ns2_eclipse

Who is Mike Jones?Who is Mike Jones? Join Date: 2011-10-29 Member: 130080Members
I have been working on this for a week and didn't want to post until I had more done, but I ran into a few problems. How do I test my map in game? How do I add a sky box? What things will I need to be able to test this map? I have been looking for answers but so far no luck.

As for the map I know eclipse is more of a lighter map but I want to make it a little more grungy and dark, while trying to keep the same layout. I have been watching the mapping forums for a while and wasn't going to map until I seen the new veil. I know I am nowhere near that level but I figured I would give it a shot. Enjoy.

<img src="http://gianttitan.com/clients/ns2/eclipse/1.jpg" border="0" class="linked-image" />
<img src="http://gianttitan.com/clients/ns2/eclipse/2.jpg" border="0" class="linked-image" />
<img src="http://gianttitan.com/clients/ns2/eclipse/3.jpg" border="0" class="linked-image" />

Comments

  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    To test the map in game you should save the map in your ns2 maps folder, then in the main menu click create game then select your map, or you can type in the console:
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->map ns2_eclipse<!--QuoteEnd--></div><!--QuoteEEnd-->

    So as far as i know here are the things you need if you want to test the map out properly if your doing it by yourself.

    -1 ns2_gamerules entity
    -at least 1 ready_room_start entity (you will need 32 when you release the map)
    -1 team location entity where the alien team starts with a techpoint and resource point nearby
    -1 team location entity where the marine team starts with a techpoint and resource point nearby
    -at least 1 player start entity at each team's start location (more if you want to test with more than 2 people)
    -its recommended that in the ready room you have 4 team join entities that allow people in the ready room to join a team without having to type console commands
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Hey "Who is Mike Jones?", you might want to try contacting KungFuSquirrel the original creator of the map, before trying to remake it. Always a good idea to at least contact the original creator first.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2011
    Is KFS still around though?

    Also the lighting is too white imho, both wall_lab maps were kinda orange/yellowish, or maybe it was the texture that had this impact. Some parts in eclipse are green/blue near all of them generator things throughout the map.

    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Natural_Selection_2_Mapping" target="_blank">The wiki</a> has some resources, video's, tutorials and ns2_sample for your devious plans :)
  • Who is Mike Jones?Who is Mike Jones? Join Date: 2011-10-29 Member: 130080Members
    Got it to work ingame, makes the creation process 1000x better. Do you have a contact for him?
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    I love that you guys are remaking some of the ns1 originals, keep it up.
    We might get random spawn locations soon. Hope they make it so the mapper can definine which team can spawn where.
    So either team can have random or static spawns.
    Looking forward to see how it plays out.
  • marksmarks Join Date: 2008-07-28 Member: 64720Members
    This looks absolutely nothing like eclipse.
  • Who is Mike Jones?Who is Mike Jones? Join Date: 2011-10-29 Member: 130080Members
    <!--quoteo(post=1882709:date=Oct 30 2011, 09:07 AM:name=marks)--><div class='quotetop'>QUOTE (marks @ Oct 30 2011, 09:07 AM) <a href="index.php?act=findpost&pid=1882709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This looks absolutely nothing like eclipse.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea I know :P

    I am messing with the lighting to give off that orange ambient glow. As for the changes, I still want to have a little fun making it without compromising the layout or game integrity.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    that style reminds me more of ns_nothing
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1882654:date=Oct 29 2011, 10:54 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 29 2011, 10:54 PM) <a href="index.php?act=findpost&pid=1882654"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is KFS still around though?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Someone got in contact with him about veil, I'd guess fmpone?
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    edited October 2011
    <!--quoteo(post=1882628:date=Oct 29 2011, 03:21 PM:name=Who is Mike Jones?)--><div class='quotetop'>QUOTE (Who is Mike Jones? @ Oct 29 2011, 03:21 PM) <a href="index.php?act=findpost&pid=1882628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...eclipse is more of a lighter map but I want to make it a little more grungy and dark, while trying to keep the same layout...<!--QuoteEnd--></div><!--QuoteEEnd-->

    In my opinion, you should make the rooms run-down and dilapidated. Make it look like years have passed by since NS1 and the marines have come back to fight on this map once again.

    *edit*
    Poor grammar
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    <!--quoteo(post=1882725:date=Oct 30 2011, 06:43 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Oct 30 2011, 06:43 PM) <a href="index.php?act=findpost&pid=1882725"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In my opinion, you should make the rooms run-down and dilapidated. Make it look like years have passed by since NS1 and the marines have come back again to fight on this map once again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh God this.
    If "Who is Mike Jones?" goes with this art style I will be forever in love with the map.
  • Who is Mike Jones?Who is Mike Jones? Join Date: 2011-10-29 Member: 130080Members
    <!--quoteo(post=1882728:date=Oct 30 2011, 01:12 PM:name=BarerRudeROC)--><div class='quotetop'>QUOTE (BarerRudeROC @ Oct 30 2011, 01:12 PM) <a href="index.php?act=findpost&pid=1882728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh God this.
    If "Who is Mike Jones?" goes with this art style I will be forever in love with the map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That is a good idea. Let me see what I can do.
    Started on Triad.

