How Far We've Come

OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
edited September 2011 in NS2 General Discussion
<div class="IPBDescription">A reminder of UWE's progress</div>This was ONE year ago.
<a href="http://www.youtube.com/watch?v=rq2NMGbefpg&feature=channel_video_title" target="_blank">http://www.youtube.com/watch?v=rq2NMGbefpg...nel_video_title</a>
Hugh/NS2HD sucha noob narrator. No aliens, bad sound, no gameplay at all really.

Currently
<a href="http://www.youtube.com/watch?v=sOYTA2h4KYM&feature=channel_video_title" target="_blank">http://www.youtube.com/watch?v=sOYTA2h4KYM...nel_video_title</a>
DAMN, UWE has come a long way! And pretty good commentating.
Fades, cysts, blink, skulks, commander mode, flamethrowers, buildings, shade, crag, whip, lerkv2.0 etc. etc. etc.

How quickly some people forget the major strides and accomplishments of UWE, especially for a team of people you can count on your fingers.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114895" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=114895</a>

Comments

  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    Very far indeed, keep up the good work!
  • TheDestroyerTheDestroyer Tooobah Join Date: 2003-07-12 Member: 18123Members, Constellation
    That video not only reminded me of where we were a year ago, but how long ago NS came out. Around 10 years at that video time? How time flies.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <img src="http://i.imgur.com/rGNbZ.jpg" border="0" class="linked-image" />

    Congrats UWE :) despite the naysaysers, it's still a great game. Just <b>dont </b>relent and make 'NS1-Spark Edition'. Make NS2 awesome and your way.
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    edited September 2011
    i enjoy playing ns2 since b160 and played hundreds of matches in over 400 hours ingame time and over 250 hours mapping time.

    i already enjoy the competitive scene and im looking forward for the tournament.

    im aware of all the issues and bugs in ns2, but i still love to play it.

    This game is pretty much fun for me right now and i know it has potential.

    Hope you guys at UW dont run low on funds and that you still enjoy your work, even though it can be frustrating

    sorry for those, who cant play ns2 right now, due to performance issues. hope the game is getting ready to rock for you soon
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1874174:date=Sep 11 2011, 07:44 AM:name=Ohnojojo)--><div class='quotetop'>QUOTE (Ohnojojo @ Sep 11 2011, 07:44 AM) <a href="index.php?act=findpost&pid=1874174"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=rq2NMGbefpg&feature=channel_video_title" target="_blank">http://www.youtube.com/watch?v=rq2NMGbefpg...nel_video_title</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Need to bring back that engine test map and call it Flayra's Shooting Gallery.
  • nilsnils Join Date: 2011-06-23 Member: 106039Members
    I thought the same as i read the other post. Pretty unfair.

    THX UWE for the great Game even in the beta status.

    I must say Build 185 is great, and really good balanced. Both sides have good chances to win the game if they play in teams.

    I like to see the new features which should be done in the next patch like the pheromons. That shoul help the Alien Teamplay
    a lot and i appreciate that.


    For me the most important things in the next builds are new features, and to make the game more intuitive. That is even the most
    important point for me, because without this i am afraid UWE won´t get the comercial success they deserve.
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    <!--QuoteBegin-"14Timmay14"+--><div class='quotetop'>QUOTE ("14Timmay14")</div><div class='quotemain'><!--QuoteEBegin-->this narrator sounds like such a ######...<!--QuoteEnd--></div><!--QuoteEEnd-->

    LMAO! I had to tumbs up that just for S's and G's. I got like 5 fps on that engine test, tops, so I'm quite surprised to see a smooth recording of it. The game sure HAS come a long way, and so has "that ######" :P.

    Keep up the good work both UWE & Hugh, you're only heading in the right direction.
  • meb3meb3 Join Date: 2011-06-23 Member: 106078Members
    yeah it has come a long way gj uwe team
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Who is the idiot with the awkward voice in that first video! Sounds like he took maybe 14 goes to get that right!

