It's lol that there is "stamina" for aliens

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">be better not to have, if it has to be just like now.</div>
Very simply,

Fades can use blink for maybe more than 3-4 seconds.
Lerks can use spike for maybe an hour or eternal.

Why should there be a "stamina" stuff? While aliens don't even get drained even when getting fire on the head, especially for fades. He always has enough stamina to run away blinking. Then all the flames disappear and it's completely no use.

I'm tired to see aliens just keep pressing MOUSE1 or MOUSE2. It's like abusing.. without any cooltimes and still having enough stamina after got flames as I just said above..

how do you think?

Comments

  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    <!--quoteo(post=1879578:date=Oct 12 2011, 03:36 PM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Oct 12 2011, 03:36 PM) <a href="index.php?act=findpost&pid=1879578"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how do you think?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think you should see it (/play) from the alien side
  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    <!--quoteo(post=1879579:date=Oct 13 2011, 04:50 AM:name=Smasher)--><div class='quotetop'>QUOTE (Smasher @ Oct 13 2011, 04:50 AM) <a href="index.php?act=findpost&pid=1879579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think you should see it (/play) from the alien side<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually, I feel good using unbalance and dominate opponents, but after think about it.. it's so ridiculous that Fades can be invisible and invincible THAT long and also for Lerks just keep pressing MOUSE1 instead of spreading gasses. Hopefully they figure everything out before tournament.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1879580:date=Oct 12 2011, 03:54 PM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Oct 12 2011, 03:54 PM) <a href="index.php?act=findpost&pid=1879580"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually, I feel good using unbalance and dominate opponents, but after think about it.. it's so ridiculous that Fades can be invisible and invincible THAT long and also for Lerks just keep pressing MOUSE1 instead of spreading gasses. Hopefully they figure everything out before tournament.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Your english reminds me of Oog from Aqua Team Hunger Force. Just saying...
  • Kaze_Kaze_ Join Date: 2011-09-25 Member: 123478Members
    <!--quoteo(post=1879591:date=Oct 12 2011, 04:21 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Oct 12 2011, 04:21 PM) <a href="index.php?act=findpost&pid=1879591"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your english reminds me of Oog from Aqua Team Hunger Force. Just saying...<!--QuoteEnd--></div><!--QuoteEEnd-->

    The caveman they bring back to the future with Frylock's sphere thing?
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    edited October 2011
    I agree that the alien energy costs need to be reevaluated before 1.0. But I think you're approaching blink the wrong way. I think blink is weak enough as it is and would argue that blink drains energy too fast. The fade *should* be very powerful and very effective at picking off/harassing marines and disappearing just as fast as he came in. Right now the fade I think it needs a higher initial cost to further hinder blinkspam, but the sustained drain should be lowered so the fade can travel longer distances inside of a single blink. Unnerfing health and armor may be something to consider, too. These would certainly help with the Nightcrawler feel and make getting set on fire require less OMGGTFO.

    When Tier 3 goes in, I think more people will see that the fade is sort of lacking at the moment.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited October 2011
    You do realise a defining part of NS1 was the fact that Fades had amazing speed and powerful attacks.
    This is the main principle of the fade, good map maneuverability and good strike attacks.
    This depends on energy management and flexibility.

    Energy is of huge importance to a fade, and by limiting blink you are removing the very principle on which it is built.

    Plus wouldn't there be <u>more</u> spam with the lerk?
    I mean once the time for my spore attack drops, I can just start spamming spikes, then switch straight back to spores, then to spikes and so on.

    Energy flexibility is a must imo.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    They already have the flamethrower to allow you to fight fades by removing their adrenaline recharge while you shoot them.

    Lerks can't use spikes for long enough to get an extractor below 50% without interruption.

    It's really not as bad as you make it sound.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited October 2011
    The flamethrower is less significant now that the fade's attacks don't cost as much AND they attack faster than they used to a few builds back. So flaming a fade will generally just get you killed on top of making it harder to see through all that flame you're spamming now.

    It's still useful against anything less than a fade of course. Besides fade I'm not terrible bothered by the energy cost of anything else.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    <!--quoteo(post=1879579:date=Oct 12 2011, 03:50 PM:name=Smasher)--><div class='quotetop'>QUOTE (Smasher @ Oct 12 2011, 03:50 PM) <a href="index.php?act=findpost&pid=1879579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think you should see it (/play) from the alien side<!--QuoteEnd--></div><!--QuoteEEnd-->

    What he said.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Fade is rapidly approaching the game balance.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    NS1 had reg. You needed it.

    When NS2 gets reg, you'll notice it as an alien.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1879578:date=Oct 12 2011, 07:36 PM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Oct 12 2011, 07:36 PM) <a href="index.php?act=findpost&pid=1879578"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very simply,

    Fades can use blink for maybe more than 3-4 seconds.
    Lerks can use spike for maybe an hour or eternal.

    Why should there be a "stamina" stuff? While aliens don't even get drained even when getting fire on the head, especially for fades. He always has enough stamina to run away blinking. Then all the flames disappear and it's completely no use.

    I'm tired to see aliens just keep pressing MOUSE1 or MOUSE2. It's like abusing.. without any cooltimes and still having enough stamina after got flames as I just said above..

    how do you think?<!--QuoteEnd--></div><!--QuoteEEnd-->So you think that the stamina bar as a feature should be removed because at the moment, in your (and many others) opinion(s), it is not balanced yet?

    What you really need to do is add another comment to one of the many threads that state, specifically, how and why Lerk spikes and Fade blink are thought to be overpowered.
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