ns2_noname

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  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    Do hera, eclipse or tanith ;)
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    whatever map you do next, i hope you can use some of the architecture from ns2_noname. i love most of the screen shots, and also please don't change that curvy style :)
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    Maybe you can still salvage what you have by having both aliens and marines spawn at the centre of the map but with a wall dividing them, so that they expand along the circumference of the map and conflict occurs where they meet. With both spawns at the centre of the map it means that everything else is equidistant and shorter to get to.

    Here is my suggestion, the red dots are tech points.

    <a href="http://imageshack.us/photo/my-images/215/nonamesuggest01.jpg/" target="_blank"><img src="http://img215.imageshack.us/img215/1350/nonamesuggest01.jpg" border="0" class="linked-image" /></a>

    Uploaded with <a href="http://imageshack.us" target="_blank">ImageShack.us</a>
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    <!--quoteo(post=1892357:date=Jan 2 2012, 07:36 AM:name=zombiehellmonkey)--><div class='quotetop'>QUOTE (zombiehellmonkey @ Jan 2 2012, 07:36 AM) <a href="index.php?act=findpost&pid=1892357"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->both aliens and marines spawn at the centre of the map but with a wall dividing them<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not possible with the siege cannons
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    <!--quoteo(post=1892369:date=Jan 2 2012, 08:48 AM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Jan 2 2012, 08:48 AM) <a href="index.php?act=findpost&pid=1892369"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not possible with the siege cannons<!--QuoteEnd--></div><!--QuoteEEnd-->


    Then just move the spawn starts further apart. It's no big deal as we're only dealing with one room, and there is plenty of empty space in the middle to create a bigger divide.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Thats not a bad idea actually.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    That layout as it is looks really bad, as there's very little room to manoeuvre and will become static and stale by tactic.

    You'd also find ARCs would be needed for every single stuck point.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    <!--quoteo(post=1892201:date=Dec 31 2011, 12:38 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Dec 31 2011, 12:38 AM) <a href="index.php?act=findpost&pid=1892201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll be deciding on what NS1 map to remake and go from there, though you wont see the last of ns2_noname as I'lll be transferring my work into the remake wherever I can.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Hey Remedy, if you decide to work on another map, can I suggest that you don't create such a symmetrical map in future. I know that some people might like them, but I have a slight dyslexia that makes navigating symmetrical spaces a real ######, I will get totally spun around!

    I'm glad you're thinking of reusing the geometry you've already created. Those are some neat spaces. Keep up the awesome job!
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1892484:date=Jan 3 2012, 12:07 AM:name=zombiehellmonkey)--><div class='quotetop'>QUOTE (zombiehellmonkey @ Jan 3 2012, 12:07 AM) <a href="index.php?act=findpost&pid=1892484"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey Remedy, if you decide to work on another map, can I suggest that you don't create such a symmetrical map in future. I know that some people might like them, but I have a slight dyslexia that makes navigating symmetrical spaces a real ######, I will get totally spun around!

    I'm glad you're thinking of reusing the geometry you've already created. Those are some neat spaces. Keep up the awesome job!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats really interesting from a mapper's perspective, monkey. Could you say a little bit more on that?
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    <!--quoteo(post=1892487:date=Jan 3 2012, 12:13 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Jan 3 2012, 12:13 AM) <a href="index.php?act=findpost&pid=1892487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thats really interesting from a mapper's perspective, monkey. Could you say a little bit more on that?<!--QuoteEnd--></div><!--QuoteEEnd-->


    My dyslexia is more to do with reading maps and physical space. While I consider myself pretty good at reading maps and using landmarks to orient myself - Unless I have a compass, I often get lost in cities based on a grid system, because every junction 'feels' the same to me, and after a while I'll just walk back and forth along the same street. I grew up in London, UK, where most of the streets are curved and winding - I can go to a completely new area where I've never been before and build up a detailed mental model of the area in just one visit - for some reason, I've never been able to do this with areas built on a symmetrical grid. Although, if I'm tired and it is night time, I can still get easily lost and confused, even in an area that I know quite well.

    There are many benefits to having dyslexia spatial awareness <a href="http://dyslexiavictoria.wordpress.com/2010/05/09/dyslexia-and-spatial-awareness/" target="_blank">http://dyslexiavictoria.wordpress.com/2010...tial-awareness/</a> but still many dyslexics can get confused while driving around! I honestly have no idea how it works, but I imagine it has something to do with how spaces need to be sequenced in the dyslexic brain?
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    <a href="http://imageshack.us/photo/my-images/214/2012011900001.jpg/" target="_blank"><img src="http://img214.imageshack.us/img214/8536/2012011900001.jpg" border="0" class="linked-image" /></a>
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    Amazing screenshot! Just like a photo, and so clean looking too. I am going to use that for my wallpaper! NS2 never looked so good! Seriously!
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
  • basti1337basti1337 Join Date: 2011-05-13 Member: 98538Members
    edited January 2012
    <!--quoteo(post=1895535:date=Jan 18 2012, 05:50 PM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Jan 18 2012, 05:50 PM) <a href="index.php?act=findpost&pid=1895535"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://imageshack.us/photo/my-images/214/2012011900001.jpg/" target="_blank"><img src="http://img214.imageshack.us/img214/8536/2012011900001.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->


    Oh, this picture reminds me of the marine start of ns_eclipse... So you're working on a remake?!?!
    And btw, great work ^^,

    <img src="http://img213.imageshack.us/img213/4121/nseclipse0000.jpg" border="0" class="linked-image" />
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1895715:date=Jan 19 2012, 03:47 AM:name=basti1337)--><div class='quotetop'>QUOTE (basti1337 @ Jan 19 2012, 03:47 AM) <a href="index.php?act=findpost&pid=1895715"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, this picture reminds me of the marine start of ns_eclipse... So you're working on a remake?!?!
    And btw, great work ^^,

    <img src="http://img213.imageshack.us/img213/4121/nseclipse0000.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Bingo, we have a winner! ;-)
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    edited January 2012
    i loved eclipse i cant wait to see what you do with it.

    also great use of atmospheric
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Looks stunningly good Remedy!
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    edited January 2012
    <!--quoteo(post=1895797:date=Jan 19 2012, 05:13 PM:name=BJHBnade_spammer)--><div class='quotetop'>QUOTE (BJHBnade_spammer @ Jan 19 2012, 05:13 PM) <a href="index.php?act=findpost&pid=1895797"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->also great use of atmospheric<!--QuoteEnd--></div><!--QuoteEEnd-->
    I still think most people overdo it a lot with the atmospherics. Even if I had a computer able to handle it, I would probably still turn it off, since it can be very distracting and seems to take a lot off the light spectrum by making everything some sort of gray.

    Other than that, looks great. :) Very clean look.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    edited January 2012
    Now Remedy. That is something special. Keeping it true to the original and inventing a nice self-style. I like that a lot more than an infested prop version :)

    However, I hope it's an eclipse-like remake and not just put in your map :)
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    It is the remake challenge of the century!!! Everyone's a winner baby!!! WOOT WOOT!
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