Natural Selection 2 News Update - NS2HD has landed

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  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Next to the RIOT both eh?
    You guys should work on getting a Kharaa champion in leage of legends!
    +1 for coop!
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited December 2011
    regrading your welder and building tool, i've seen almost same concept from game called killing floor. I wonder if you modeled the idea from this design.

    example: <a href="http://www.kf-wiki.com/wiki/File:File-Welder_during_welding.png" target="_blank">http://www.kf-wiki.com/wiki/File:File-Weld...ing_welding.png</a>
    video of it in action: <a href="https://www.youtube.com/watch?v=63GR3m6LPkQ" target="_blank">https://www.youtube.com/watch?v=63GR3m6LPkQ</a> about 15 seconds into the video you see it in action

    edit

    as for welding design, if you're adding this tool into the game pushing E must be removed to promote usage of the welder, and not allowing giving the welder to everyone by default. (as you said you do not want welders given to everyone by default) Though after reading charlie design log, it seems you can still weld pushing E, which goes against the idea of even having the welder. Even though it is stated pushing E would be slower, its not something everyone should have by default.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1889220:date=Dec 8 2011, 07:44 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Dec 8 2011, 07:44 PM) <a href="index.php?act=findpost&pid=1889220"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->regrading your welder and building tool, i've seen almost same concept from game called killing floor. I wonder if you modeled the idea from this design.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've never played that game, so I can tell you that their welder was not an influence on my design. Generally I was looking at images of power tools, nail guns, and portable welders for reference.
    <!--quoteo(post=1889220:date=Dec 8 2011, 07:44 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Dec 8 2011, 07:44 PM) <a href="index.php?act=findpost&pid=1889220"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->as for welding design, if you're adding this tool into the game pushing E must be removed to promote usage of the welder, and not allowing giving the welder to everyone by default. (as you said you do not want welders given to everyone by default) Though after reading charlie design log, it seems you can still weld pushing E, which goes against the idea of even having the welder. Even though it is stated pushing E would be slower, its not something everyone should have by default.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't fully understand what you are getting at, but everyone will not have welders by default. You have the builder tool to start with, and pressing +use will build buildings. Then, after the commander has researched them, welder attachments will become available for purchase at the armory. Marine players who spend res to buy a welder will then be able to weld doors, and repair buildings and armor, by pressing +use. It will distinguish between pulling out the builder tool, or pulling out the welder tool, based on if its a building that needs construction or if it needs repair.

    There is an issue with Proto labs and armories, however, where +use on one that needs repair may get get confused between welding and using, so we may end up having the welder be a weapon slot that you switch to.

    --Cory
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    the killing floor welder design looked like your drawings, and if you compare the two they looked somewhat same in design. I only wanted to know where the welder design idea came from, thanks for the reply.

    as for welder itself in-game, based from charlie design log " Allow marines to repair power nodes without a welder (150/sec), but repair them faster with one (300/sec)." here charlie points out welder will not be needed, and based on that line it means marines will be able to repair things without any tool, thus having the ability by default. This goes against what you said in the video regarding welders. I really hope this is changed where marines must require a tool to weld/repair something and not just push E on it.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    edited December 2011
    @luns: Well technically, the Power Node isn't physically destroyed or removed by damage in the current design, only the flaps fling open and the power core retracts into the socket frame; marines would just "build" it back up by extending the power core and closing those flaps.

    Besides, the Power Node is such a fundamental element in Marine gameplay, that perhaps we can make such an exception to allow standard Marines to get an inactive Power Node back online.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited December 2011
    its just not something you should have by default, it goes against the idea of having welder in the game. the welder must play an important role in gameplay as it did in ns1.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1889264:date=Dec 8 2011, 03:22 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Dec 8 2011, 03:22 PM) <a href="index.php?act=findpost&pid=1889264"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its just not something you should have by default, it goes against the idea of having welder in the game. the welder must play an important role in gameplay as it did in ns1.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh I see what you're getting at. Yeah, there shouldn't be repairing (health/armor) of a <u>damaged</u> Power Node with the Builder, but the Builder should get an inactive node back online. It just so happens when you build things, HP and armor scales with the progress too.
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    Excellent videos from the NS2HD team. The talk of 20-player playtesting games gets me excited for when 32-player servers are possible....imagine the viability of having two comms managing multiple fronts of 7 players each! Good job on the welder concept development as well, a very much needed aspect to increase gameplay dynamics.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Would love the welder to be a weapon slot. It's quick and easy, would get rid of any +use problems instead of stacking everything on it. And maybe you could have it so the display could alert you to structures or armor that may need repair. And with it's 4hp/hit with 2.5 hits a second ala ns1, epic welder kills could happen again.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    UWE on Kotaku! <a href="http://kotaku.com/5866188/see-how-the-little-guys-make-games" target="_blank">http://kotaku.com/5866188/see-how-the-little-guys-make-games</a>