    <img src="http://gianttitan.com/clients/ns2/eclipse/4.jpg" border="0" class="linked-image" />
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    How did you get that bubble effect on the generator core? It looks amazing.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1882971:date=Oct 31 2011, 10:04 PM:name=Zuriki)--><div class='quotetop'>QUOTE (Zuriki @ Oct 31 2011, 10:04 PM) <a href="index.php?act=findpost&pid=1882971"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How did you get that bubble effect on the generator core? It looks amazing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's pretty easy, just put a light texture on the object and put some bright lights very close to it. Instant Energy glow. Doing this on my map and looks great.
  • MaxunitMaxunit Join Date: 2005-02-01 Member: 39414Members, Reinforced - Shadow
    Aww someone working on ns_eclipse as well :/ I'm still in the pre-production process, because I'm not sure, on which version of ns_eclipse I should work (There are 3 different versions, take a look at ns_eclipse from NS 1.x, 2.x and 3.x). If "Who Is Mike Jones?" is working on the ns_eclipse 3.x version, I will focus on the 1.x or 2.x version, but most likely on the 2.x then, because it was my favourite version of ns_eclipse (especially the marine start).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Not sure if this is an option for you lot, but a collaboration could work as well... I mean Bast was resurrected with a remake team, revolving door and all (yes it is still in there somewhere :P)
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1883008:date=Nov 1 2011, 10:11 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Nov 1 2011, 10:11 AM) <a href="index.php?act=findpost&pid=1883008"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's pretty easy, just put a light texture on the object and put some bright lights very close to it. Instant Energy glow. Doing this on my map and looks great.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh, no no no. I don't mean the glow, there is a sort of "bubble" like appearance around the glow.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    That's probably the bloom halo.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1883013:date=Nov 1 2011, 11:37 AM:name=Maxunit)--><div class='quotetop'>QUOTE (Maxunit @ Nov 1 2011, 11:37 AM) <a href="index.php?act=findpost&pid=1883013"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aww someone working on ns_eclipse as well :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd rather see original maps than these rehashes.
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    edited November 2011
    gw guys

    more classic maps the better

    edit: reactors look good too
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1883109:date=Nov 1 2011, 03:01 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Nov 1 2011, 03:01 PM) <a href="index.php?act=findpost&pid=1883109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd rather see original maps than these rehashes.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Then you better learn how to start mapping and start producing these yourself.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1882763:date=Oct 30 2011, 08:20 PM:name=Who is Mike Jones?)--><div class='quotetop'>QUOTE (Who is Mike Jones? @ Oct 30 2011, 08:20 PM) <a href="index.php?act=findpost&pid=1882763"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That is a good idea. Let me see what I can do.
    Started on Triad.

    <img src="http://gianttitan.com/clients/ns2/eclipse/4.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Aside from looking nice and allowing the mapper to put his own spin on the map, it also solves the problem of extra tech points.
    A run-down Eclipse could have collapsed walls revealing new rooms with tech points in them.

    Changing the subject to give some feedback:
    Triad looks great. By the way, when that power node is taken down, will those reactors stop glowing?
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    If you want to improve the visuals of triad. Make the tubes the height of the room, then make a small portion around the seal on the ceiling able to see in to the non-playable part with some pipework behind it. It will make the room look a lot larger, more unique and give a more spacious look.
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1883116:date=Nov 1 2011, 08:27 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Nov 1 2011, 08:27 PM) <a href="index.php?act=findpost&pid=1883116"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Triad looks great. By the way, when that power node is taken down, will those reactors stop glowing?<!--QuoteEnd--></div><!--QuoteEEnd-->

    This isn't possible under the current limitations.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->This isn't possible under the current limitations.<!--QuoteEnd--></div><!--QuoteEEnd-->

    but something to consider!

    and triad looks cool so far :)
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    edited November 2011
    <!--quoteo(post=1883335:date=Nov 2 2011, 07:27 PM:name=Zuriki)--><div class='quotetop'>QUOTE (Zuriki @ Nov 2 2011, 07:27 PM) <a href="index.php?act=findpost&pid=1883335"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This isn't possible under the current limitations.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well that is disappointing.

    Power nodes have the potential for so much more.

    For instance a loss of a power node could cause doors to stop from opening. It could cause water pumps to stop functioning causing rooms to flood. Hallways could collapse preventing marines from entering (similar to how vents could be welded shut in NS1). Oxygen supply to a room could be cut off choking out marines while causing umbra and spores to linger longer. The fire extinguishing system could be cut off causing flamethrowers and grenades to start larger fires. Cooling systems could break down causing overheating and explosions…

    The possibilities are endless…
  • BamBam!BamBam! Join Date: 2011-06-15 Member: 104527Members
    edited November 2011
    <!--quoteo(post=1883569:date=Nov 3 2011, 10:56 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Nov 3 2011, 10:56 PM) <a href="index.php?act=findpost&pid=1883569"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For instance a loss of a power node could cause doors to stop from opening. It could cause water pumps to stop functioning causing rooms to flood. Hallways could collapse preventing marines from entering (similar to how vents could be welded shut in NS1). Oxygen supply to a room could be cut off choking out marines while causing umbra and spores to linger longer. The fire extinguishing system could be cut off causing flamethrowers and grenades to start larger fires. Cooling systems could break down causing overheating and explosions…

    The possibilities are endless…<!--QuoteEnd--></div><!--QuoteEEnd-->

    Like it. Would love to see a greater variety of game play dynamics tied into powernodes. Another eg. Ventilition systems shutting down and filling an area with smoke - would be good for naturally lit areas where the lights going out offers little benefit to the aliens. Esp. in outside areas.

    Anyway sorry, I guess these ideas are for another thread
Sign In or Register to comment.