Small, quick waypointing improvement
Steinhauer
Join Date: 2010-07-17 Member: 72493Members
Love the new addition to the waypoint system, but wathing NS2HD 301 I realized one quick, easy improvement could be made. The game already distinguishes between attack, defend, construct, and move waypoints, so I think that attack, defend, and construct waypoints should have different icons that indicate what the order is without having to try to read it. Construct could be a wrench or something, defend could be a shield, and attack could be crossed swords or whatever. You could keep the current arrow in the background behind these icons or keep just the bottom of the arrow to retain the feel that it's giving you an actual location to go. To me getting an attack, construct, or defend order is more meaningful than a move order, and I'm more inclined to want to follow it. I think new players will feel the same.
Comments
Cool! I had a feeling
<ul><li>red - attack</li><li>yellow - defend</li><li>blue - construct</li></ul>
<ul><li>red - attack</li><li>yellow - defend</li><li>blue - construct</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
Good idea!
Also a good idea :-P.
Hope they will implement pheromones too so aliens may group up to achieve what the com pheromoned!
This would also allow an alternative route to be taken than that of the guiding line. Will the WP line take you through a room full of hydras when there is a slightly longer but safer route?
Could be useful for those new to the game. Just a thought.
This would also allow an alternative route to be taken than that of the guiding line. Will the WP line take you through a room full of hydras when there is a slightly longer but safer route?
Could be useful for those new to the game. Just a thought.<!--QuoteEnd--></div><!--QuoteEEnd-->
Feha's minimap mod had that. It's unfortunate that Build 186 broke it.