    Well done NS2HD u guys are awesome
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    I was hoping the build tool would be built into the marine's gloves. Like this but in first person: <a href="http://www.youtube.com/watch?v=at70K79fIhQ" target="_blank">http://www.youtube.com/watch?v=at70K79fIhQ</a>

    I imagine it would be easier to add a new animation and reskin the right or left hand rather than create a new model from scratch.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Looks like wizardry. I think I like the power tool idea better.
  • dushandushan Breaker of Games Join Date: 2011-10-30 Member: 130202Members, NS2 Developer, Squad Five Blue, Pistachionauts
    <!--quoteo(post=1889071:date=Dec 8 2011, 12:26 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Dec 8 2011, 12:26 AM) <a href="index.php?act=findpost&pid=1889071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where does Dushan's accent come from? It's a mix of Australian, American and British English on top of something like a Danish accent.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's mostly Eastern European. I lived in UK for 15 years so that's where the trace of British comes from. Australian comes from Hugh I believe :)
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1889334:date=Dec 9 2011, 04:08 PM:name=dushan)--><div class='quotetop'>QUOTE (dushan @ Dec 9 2011, 04:08 PM) <a href="index.php?act=findpost&pid=1889334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's mostly Eastern European. I lived in UK for 15 years so that's where the trace of British comes from. Australian comes from Hugh I believe :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's not possible, your Australian accent is better than mine!
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited December 2011
    Welcome to the forums -D-! :D

    (dont let the trolls bite you..., even tho i doubt its your fist time reading, just your first time posting...)
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    edited December 2011
    Troll? Hell no, I heard a while back someone commented on how unnervingly good looking UNW was for a bunch of geeks like us plebs, but surely Dushan rasies the bar even further? Also, Cory needed another big boy to keep him in line, surely, how does an artist get those massive arms?

    My personal fav: Brian 1, not naturally photogenic but warms up to the camera the fastest, best jokes infront of 'the glass eye' by far, and really gets into it by the end of the day. Proll'y just the beard.

    Best 'negotiation': B1 vs B2 about whos to 'blame' for the sound occuring at 0,0,0. Love B2's 'talk over the shoulder at you as I walk away' attitude. When I know I'm right, I do that all the time at work, suxs if you stride/strut off and catch your foot or hit a corner though! (or you have to come back 20 sec's later coz you forgot to get the print out from the printer, the actual reason you got up in the first place)
  • BoBiNoUBoBiNoU Join Date: 2007-12-27 Member: 63274Members
    I just realized that you posted a bunch of vids ( including the 18min one ) and they are great !
    The edition is cool and the content is amazing.

    It sure got me pumped !
    Keep up the good work UWE and NS2HD !
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1889350:date=Dec 9 2011, 08:16 AM:name=OnosFactory)--><div class='quotetop'>QUOTE (OnosFactory @ Dec 9 2011, 08:16 AM) <a href="index.php?act=findpost&pid=1889350"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Troll? Hell no, I heard a while back someone commented on how unnervingly good looking UNW was for a bunch of geeks like us plebs, but surely Dushan rasies the bar even further? Also, Cory needed another big boy to keep him in line, surely, how does an artist get those massive arms?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You make it sound like Top Gun
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1889334:date=Dec 9 2011, 07:08 AM:name=dushan)--><div class='quotetop'>QUOTE (dushan @ Dec 9 2011, 07:08 AM) <a href="index.php?act=findpost&pid=1889334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's mostly Eastern European. I lived in UK for 15 years so that's where the trace of British comes from. Australian comes from Hugh I believe :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah ok that's cool. We can say there's a British guy representing in the office :D

    By the way, welcome to the forums!
  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    edited December 2011
    Over at NS2HD.com in the comment section for "NS2HD[343] Developer tools" Bret asked for a list of the various programs used and URLs to those.
    Tried posting on in the comments section but seems there's some sort of anti URL filter that keeps deleting the post, so instead I'll just drop it here.

