Small, quick waypointing improvement

SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
Love the new addition to the waypoint system, but wathing NS2HD 301 I realized one quick, easy improvement could be made. The game already distinguishes between attack, defend, construct, and move waypoints, so I think that attack, defend, and construct waypoints should have different icons that indicate what the order is without having to try to read it. Construct could be a wrench or something, defend could be a shield, and attack could be crossed swords or whatever. You could keep the current arrow in the background behind these icons or keep just the bottom of the arrow to retain the feel that it's giving you an actual location to go. To me getting an attack, construct, or defend order is more meaningful than a move order, and I'm more inclined to want to follow it. I think new players will feel the same.

Comments

  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Something like this is planned.
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    On an other hand, the new waypoint lines should have 2 collors to have a better contrast because when it's blue on blue, it's not easy to notice.
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    <!--quoteo(post=1879111:date=Oct 10 2011, 11:27 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ Oct 10 2011, 11:27 AM) <a href="index.php?act=findpost&pid=1879111"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Something like this is planned.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Cool! I had a feeling
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Maybe even change the color of the Waypointline. Attack cold be red, move is blue, defend is orange and build is yellow. Could help to see in wich mission you are when you don't look to the WP-Icon.
  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    edited October 2011
    line color could also reflect the order type:

    <ul><li>red - attack</li><li>yellow - defend</li><li>blue - construct</li></ul>
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    <!--quoteo(post=1879154:date=Oct 10 2011, 03:19 PM:name=autograder)--><div class='quotetop'>QUOTE (autograder @ Oct 10 2011, 03:19 PM) <a href="index.php?act=findpost&pid=1879154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->line color could also reflect the order type:

    <ul><li>red - attack</li><li>yellow - defend</li><li>blue - construct</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->

    Good idea!
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1879153:date=Oct 10 2011, 09:18 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Oct 10 2011, 09:18 PM) <a href="index.php?act=findpost&pid=1879153"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe even change the color of the Waypointline. Attack cold be red, move is blue, defend is orange and build is yellow. Could help to see in wich mission you are when you don't look to the WP-Icon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Also a good idea :-P.
    Hope they will implement pheromones too so aliens may group up to achieve what the com pheromoned!
  • BamBam!BamBam! Join Date: 2011-06-15 Member: 104527Members
    edited October 2011
    Also WPs should show on the map(only your own individual WP not other team members). Not the guiding line but the final desired destination. Would be mainly useful for pub matches with com with no voice chat and those new to NS2/a newly released map. It'd be nice to know where you're being sent if you don't know the map like the back of your hand and can guess by direction and distance of WP.

    This would also allow an alternative route to be taken than that of the guiding line. Will the WP line take you through a room full of hydras when there is a slightly longer but safer route?

    Could be useful for those new to the game. Just a thought.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1879315:date=Oct 11 2011, 06:53 AM:name=BamBam!)--><div class='quotetop'>QUOTE (BamBam! @ Oct 11 2011, 06:53 AM) <a href="index.php?act=findpost&pid=1879315"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also WPs should show on the map(only your own individual WP not other team members). Not the guiding line but the final desired destination. Would be mainly useful for pub matches with com with no voice chat and those new to NS2/a newly released map. It'd be nice to know where you're being sent if you don't know the map like the back of your hand and can guess by direction and distance of WP.

    This would also allow an alternative route to be taken than that of the guiding line. Will the WP line take you through a room full of hydras when there is a slightly longer but safer route?

    Could be useful for those new to the game. Just a thought.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Feha's minimap mod had that. It's unfortunate that Build 186 broke it.
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