Cyst stacking
maD maX
Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">Aliens really changing the map</div>Idea cysts have greater affect on thickness on infestation... Product with 189 distance placement and standard dropping you could build hills by stacking cysts or if you place enough you could effectively build a wall
Example 4 cysts 1 on each side of a door would close it off enough you would have to crouch to get through... But the 5th would seal it off....
Reason gives the maps an ability to change layouts, a granade or 2 would destroy it but it would take a few secs to disapate and be passable...
Imagin opening a door and finding a wall of infestation in front of you, sure you can blow it up or chop it down but what's waiting for you?
And with jp's comming you could temp seal off vents to prevent there escape and slow down the fast moving jp's.
Example 4 cysts 1 on each side of a door would close it off enough you would have to crouch to get through... But the 5th would seal it off....
Reason gives the maps an ability to change layouts, a granade or 2 would destroy it but it would take a few secs to disapate and be passable...
Imagin opening a door and finding a wall of infestation in front of you, sure you can blow it up or chop it down but what's waiting for you?
And with jp's comming you could temp seal off vents to prevent there escape and slow down the fast moving jp's.
Comments
-B1ackSmoke
alternatively make the mappers be able to designate areas of the map where aliens can 'infest' to create a wall
(similar idea to how doors will be working in the future, but for aliens to control and marines to destroy instead)