    Did anyone else load into that Engine Test and just sit there, jaws agape? I sure did. Couldn't believe I was 'standing' in NS TWO.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited September 2011
    Having played every single patch, I've really seen the progress at first hand.
    And for a team of UWE's size, I'd say they are doing just fine in terms of progress.
    And the fact that they look at the feedback from the community, it's priceless and it will help get a better game.
    You don't see alot of other game companies that do that.
    They have a talented, but small team. And I very much doubt that this won't be a success.

    They got this, dont worry. Keep up the amazing work guys!
  • snooopssnooops Germany Join Date: 2008-12-08 Member: 65702Members, Reinforced - Shadow
    code faster...
    1 year for some models and classes... you guys need to become serious!
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    <!--quoteo(post=1874339:date=Sep 12 2011, 05:24 AM:name=snooops)--><div class='quotetop'>QUOTE (snooops @ Sep 12 2011, 05:24 AM) <a href="index.php?act=findpost&pid=1874339"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->code faster...
    1 year for some models and classes... you guys need to become serious!<!--QuoteEnd--></div><!--QuoteEEnd-->
    hard to tell if this is supposed to be ironic.. but I guess it is ;-)

    I enjoy NS2 since B157 for 270hours so far .. which is more then I have logged in all other games in my steam list together.
    Just keep up the great work!
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    I always liked NS2_Junction..... WE GOTTA BRING IT BACK.

    Or at least make it a section in tram or something...

    R.I.P ns2_Junction 2010-2011
  • AlchemyAlchemy Join Date: 2005-02-08 Member: 40330Members
    Agreed. Played every patch and over 330 hours - no other game comes close to the level of fun and competitions really shaping up. Keep up the top work guys. Doing an awesome job!
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    edited September 2011
    Ahh youtube comments.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->this narrator sounds like such a d0uche...

    14Timmay14 1 year ago<!--QuoteEnd--></div><!--QuoteEEnd-->

    To think that he reads all comments posted, and this was the first.

    edit: Well, slow to the punch, but it still stands.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1874468:date=Sep 13 2011, 01:57 AM:name=saltybp53)--><div class='quotetop'>QUOTE (saltybp53 @ Sep 13 2011, 01:57 AM) <a href="index.php?act=findpost&pid=1874468"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I always liked NS2_Junction..... WE GOTTA BRING IT BACK.

    Or at least make it a section in tram or something...

    R.I.P ns2_Junction 2010-2011<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks! I don't particularly want to waste all of that work so I've been thinking about things I can do with it. Not that I'm making any promises, but... we'll see.
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    If any of you noticed, Red Orchestra 2 was just released yesterday and for the most part, it still feels very much like a buggy beta. Even with a 20 man team, Tripwire optimizes slower then UWE's one man coder, Max. It was a bit of an exaggeration but, Max prolly is as good as a 20 man team XD

    Kudos to UWE for thier hardworking epicness.
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    <!--quoteo(post=1874726:date=Sep 14 2011, 02:06 PM:name=saltybp53)--><div class='quotetop'>QUOTE (saltybp53 @ Sep 14 2011, 02:06 PM) <a href="index.php?act=findpost&pid=1874726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If any of you noticed, Red Orchestra 2 was just released yesterday and for the most part, it still feels very much like a buggy beta. Even with a 20 man team, Tripwire optimizes slower then UWE's one man coder, Max. It was a bit of an exaggeration but, Max prolly is as good as a 20 man team XD

    Kudos to UWE for thier hardworking epicness.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, not sure what the deal is with RO2, but they have been making good improvements. I think they rushed the release a little but I'm still having a blast playing it.

