Will the Onos have a bigger egg?
Gorge_Lucas
Join Date: 2011-07-10 Member: 109352Members
<div class="IPBDescription">be a bit silly if it didn't</div>Yeah I'm guessing this question or topic has been mentioned before but the search isn't working for me.
I'd really like to see a larger egg for the Onos when it's evolving.
I know this would make it more of a target for Marines but maybe you could make the Larger Onos egg have a few more hit points to compensate.
I'd really like to see a larger egg for the Onos when it's evolving.
I know this would make it more of a target for Marines but maybe you could make the Larger Onos egg have a few more hit points to compensate.
Comments
I'd really like to see a larger egg for the Onos when it's evolving.
I know this would make it more of a target for Marines but maybe you could make the Larger Onos egg have a few more hit points to compensate.<!--QuoteEnd--></div><!--QuoteEEnd-->
yes i also would also like to see this along with specially designed eggs for lerk, gorge, and fade
--Cory
Also, Mega-ReadyRoom Egg <3
edit: Okay, guess this could be solved by having random sized empty eggs...
It might be cool if an onos unfurled from such a tiny spot.
Kinda like how the phase gates are a little transformery...doesn't make total sense but fun to watch.
just a thought.
I suppose refund on egg death would alleviate some of the frustration of dying while evolving.
However, the main problem with the alien evolution system is, that Marines can easily walk through Alien Static defenses (Hydras and Whips), and kill eggs in the Hive, even in clan matches, while aliens have to spend 25 seconds to evolve to Fade, (even longer for Onos) as a defenseless egg, contributing nothing to the team in that time.
If alien cocoons evolve faster, have more health, or if alien defenses are more effective at stopping Marines, I'm sure egg size will not be much of a problem.
I think if a marine manages to sneak into a hive AND finds a player that carelessly just evolves in some easy to access area, the marine should be rewarded in being able to kill the egg and the alien should be punished in form of the lost res. No refund on killed eggs. There are always places where you can evolve secretly, plus, if you a evolving it is your teams task to protect you.
Things like refund on killed eggs will be contra productive in terms of team play.
this.
Please explain. And it isn't a refund if you haven't spent all of it yet. Say you only gestated 25% before getting killed. Then only 25% was lost.
If we're going to penalize player death while buying things so much, lets get rid of weapon pickup. That way a marine always has to have your back while you're buying a shotgun. For productive teamplay.
Maybe the drifter will eventually be able to lay specific eggs like Schimmel's old mod was prototyping?
If we're going to penalize player death while buying things so much, lets get rid of weapon pickup. That way a marine always has to have your back while you're buying a shotgun. For productive teamplay.<!--QuoteEnd--></div><!--QuoteEEnd-->
no only losing 25% would basicly mean a refund on the other 75% you spend when started to gestate. I also dont think that geting rid of weapon pick up is a good idea. I like the asymetric style of the teams. I just dont want a game with team a and b and just different skins. (I know that it is still far from that extreme).
If you decide whatever amount will be required to spend on the onos you could just tell your team that you are going to gestate. e.g. behind the "bar"(or whatever that is) in alienstart behind the hive on summit would be a good spot. This would require your team to pay attention on what is happening instead of just ramboing each one for themself. Also the alien com could exit the hive to protect the egg. You just have to communicate and play in a team. That is what I liked so much in ns1. Team>single skill. I we nerf the game on each end just a little bit and keep that going we might end up with a cod clone at some point.
I think if a marine manages to sneak into a hive AND finds a player that carelessly just evolves in some easy to access area, the marine should be rewarded in being able to kill the egg and the alien should be punished in form of the lost res. No refund on killed eggs. There are always places where you can evolve secretly, plus, if you a evolving it is your teams task to protect you.
Things like refund on killed eggs will be contra productive in terms of team play.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
Maybe the drifter will eventually be able to lay specific eggs like Schimmel's old mod was prototyping?<!--QuoteEnd--></div><!--QuoteEEnd-->
You can't do that anyway now, the game checks the lifeform you're evolving into fits into the environment before evolving you.
The amount of Onos' should depend on how many hives there are on that current round.
The amount of Onos' should depend on how many hives there are on that current round.<!--QuoteEnd--></div><!--QuoteEEnd-->
Restricted life forms per hive. I like this idea, the only trouble you have is you then have to counter-balance it some how with the marines.
Although I like the idea of 0 Onos for Hive 1 atleast and then unlocking per % of team mates on the remaining two. Same with lerk/fade too. It gives consistency and stability, it will also mean you don't get dragged out stalemates because aliens have one hive with lots of higher life forms defending it adequately.
Also limiting how many players can be x lifeform sounds like a server plugin and less of something that should be included stock. Every time I've seen something like this on a server for any game I'm a bit frustrated and certainly it can't only be me?
and/or just have a baby onos that grows over the first minute of its life or something
Although I like the idea of 0 Onos for Hive 1 atleast and then unlocking per % of team mates on the remaining two. Same with lerk/fade too. It gives consistency and stability, it will also mean you don't get dragged out stalemates because aliens have one hive with lots of higher life forms defending it adequately.<!--QuoteEnd--></div><!--QuoteEEnd-->
The only problem with that going for the lerk is that you will be preventing people from getting out of skulk which can be frustating.
Fade and Onos should be limited though.
Fade and Onos should be limited though.<!--QuoteEnd--></div><!--QuoteEEnd-->
If marine weapons are not limited, I don't see why alien lifeforms should be limited.
- And on a side note -
My predictions came true!
I foresaw long ago that people would try to nerf the onos before it was released.
Source: <a href="http://www.unknownworlds.com/ns/forums/index.php?showtopic=115036&st=20&p=1877038&#entry1877038" target="_blank">http://www.unknownworlds.com/ns/forums/ind...p;#entry1877038</a>
- And on a side note -
My predictions came true!
I foresaw long ago that people would try to nerf the onos before it was released.
Source: <a href="http://www.unknownworlds.com/ns/forums/index.php?showtopic=115036&st=20&p=1877038&#entry1877038" target="_blank">http://www.unknownworlds.com/ns/forums/ind...p;#entry1877038</a><!--QuoteEnd--></div><!--QuoteEEnd-->
It's called suggestions...
Idiot.
Idiot.<!--QuoteEnd--></div><!--QuoteEEnd-->
Since only the developers are the only ones that can actually nerf the onos, the only way for everyone else to nerf it is by suggestions.
I apologize if you though my comment was meant to be a personal attack against you. It was meant as more of a comment on the onos in general.
Also limiting how many players can be x lifeform sounds like a server plugin and less of something that should be included stock. Every time I've seen something like this on a server for any game I'm a bit frustrated and certainly it can't only be me?<!--QuoteEnd--></div><!--QuoteEEnd-->
In my OP I stated that the larger egg would have more hit points. Therefore, negating the fact that the larger egg would be targeted more often by the marines.