) <a href="index.php?act=findpost&pid=1893428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->sooo how does this look for a main manu background? nice huh? :D
    and yes that is the tech point from the map summit. I wanted to have that big spaceship cockpit window looking at what appears to be a Khara planet.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sorry but it looks like all good graphics saved as a gif. Terrible because of the lack of colors. Other than that it is not so bad.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2012
    Also the composition feels a bit overwhelming.
    What i think would be better, if i had to use your image as reference - some kind of bottom to top camera swipe and zoom-in on this big monitor and have the menu displayed on that(futuristic/minimalistic menu, with scanlines colors and the forms we know from the marine guis)

    But its not perfect either...

    edit: you could have some infestation that tries to grow over this monitor and makes it flicker sometime(starting at a corner, bottom or top right), e.g. by exiting the game it grows over it a bit more and turns it off/breaks it and stuff like that... so its having some more kharaa presence.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Aren't animated 2D game sprites generally done using a sprite map?
    e.g. (from Google Image Search)
    <img src="http://www.allacrost.org/media/art/sprites_map_claudius.png" border="0" class="linked-image" />
    (rather than using animated GIFs or individual image files - which are perfectly fine ways to preview and edit animations, respectively)
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited January 2012
    <!--quoteo(post=1893497:date=Jan 11 2012, 07:26 AM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Jan 11 2012, 07:26 AM) <a href="index.php?act=findpost&pid=1893497"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry but it looks like all good graphics saved as a gif. Terrible because of the lack of colors. Other than that it is not so bad.<!--QuoteEnd--></div><!--QuoteEEnd-->
    belive it or not I didn't notice the colors untill after I posted here but its not a biggie because this one is just to showcase what am working on, the final version will be bigger in resolution and will have better colors.

    <!--quoteo(post=1893499:date=Jan 11 2012, 07:37 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jan 11 2012, 07:37 AM) <a href="index.php?act=findpost&pid=1893499"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also the composition feels a bit overwhelming.
    What i think would be better, if i had to use your image as reference - some kind of bottom to top camera swipe and zoom-in on this big monitor and have the menu displayed on that(futuristic/minimalistic menu, with scanlines colors and the forms we know from the marine guis)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Funny that you say that cause that is the inital idea, to have the camera move to the screen ( down-->up motion ) maybe after some x seconds after the menu is seen or after the player pushes any button maybe even have a slight camera shake but well see where it ends up I will keep updating.

    anyway thanks for the responses and keep the feedback coming.
  • Who is Mike Jones?Who is Mike Jones? Join Date: 2011-10-29 Member: 130080Members
    If you want I can design a user interface for the comm, just give me the specs.
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    This is really cool everybody!!

    Keep it up! I am looking forward to playing NS2D :D
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    so whats happening guys? silence lasted too long :D how is progress going?
  • Mr.InTeLeXMr.InTeLeX Join Date: 2009-09-08 Member: 68720Members
    awwwww, this project reminds me of the good ol' Startrike.
  • irjasonirjason Join Date: 2009-02-05 Member: 66312Members
    <a href="http://img190.imageshack.us/img190/9851/allmats.jpg" target="_blank">http://img190.imageshack.us/img190/9851/allmats.jpg</a> <-- great textures!!

    Also sorry for lack of update's but college,setting up servers etc etc has been taking up a lot of my time. Me and riv and swalk will be getting together hopefully in the next few days to finalize the main concept of the engine we are going to build. And then ounce this has been done with so many good idea's by them both! we can finally get some hard grafting done on the code. Optimization is a key for me making sure it run's on a lot of different clients and making sure it's lag free for the older pc users and maybe in the future "smart phone apps!" so guys i will post a big update soon with all that is going on around the NS2D world sry for the lack in update's at the moment and also that back ground look's sick ^^; And thank you to the NS2 dev team also and swalk for communicating with them for giving us the go ahead on NS2D!
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2012
    I like how this editor works:
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/ikQurnqO4vI"></param><embed src="http://www.youtube.com/v/ikQurnqO4vI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    Whats the plan for ns2d?
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
  • irjasonirjason Join Date: 2009-02-05 Member: 66312Members
    As you all might of guessed this project died when i became very busy with real life stuff, studying game design etc But due to the soon to be release of NS2 I have jumped back on to the project! and hope in the next few weeks will be able to start releasing the alpha version etc "luckily" i still have the achieve from the old version.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    That is awesome Jason :D
    After working on this project with you I was kinda sad that it died out. Good to see a return though :D
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    Welcome back Jason, great to see you are around again!

    Any chance of getting NS2d into web format and integrating it with my community site <a href="http://ns2hub.com" target="_blank">http://ns2hub.com</a>? that would be awesome!
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    Welcome back Jason I will be looking forward for more updates on this!
  • irjasonirjason Join Date: 2009-02-05 Member: 66312Members
    awh glad to be back guys, re add me to my steam if u haven't already jasonir22 and swalk! will get u back on project to! XD and also i am thinking of re doing a lot of the project and making it web friendly! XD
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