Another GL idea

Gorge_LucasGorge_Lucas Join Date: 2011-07-10 Member: 109352Members
<div class="IPBDescription">Suicide nade prevention</div>I remember playing a HL mod waaay back called 'Firearms'. It was a basic military multiplayer game where you had 2 teams fighting over capture points. A bit like TF but with realistic Military guns and ordinance.

You used to be able to use the old school Grenade Launcher which was great at lobbing grenades over walls etc. However if you fired the grenade at an object point blank the grenade would not detonate and simply shatter.

This got me thinking that perhaps we could have the same thing happen with the NS2 nades. If you fired the grenade at a wall or object that was only a few steps away the grenade simply disintegrates without detonating. This is a perfectly feasible function seeing that this is the future and the grenades could have some sort of inbuilt proximity detonater.

The idea behind this is to make firing the grenades in CQC pointless. The aliens attacking won't get killed by a suicidal marine nade and the marine has lost the temptation to simply 'quit' by blowing himself up on the chance that he takes a skulk with him - both of which are a bit annoying for both sides.

Thoughts?

Comments

  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Not really a fan of this idea. My reasons being for when you want to ricochet grenades around corners or into vents. It's not always wise nor fesible to stand far away from what you're wanting to fire at. I understand where your coming from with the idea but I think it would impact other more important elements of game play.
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    or it could work like bad company 2, if you use a nade launcher at close range, it kills the enemy, but that's it... kind of like punching him... with a battering ram. The nade doesn't explode.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    Why the hate for suicide nades? i've definitely had fun with the tactic since it really is a last ditch effort, if you've taken any considerable amount of damage, your going to die anyway for sure, and the satisfaction of knowing that by sacrificing yourself, you've taken out 1 or more enemies is always rewarding. For the skulk? maybe its a little annoying, but the spawnrate for aliens is so fast the alien isn't even out of the game for long. And when taking Fades into consideration, they have 200 health and 150 armor when fully upgraded, that is 500 points of effective health, and 150 damage from the grenade launcher, unless the Fade is near death, the suicide tactic isn't really all that effective, besides Fades are already more than powerful enough at the moment.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited November 2011
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro--> How about it just doesn't detonate til the grenade moves out of range of the player, be it the player that does this or the grenade keeps the lazy suicide grade tactic away and still keeps those shots from being wasted completely. Yes I think suicide grenades are lazy, you can survive them if at relatively full HP and kill every skulk near you with them. Not to mention it seems silly considering how advanced these grenades are (basically a sensor suite on board) for them to allow friendly fire on the firer of all things.<!--colorc--></span><!--/colorc-->
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1884234:date=Nov 8 2011, 03:26 AM:name=Kurrine)--><div class='quotetop'>QUOTE (Kurrine @ Nov 8 2011, 03:26 AM) <a href="index.php?act=findpost&pid=1884234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro--> How about it just doesn't detonate til the grenade moves out of range of the player, be it the player that does this or the grenade keeps the lazy suicide grade tactic away and still keeps those shots from being wasted completely. Yes I think suicide grenades are lazy, you can survive them if at relatively full HP and kill every skulk near you with them. Not to mention it seems silly considering how advanced these grenades are (basically a sensor suite on board) for them to allow friendly fire on the firer of all things.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
    So you can shoot 8 grenades at your feet, wait for a Fade or ONOS to come by and kill you, and drop 1200 points of instant damage on him?
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    It would be better if grenades close to the player did not detonate on impact or timer. if they are to close they are duds. If a player shoots a grenade into an alien or structure it should do some decent impact damage. Then we could separate the GL from the LMG.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1884216:date=Nov 8 2011, 01:47 AM:name=Heroman117)--><div class='quotetop'>QUOTE (Heroman117 @ Nov 8 2011, 01:47 AM) <a href="index.php?act=findpost&pid=1884216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why the hate for suicide nades? i've definitely had fun with the tactic since it really is a last ditch effort, if you've taken any considerable amount of damage, your going to die anyway for sure, and the satisfaction of knowing that by sacrificing yourself, you've taken out 1 or more enemies is always rewarding.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I enjoyed that part in ns1 when the game gave every marine that spawns, a single grenade. Practically an explosive cyanide pill.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    <!--quoteo(post=1884275:date=Nov 8 2011, 10:48 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Nov 8 2011, 10:48 AM) <a href="index.php?act=findpost&pid=1884275"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I enjoyed that part in ns1 when the game gave every marine that spawns, a single grenade. Practically an explosive cyanide pill.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Didn't you spawn with 2 hand grenades? once the commander researched them you got 2 every time you spawned.

