It's lol that there is "stamina" for aliens
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">be better not to have, if it has to be just like now.</div>
Very simply,
Fades can use blink for maybe more than 3-4 seconds.
Lerks can use spike for maybe an hour or eternal.
Why should there be a "stamina" stuff? While aliens don't even get drained even when getting fire on the head, especially for fades. He always has enough stamina to run away blinking. Then all the flames disappear and it's completely no use.
I'm tired to see aliens just keep pressing MOUSE1 or MOUSE2. It's like abusing.. without any cooltimes and still having enough stamina after got flames as I just said above..
how do you think?
Very simply,
Fades can use blink for maybe more than 3-4 seconds.
Lerks can use spike for maybe an hour or eternal.
Why should there be a "stamina" stuff? While aliens don't even get drained even when getting fire on the head, especially for fades. He always has enough stamina to run away blinking. Then all the flames disappear and it's completely no use.
I'm tired to see aliens just keep pressing MOUSE1 or MOUSE2. It's like abusing.. without any cooltimes and still having enough stamina after got flames as I just said above..
how do you think?
Comments
I think you should see it (/play) from the alien side
Actually, I feel good using unbalance and dominate opponents, but after think about it.. it's so ridiculous that Fades can be invisible and invincible THAT long and also for Lerks just keep pressing MOUSE1 instead of spreading gasses. Hopefully they figure everything out before tournament.
Your english reminds me of Oog from Aqua Team Hunger Force. Just saying...
The caveman they bring back to the future with Frylock's sphere thing?
When Tier 3 goes in, I think more people will see that the fade is sort of lacking at the moment.
This is the main principle of the fade, good map maneuverability and good strike attacks.
This depends on energy management and flexibility.
Energy is of huge importance to a fade, and by limiting blink you are removing the very principle on which it is built.
Plus wouldn't there be <u>more</u> spam with the lerk?
I mean once the time for my spore attack drops, I can just start spamming spikes, then switch straight back to spores, then to spikes and so on.
Energy flexibility is a must imo.
Lerks can't use spikes for long enough to get an extractor below 50% without interruption.
It's really not as bad as you make it sound.
It's still useful against anything less than a fade of course. Besides fade I'm not terrible bothered by the energy cost of anything else.
What he said.
When NS2 gets reg, you'll notice it as an alien.
Fades can use blink for maybe more than 3-4 seconds.
Lerks can use spike for maybe an hour or eternal.
Why should there be a "stamina" stuff? While aliens don't even get drained even when getting fire on the head, especially for fades. He always has enough stamina to run away blinking. Then all the flames disappear and it's completely no use.
I'm tired to see aliens just keep pressing MOUSE1 or MOUSE2. It's like abusing.. without any cooltimes and still having enough stamina after got flames as I just said above..
how do you think?<!--QuoteEnd--></div><!--QuoteEEnd-->So you think that the stamina bar as a feature should be removed because at the moment, in your (and many others) opinion(s), it is not balanced yet?
What you really need to do is add another comment to one of the many threads that state, specifically, how and why Lerk spikes and Fade blink are thought to be overpowered.