    <!--QuoteBegin-Nixxen+--><div class='quotetop'>QUOTE (Nixxen)</div><div class='quotemain'><!--QuoteEBegin-->Dushan;
    Visual Studio: <a href="http://msdn.microsoft.com/en-us/vstudio/aa718325" target="_blank">http://msdn.microsoft.com/en-us/vstudio/aa718325</a>
    Notepad Plus Plus: <a href="http://notepad-plus-plus.org/" target="_blank">http://notepad-plus-plus.org/</a>
    Web browser: Whichever you're using right now to view this.
    "Home brewn tools": Click play on NS2 in Steam. Select "Run Launch Pad..."

    Max;
    Visual Studio: See above
    Visual Psychic Plugin: Unable to find this one, sorry.
    Decoda: See "Home brewn tools" above.
    Notepad Plus Plus: See above

    Brian;
    3d-Studio Max: <a href="http://usa.autodesk.com/3ds-max/" target="_blank">http://usa.autodesk.com/3ds-max/</a>
    Photoshop: <a href="http://www.photoshop.com/" target="_blank">http://www.photoshop.com/</a>
    Spark engine tools: See "Home brewn tools" above
    Notepad: If on a Windows PC; hit [windows button]+[r]. Type in "notepad"(without the quotes) and hit enter. If not on a Windows PC; Use Notepad Plus Plus(Source is available and can be compiled to any OS)

    Cory;
    Photoshop: See above
    3d-Studio Max: See above
    Fraps: <a href="http://www.fraps.com/" target="_blank">http://www.fraps.com/</a>
    Premiere: <a href="http://www.adobe.com/products/premiere.html" target="_blank">http://www.adobe.com/products/premiere.html</a>
    G-Chat: <a href="http://www.google.com/talk/" target="_blank">http://www.google.com/talk/</a>
    Campfire: <a href="http://campfirenow.com/" target="_blank">http://campfirenow.com/</a>
    "Home brewn tools": See above

    Brian;
    Stuff...
    Visual Studio: See above
    Decoda: See "Home brewn tools" above
    Notepad Plus Plus: See above
    Subversion: <a href="http://subversion.apache.org/" target="_blank">http://subversion.apache.org/</a>
    WinMerge: <a href="http://winmerge.org/" target="_blank">http://winmerge.org/</a>
    Dropbox: <a href="http://www.dropbox.com/" target="_blank">http://www.dropbox.com/</a>
    Windows calculator: If on a Windows PC; hit [windows button]+[r]. Type in "calc"(without the quotes) and hit enter. If not on a Windows PC; <a href="http://www.dmoz.org/Science/Math/Software/Calculators/" target="_blank">http://www.dmoz.org/Science/Math/Software/Calculators/</a> Take your pick ;)
    Google Chrome: <a href="https://www.google.com/chrome" target="_blank">https://www.google.com/chrome</a>
    Google Chat: See above
    Google Docs: <a href="https://docs.google.com" target="_blank">https://docs.google.com</a>
    Google App Engine: <a href="http://code.google.com/appengine/" target="_blank">http://code.google.com/appengine/</a>
    Gmail: <a href="https://mail.google.com" target="_blank">https://mail.google.com</a>
    Notepad: See above
    Pain.net: <a href="http://www.getpaint.net/" target="_blank">http://www.getpaint.net/</a>
    Spottify: <a href="http://www.spotify.com/" target="_blank">http://www.spotify.com/</a>
    Steam: <a href="http://store.steampowered.com/" target="_blank">http://store.steampowered.com/</a>
    Pivotal Tracker: <a href="http://www.pivotaltracker.com/" target="_blank">http://www.pivotaltracker.com/</a>
    Mantis Bug Tracker: <a href="http://www.mantisbt.org/download.php" target="_blank">http://www.mantisbt.org/download.php</a>
    Campfire: See above
    Teamspeak: <a href="http://teamspeak.com/" target="_blank">http://teamspeak.com/</a>
    Heavily Caffeinated Tea: <a href="http://guayaki.com/product/421/Lemon-Elation-%28Case-of-12%29.html" target="_blank">http://guayaki.com/product/421/Lemon-Elati...e-of-12%29.html</a>
    Stuff...

