New engine: Hard Reset

RED-FROGRED-FROG Join Date: 2003-12-09 Member: 24189Members
As title says. o_o

lol I know it sounds stupid and of course it might be too late. But the engine of the new game Hard Reset would have been _<b>PERFECT</b>_ for the game Natural Selection 2. Only missing multiplayer.
It has the best light effects ever seen in any game before. It has ultra sharp texturing, can render a lot of animated models at the same time, has great sound and works absolutely flawless performance wise.

Is it too late?

Comments

  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    Way way way too late for that kind of change. Not too mention, they would basically be throwing away a metric crapton of work by doing that. Also, keep in mind having their own engine makes it cheaper in the long run to make other games too. Plus they can license the Spark platform for some extra cash flow. In the long run, having their own engine to work with is the smarter choice, but in-turn it takes longer to release a final product.
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    edited September 2011
    way too late. The spark engine is still technically in early stages, but already it is optimised enough to provide playable framerates to a significant amount of people., look at the source engine for example, that engine is... going on 8 years old now, and valve just keeps on updating it. I assume UWE intends to do the same thing with spark to keep the engine up to date, full 100% real time lighting is fantastic and worth it in the long run considering how much time you save compared to prebaked lighting in levels.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    As the others say..
    ..And I havent tried Hard Reset, but what makes you think an engine without multiplayer is a good engine for a multiplayer only cross RTS/FPS?
  • RED-FROGRED-FROG Join Date: 2003-12-09 Member: 24189Members
    edited September 2011
    It's a really powerful and modern engine. Has all the effects and dynamic lighting.

    I wouldn't say it's ENTIRELY too late.
    The problem is, there has been tons of work put into Spark engine and nobody wants to let it go down the flush.

    Porting over maps/textures/sounds/models/animations/props to another engine is not a big deal. Re-writing the code is some work, but doable. Much better than doing it from scratch.

    Hard Reset may lack in multiplayer, that doesn't mean it's not possible. How do you think did Spark engine begin with?
    IF they can manage to get the Spark engine to work properly...this discussion is obsolete. But nowadays I'm simply shaking my head (not only me..), experiencing slideshows (shows something like 20fps in fights but in real it's like 5fps with all the netcode lag together) At other places I'm getting (ONLY) 40fps @ full servers. (20-30%GPUs load, 50% CPU load) However I should rather be getting over 150fps at least. However I'm running a system that is pretty much highest end (plays Crysis2 Dx11 high on 3 monitors) and nobody would want to afford that only to play NS.
    Gameplay mechanics is usually being tested with simplified geometry/detail. Or at least at playable framerates.

    The Hard Reset engine satisfies me so much. It is simply the best when it comes to themed games like this one.

    But we all know UWE will be sticking with Spark. There is no question. Point is, I'm giving an example of how it could be done and when everything fails, how the project could continue simply on another engine that already is a (an unknown) top notch PC exclusive masterpiece of it's kind.

    Until then, I keep just enjoying my games in NS2 beta even when they are lagging as hell.
    There were other builds earlier...MUCH worse. But we played them like there was no tomorrow. Because NS simply rules.
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    edited September 2011
    <!--quoteo(post=1876902:date=Sep 25 2011, 11:10 PM:name=RED-FROG)--><div class='quotetop'>QUOTE (RED-FROG @ Sep 25 2011, 11:10 PM) <a href="index.php?act=findpost&pid=1876902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Until then, I keep just enjoying my games in NS2 beta even when they are lagging as hell.
    There were other builds earlier...MUCH worse. But we played them like there was no tomorrow. Because NS simply rules.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1, and GG last night as well btw
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited September 2011
    It is ENTIRELY too late, seems like you didn't get that point. :)
    The game is not optimized for performance yet, and you will not need a computer like that later on.
    I'm playing on e6850 - ATI 5770HD. Most likely getting the same(or nearly) performance as you.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    <!--quoteo(post=1876902:date=Sep 25 2011, 06:10 PM:name=RED-FROG)--><div class='quotetop'>QUOTE (RED-FROG @ Sep 25 2011, 06:10 PM) <a href="index.php?act=findpost&pid=1876902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... experiencing slideshows (shows something like 20fps in fights but in real it's like 5fps with all the netcode lag together) ....<!--QuoteEnd--></div><!--QuoteEEnd-->
    .. this engine discussion is meaningless, because even engine can produce 150FPS in single player with the net-code from NS2 (as Hard reset" doesn't have any you will have just 5fps with all the netcode lag together :)
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    old discussion, but yeah. The reason UWE decided to make their own engine was not just for NS2, they plan on releasing it to allow other companies to use it in the future too: make them more money.