    Either way suicide grenades have always been a viable last ditch effort strategy from Ns1, i'd hate to see it go.
  • GrizzyGrizzy Join Date: 2011-10-14 Member: 127323Members
    edited November 2011
    Could we have an explosive vest strapped to every marine the com can remote detonate at any time? pretty please?
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1884410:date=Nov 9 2011, 08:03 AM:name=Grizzy)--><div class='quotetop'>QUOTE (Grizzy @ Nov 9 2011, 08:03 AM) <a href="index.php?act=findpost&pid=1884410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could we have an explosive vest strapped to every marine the com can remote detonate at any time? pretty please?<!--QuoteEnd--></div><!--QuoteEEnd-->
    We already do; just make sure your marines have GLs and scream "FADES! FADES! FADES!" into the chat.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Possible solution, is the angle determines whether it just duds or bounces like desired. Shooting straight down onto the floor you stand=duds
    Shoot at a good 20 degrees or more and it bounces as intended.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1884616:date=Nov 10 2011, 06:39 PM:name=ryknow69)--><div class='quotetop'>QUOTE (ryknow69 @ Nov 10 2011, 06:39 PM) <a href="index.php?act=findpost&pid=1884616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Possible solution, is the angle determines whether it just duds or bounces like desired. Shooting straight down onto the floor you stand=duds
    Shoot at a good 20 degrees or more and it bounces as intended.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hello walls.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    same applies for walls, shoot flat into them, duds EXCEPT if the grenade travels (x) distance :)
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited November 2011
    <!--quoteo(post=1884632:date=Nov 10 2011, 09:11 PM:name=ryknow69)--><div class='quotetop'>QUOTE (ryknow69 @ Nov 10 2011, 09:11 PM) <a href="index.php?act=findpost&pid=1884632"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->same applies for walls, shoot flat into them, duds EXCEPT if the grenade travels (x) distance :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Now you're just coming up with convoluted qualifiers. If someone wants to kill themselves with a grenade, they're going to find a way unless you turn off grenade self-damage or interfere with their ability to use grenades to the point that the launcher becomes confusing and gimmicked.

    What's to stop someone from running down a corridor into their own grenade, leading their opponents with them? What's to stop someone from bouncing off a ceiling, or off of a nearby structure or world obstacle? If you want to stop grenades from exploding where they will hit the player who fired them, then do so; this arbitrary and expansive set of angle and distance limits will accomplish little.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    <!--quoteo(post=1884249:date=Nov 8 2011, 08:40 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Nov 8 2011, 08:40 AM) <a href="index.php?act=findpost&pid=1884249"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So you can shoot 8 grenades at your feet, wait for a Fade or ONOS to come by and kill you, and drop 1200 points of instant damage on him?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->Yeah good point, I hadn't thought it through enough there, so yes, the only good way to do this is having them shatter at point blank impact. As for the point of if a marine wants to suicide nade they're find a way? I'm not really against it all together, more how easy it is to do it right now for ridiculous effect. A "n00btube" essentially.. Making it more difficult but possible at least in my opinion feels like a fine spot.<!--colorc--></span><!--/colorc-->
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1884753:date=Nov 12 2011, 09:19 AM:name=Kurrine)--><div class='quotetop'>QUOTE (Kurrine @ Nov 12 2011, 09:19 AM) <a href="index.php?act=findpost&pid=1884753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->Yeah good point, I hadn't thought it through enough there, so yes, the only good way to do this is having them shatter at point blank impact. As for the point of if a marine wants to suicide nade they're find a way? I'm not really against it all together, more how easy it is to do it right now for ridiculous effect. A "n00btube" essentially.. Making it more difficult but possible at least in my opinion feels like a fine spot.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
    I think a proximity check would work just fine then. Right when the grenade decides to explode, check the horizontal distance between it and the initial firing point. If the distance is under (set safety range), the grenade doesn't go off. Maybe it sits around, maybe it has a tiny explosion with no damage, maybe it disintegrates. That way, people can still bank grenades around or run into them if they're quick, but shoot-feet-get-revenge stops working as a default strategy.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro--> Sounds agreeable to me, though I'm sure confusing at first for new people, I'd take the initial confusion over how it is now.<!--colorc--></span><!--/colorc-->
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