    Great point though, Max seems to get more done in less time than Tripwire, and he's only one man. I've always been shocked at how quickly Max can accomplish feats of coding...
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1874513:date=Sep 13 2011, 08:35 PM:name=endar)--><div class='quotetop'>QUOTE (endar @ Sep 13 2011, 08:35 PM) <a href="index.php?act=findpost&pid=1874513"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ahh youtube comments.

    To think that he reads all comments posted, and this was the first.

    edit: Well, slow to the punch, but it still stands.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hahaha! Timmay14 is actually a mate - Back when I got 0.1 views a day I gave him a link to the channel and he posted that, just to be a great guy. Good times! I see that comment as a badge of honour!
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1874726:date=Sep 14 2011, 03:06 PM:name=saltybp53)--><div class='quotetop'>QUOTE (saltybp53 @ Sep 14 2011, 03:06 PM) <a href="index.php?act=findpost&pid=1874726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If any of you noticed, Red Orchestra 2 was just released yesterday and for the most part, it still feels very much like a buggy beta. Even with a 20 man team, Tripwire optimizes slower then UWE's one man coder, Max. It was a bit of an exaggeration but, Max prolly is as good as a 20 man team XD

    Kudos to UWE for thier hardworking epicness.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not to derail things too much, but do you guys recommend RO2?
  • BoBiNoUBoBiNoU Join Date: 2007-12-27 Member: 63274Members
    <!--quoteo(post=1874766:date=Sep 14 2011, 11:34 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Sep 14 2011, 11:34 PM) <a href="index.php?act=findpost&pid=1874766"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not to derail things too much, but do you guys recommend RO2?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would ( as a big fan of the first one ) but the game is way too buggy now to be worth 35 euros/dollars.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Thanks for all of the support! Comments like these are really what keeps us going.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    <!--quoteo(post=1875020:date=Sep 16 2011, 01:36 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Sep 16 2011, 01:36 PM) <a href="index.php?act=findpost&pid=1875020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for all of the support! Comments like these are really what keeps us going.<!--QuoteEnd--></div><!--QuoteEEnd-->
    186 today Max! You can do it!
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1875027:date=Sep 16 2011, 06:58 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Sep 16 2011, 06:58 PM) <a href="index.php?act=findpost&pid=1875027"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->186 today Max! You can do it!<!--QuoteEnd--></div><!--QuoteEEnd-->
    No need to hurry, they should wait until they track down the blackscreen bug imo :P
    Then we might also get more fixes/features. :P
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    I think UWE is great and the game definnetly progressed a lot, but it wasn't that bad already.
    Proof in that video : <a href="http://www.youtube.com/watch?v=94-t16YiJJQ" target="_blank">http://www.youtube.com/watch?v=94-t16YiJJQ</a>
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    149 hours played here since the engine test came out!
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    edited September 2011
    <!--quoteo(post=1875047:date=Sep 17 2011, 12:10 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Sep 17 2011, 12:10 AM) <a href="index.php?act=findpost&pid=1875047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->149 hours played here since the engine test came out!<!--QuoteEnd--></div><!--QuoteEEnd-->

    wait, the game is out?

    how to I play the game?

    i thought it was in beta??

    <img src="http://1.bp.blogspot.com/-E89qXI8dOiA/TlYJ34UiGkI/AAAAAAAAAIg/MQvIhBSXdLQ/s1600/Troll%20Face%20Emoticon7.jpg" border="0" class="linked-image" />
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    <!--quoteo(post=1875047:date=Sep 16 2011, 03:40 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Sep 16 2011, 03:40 PM) <a href="index.php?act=findpost&pid=1875047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->149 hours played here since the engine test came out!<!--QuoteEnd--></div><!--QuoteEEnd-->Heh, I'm sitting on 382 and I haven't been doing all that much in the editor ;P
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    I may be a little late to the thread..
    but I too want to say that I love to see how far team UW have come.
    At first I was sceptic but now I'm sure ns2 is going to be a great game. The game is getting noticeably better with every new patch.
    Keep up the good work, UW.
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