    Also, another big reason is the challenge of coding this beast.

    It's gonna be good(Spark engine when it's done).
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited October 2011
    <!--quoteo(post=1875259:date=Sep 18 2011, 03:47 AM:name=RED-FROG)--><div class='quotetop'>QUOTE (RED-FROG @ Sep 18 2011, 03:47 AM) <a href="index.php?act=findpost&pid=1875259"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only missing multiplayer.
    Is it too late?<!--QuoteEnd--></div><!--QuoteEEnd-->
    1. lol, sure i buy always a boat, it just need wheels to drive on the street, what i needed it for.
    2. yes
    3. uwe will never change the engine now, its their own = no extra money for licence.
  • RED-FROGRED-FROG Join Date: 2003-12-09 Member: 24189Members
    <!--quoteo(post=1878005:date=Oct 4 2011, 07:15 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Oct 4 2011, 07:15 AM) <a href="index.php?act=findpost&pid=1878005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->.. this engine discussion is meaningless, because even engine can produce 150FPS in single player with the net-code from NS2 (as Hard reset" doesn't have any you will have just 5fps with all the netcode lag together :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    actually your post and weird assumptions are more than meaningless.

    I'm happier with 187 now. Performance is better. There is light at the end of the tunnel now. :P
    Let's see how much more they can improve on it. The code of NS is the biggest performance flaw so far.
    Also, the longer you play, the worse the performance.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    haha yeah its probably a couple of years too late to be discussing this.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Besides, the spark engine is still in development. Things will get better.
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    WHO RESSURECTED THIS OLD DISCUSSION!!!!!!! /me rages and looks around wildly
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1883892:date=Nov 5 2011, 11:52 PM:name=Ironsoul)--><div class='quotetop'>QUOTE (Ironsoul @ Nov 5 2011, 11:52 PM) <a href="index.php?act=findpost&pid=1883892"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->WHO RESSURECTED THIS OLD DISCUSSION!!!!!!! /me rages and looks around wildly<!--QuoteEnd--></div><!--QuoteEEnd-->
    QUICKLY HIDE RED-FROG!!! I canae contain his rage much longer!
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    There is the theme of "Licensing the Spark Engine to earn extra cash" but the current quality of engines such as Source, Frostbite 2, CryEngine and UDK. Who does Spark appeal to? I don't see an audience, not to mention UDK is free for the first $10,000 in income. Spark already looks dated, doesn't support Dx10/11 features, it's focus on pure real-time lighting means that any game where pre-baked lighting might be preferable (and it's definitely preferable in some situations else it wouldn't exist) don't have access to that feature.

    Spark is going to make very little -- if anything -- for UWE. And for the time invested in making Spark, they could have probably saved money by modifying an existing engine like UDK, Source or CryEngine. But I do agree, it is far to late to even have this discussion.
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    well just you wait until build 188, spark will blow your mind.

    This engine is aimed directly at smaller teams who want to make games with great graphics... but don't have the time.

    So it may not perform AS WELL as the bigger engines, but it is much faster to develop on, there's no map compiling stage required... which when it gets to bigger maps, will save days of compile time.

    Did you hear about the frostbite 2 engine taking a week to compile some of their bigger maps? It's probably true.
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