    Charlie;
    Gmail: See above
    Campfire: See above
    Pivotal tracker: See above
    Excel: <a href="http://office.microsoft.com/en-us/excel/" target="_blank">http://office.microsoft.com/en-us/excel/</a> (Note: this is a part of the Microsoft Office package. Don't think you can purchase it separately).
    Visual Studio: See above
    Balsamiq Mockups: <a href="http://www.balsamiq.com/products/mockups" target="_blank">http://www.balsamiq.com/products/mockups</a>
    Processing: <a href="http://processing.org/" target="_blank">http://processing.org/</a> (Note: not 100% sure about this one but seems about right)<!--QuoteEnd--></div><!--QuoteEEnd-->
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Visual Psychic sounds awesome, but I use <a href="http://www.visualsidekick.com/Syntaxia/HomePage.php" target="_blank">Visual Sidekick</a>
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    <!--quoteo(post=1889518:date=Dec 9 2011, 11:31 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Dec 9 2011, 11:31 PM) <a href="index.php?act=findpost&pid=1889518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Visual Psychic sounds awesome, but I use <a href="http://www.visualsidekick.com/Syntaxia/HomePage.php" target="_blank">Visual Sidekick</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Perhaps you should consider Visual Psychic, it might even allow you to quickly track down this input lag problem....or solve a murder from 1932, either or!
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    I love voice of Charlie, yeah of course he is the boss :D And I like that warm place with all of you.
    Brayn you get weights :D Dont explain characters any more :D

    But my favorite, Max ! What happened to you ? You work too much and loss weight?
    Tell Charlie to let you make some holiday :D I can do everything for you, but not as you do !

    Good luck guys. !

    Note: Make onos slowly, it seems too fast as an huge creature. And bones may be smoother.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Full playlist from the trip is <a href="https://www.youtube.com/playlist?list=PL5F097E6117EDFEFE&feature=viewall" target="_blank">available here.</a>

    A second round of interviews and other vids will start airing around December 21.
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    <!--quoteo(post=1889846:date=Dec 12 2011, 12:01 AM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Dec 12 2011, 12:01 AM) <a href="index.php?act=findpost&pid=1889846"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Full playlist from the trip is <a href="https://www.youtube.com/playlist?list=PL5F097E6117EDFEFE&feature=viewall" target="_blank">available here.</a>

    A second round of interviews and other vids will start airing around December 21.<!--QuoteEnd--></div><!--QuoteEEnd-->
    We have to wait HOW long? *breaks down into tears*
  • ArgoshArgosh Join Date: 2011-01-21 Member: 78474Members, Reinforced - Shadow
    Something stroke me when i was playing AZS before, first i thought nah you're getting crazy but there it is:

    <a href="http://img207.imageshack.us/img207/5447/2011121200001f.jpg" target="_blank">http://img207.imageshack.us/img207/5447/2011121200001f.jpg</a>


    Here's his twitter page <a href="http://twitter.com/blendogames" target="_blank">http://twitter.com/blendogames</a>

    Funny coincidence :)
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    What is the picture of Cory about. It shows a gorge with lasers coming out of its face. Is that a dev mode showing the cyst/hydra spitting placement lines or something?

    Gorges with lasers coming out of their eyes sounds like a crazy/funny mod.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    What pic are you talking about?
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    edited December 2011
    <!--quoteo(post=1889959:date=Dec 12 2011, 11:59 AM:name=culprit)--><div class='quotetop'>QUOTE (culprit @ Dec 12 2011, 11:59 AM) <a href="index.php?act=findpost&pid=1889959"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What is the picture of Cory about. It shows a gorge with lasers coming out of its face. Is that a dev mode showing the cyst/hydra spitting placement lines or something?

    Gorges with lasers coming out of their eyes sounds like a crazy/funny mod.<!--QuoteEnd--></div><!--QuoteEEnd-->


    This pic - <img src="http://3.bp.blogspot.com/-eFkRVzm7-YI/TuU0tKEnAlI/AAAAAAAAADs/dIiwyqlYMC8/s1600/_DSC0033.JPG" border="0" class="linked-image" />

    Edit for bigger version.
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