New engine: Hard Reset
RED-FROG
Join Date: 2003-12-09 Member: 24189Members
As title says. o_o
lol I know it sounds stupid and of course it might be too late. But the engine of the new game Hard Reset would have been _<b>PERFECT</b>_ for the game Natural Selection 2. Only missing multiplayer.
It has the best light effects ever seen in any game before. It has ultra sharp texturing, can render a lot of animated models at the same time, has great sound and works absolutely flawless performance wise.
Is it too late?
lol I know it sounds stupid and of course it might be too late. But the engine of the new game Hard Reset would have been _<b>PERFECT</b>_ for the game Natural Selection 2. Only missing multiplayer.
It has the best light effects ever seen in any game before. It has ultra sharp texturing, can render a lot of animated models at the same time, has great sound and works absolutely flawless performance wise.
Is it too late?
Comments
..And I havent tried Hard Reset, but what makes you think an engine without multiplayer is a good engine for a multiplayer only cross RTS/FPS?
I wouldn't say it's ENTIRELY too late.
The problem is, there has been tons of work put into Spark engine and nobody wants to let it go down the flush.
Porting over maps/textures/sounds/models/animations/props to another engine is not a big deal. Re-writing the code is some work, but doable. Much better than doing it from scratch.
Hard Reset may lack in multiplayer, that doesn't mean it's not possible. How do you think did Spark engine begin with?
IF they can manage to get the Spark engine to work properly...this discussion is obsolete. But nowadays I'm simply shaking my head (not only me..), experiencing slideshows (shows something like 20fps in fights but in real it's like 5fps with all the netcode lag together) At other places I'm getting (ONLY) 40fps @ full servers. (20-30%GPUs load, 50% CPU load) However I should rather be getting over 150fps at least. However I'm running a system that is pretty much highest end (plays Crysis2 Dx11 high on 3 monitors) and nobody would want to afford that only to play NS.
Gameplay mechanics is usually being tested with simplified geometry/detail. Or at least at playable framerates.
The Hard Reset engine satisfies me so much. It is simply the best when it comes to themed games like this one.
But we all know UWE will be sticking with Spark. There is no question. Point is, I'm giving an example of how it could be done and when everything fails, how the project could continue simply on another engine that already is a (an unknown) top notch PC exclusive masterpiece of it's kind.
Until then, I keep just enjoying my games in NS2 beta even when they are lagging as hell.
There were other builds earlier...MUCH worse. But we played them like there was no tomorrow. Because NS simply rules.
There were other builds earlier...MUCH worse. But we played them like there was no tomorrow. Because NS simply rules.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1, and GG last night as well btw
The game is not optimized for performance yet, and you will not need a computer like that later on.
I'm playing on e6850 - ATI 5770HD. Most likely getting the same(or nearly) performance as you.
.. this engine discussion is meaningless, because even engine can produce 150FPS in single player with the net-code from NS2 (as Hard reset" doesn't have any you will have just 5fps with all the netcode lag together :)
Also, another big reason is the challenge of coding this beast.
It's gonna be good(Spark engine when it's done).
Is it too late?<!--QuoteEnd--></div><!--QuoteEEnd-->
1. lol, sure i buy always a boat, it just need wheels to drive on the street, what i needed it for.
2. yes
3. uwe will never change the engine now, its their own = no extra money for licence.
actually your post and weird assumptions are more than meaningless.
I'm happier with 187 now. Performance is better. There is light at the end of the tunnel now. :P
Let's see how much more they can improve on it. The code of NS is the biggest performance flaw so far.
Also, the longer you play, the worse the performance.
QUICKLY HIDE RED-FROG!!! I canae contain his rage much longer!
Spark is going to make very little -- if anything -- for UWE. And for the time invested in making Spark, they could have probably saved money by modifying an existing engine like UDK, Source or CryEngine. But I do agree, it is far to late to even have this discussion.
This engine is aimed directly at smaller teams who want to make games with great graphics... but don't have the time.
So it may not perform AS WELL as the bigger engines, but it is much faster to develop on, there's no map compiling stage required... which when it gets to bigger maps, will save days of compile time.
Did you hear about the frostbite 2 engine taking a week to compile some of their bigger maps? It's probably true.