Mac mines
kabab
Join Date: 2003-12-15 Member: 24384Members, Constellation
I see on the tracker mines are being added to the mac's yay :D
Just a little concern i have though..
In NS1 mines where used as a cheap and effect way for marines to lay down some defence without any significant pre-prerequisite just an armoury if I rectal..
Whilst giving mac's the ability is awesome it still doesn't give marines an early cheap defence since mac's are quiet expensive to acquire.
Just a thought :)
Just a little concern i have though..
In NS1 mines where used as a cheap and effect way for marines to lay down some defence without any significant pre-prerequisite just an armoury if I rectal..
Whilst giving mac's the ability is awesome it still doesn't give marines an early cheap defence since mac's are quiet expensive to acquire.
Just a thought :)
Comments
Just a little concern i have though..
In NS1 mines where used as a cheap and effect way for marines to lay down some defence without any significant pre-prerequisite just an armoury if I rectal..
Whilst giving mac's the ability is awesome it still doesn't give marines an early cheap defence since mac's are quiet expensive to acquire.
Just a thought :)<!--QuoteEnd--></div><!--QuoteEEnd-->
they arnt' all that needed early on, the maps are so small in NS2 that you can get back before a skulk will significantly damage anything.
Could be one per MAC (which would be useless) or 'infinite', with only energy/tres/pres as limiting factor.
I agree though that going the robotics factory -> MAC route directly at the beginning of the round doesn't seem worth it at the moment.
<!--quoteo(post=1881350:date=Oct 23 2011, 01:56 PM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Oct 23 2011, 01:56 PM) <a href="index.php?act=findpost&pid=1881350"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if I rectal..<!--QuoteEnd--></div><!--QuoteEEnd-->
Good typo btw. ;)
I'm also not sure how the final implementation of MAC mines will look like, i can just tell how it looked in my mod: you do the research and the robotics factory, then for 5 t.res for each mine you can place them with a mac. the mines were a structure, that meant that bilebombs would destroy them (same as in ns1). of course it's possible that they would cost p.res, but i doubt it would be mac energy. you could spam them too much then :)
Perhaps marine should be able to purchase them from the armoury to?
Every commander (inc myself) generally builds the arms lab well before the robo factory.
I can only think that the mines are being added as a counter to the Onos if the macs are going to place them. You won't see them until mid-late game.
I believe that MAC placement of mines also ruins most of their offensive capability... a commander would have to follow a couple of marines with a mac. It would be best if both marines and MACs could place them, but this might contribute to the turtle problem we currently encounter in the current builds.
Spider mines....hahaha....I remember Dystopia had very entertaining spider mines.
They were awesome.
<!--quoteo(post=1881621:date=Oct 24 2011, 04:59 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Oct 24 2011, 04:59 PM) <a href="index.php?act=findpost&pid=1881621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They were awesome.<!--QuoteEnd--></div><!--QuoteEEnd-->
The great thing about Dystopia spider mines was their limited tracking capabilities and range. I was surprised that it actually required some skill to use them.
Also avoiding them was a good skill to develop. Fun times, good gameplay.
Like others have said, going to miss creative mine placing !! :(.
Also avoiding them was a good skill to develop. Fun times, good gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->
My Mk made short work of them. lol
If you saw it coming...sneaky little spiders
That was probably the sweetest of the HL2 mods for me.
Sorry for going totally off course.
As for the mines laid by macs I will take a wait and see attitude.
Instead, I'd love to see this changed to a cheap/low damage mine (enough to kill a skulk, but not anything else), that the comm can drop from the beginning of the game at the cost of some PRes (maybe 1-2 PRes/mine to be comparable to a med or ammo pack?)
<!--quoteo(post=1884042:date=Nov 7 2011, 03:41 AM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Nov 7 2011, 03:41 AM) <a href="index.php?act=findpost&pid=1884042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->spell<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1884042:date=Nov 7 2011, 03:41 AM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Nov 7 2011, 03:41 AM) <a href="index.php?act=findpost&pid=1884042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->possess<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1884042:date=Nov 7 2011, 03:41 AM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Nov 7 2011, 03:41 AM) <a href="index.php?act=findpost&pid=1884042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->place mines or aim a turret in a 3d environment<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1884042:date=Nov 7 2011, 03:41 AM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Nov 7 2011, 03:41 AM) <a href="index.php?act=findpost&pid=1884042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->losing his overview of the map.<!--QuoteEnd--></div><!--QuoteEEnd-->
What? All of my whats.
That sounds nothing like the NS2 com's role
That was awesome feature in Dungeon Keeper!
But I still wouldn't want to see this in NS2 because you can enjoy the fps side of the game just by pressing the logout of the commander console.
But this isn't Dungeon Keeper, last time I checked. Com's place is wide-spread battlefield control, and letting him take control of a turret not only leaves nobody watching the map (making it a pretty counter-productive choice and a bit of a trap for newbie commanders), it gives Marines back the extra gun(s) that they're supposed to be spending by having a com.
I think the alien commander could go into a first person view (Or BE a drifter) because then they can put whips on the ceiling.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->
That way they can make the marine and alien commanders different!<!--sizec--></span><!--/sizec-->
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->YAAAAAAY!!!!!!!!!!!!!!!<!--sizec--></span><!--/sizec-->