ns2_noname

123468

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  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited September 2011
    Some ideas after a real fast brainstorm:

    gravity
    traction
    core
    fissure
    rift
    collapse
    breakdown
    fracture
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    I don't like any of it. Start again. :)
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
  • Commie SpyCommie Spy Join Date: 2009-07-02 Member: 68008Members
    ns2_helix...

    cause a lot of the geometry reminds me of DNA helixes
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    As you mentioned gravitation:

    ns2_levitation (or levi(s)tation)

    <a href="http://en.wikipedia.org/wiki/Levitation" target="_blank">http://en.wikipedia.org/wiki/Levitation</a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1873320:date=Sep 6 2011, 03:07 PM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Sep 6 2011, 03:07 PM) <a href="index.php?act=findpost&pid=1873320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As you mentioned gravitation:

    ns2_levitation (or levi(s)tation)

    <strike><a href="http://en.wikipedia.org/wiki/Levitation" target="_blank">http://en.wikipedia.org/wiki/Levitation</a></strike><!--QuoteEnd--></div><!--QuoteEEnd-->
    finally an pantz factory for mah Fade!
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited September 2011
    <!--quoteo(post=1872857:date=Sep 3 2011, 09:07 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Sep 3 2011, 09:07 AM) <a href="index.php?act=findpost&pid=1872857"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well so far for names I've mentioned 'Vagabond' and Scotty suggested 'Intrepid' though I am curious to hear
    what people think of calling this map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    In my opinion you should name it <b><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Ophidian<!--sizec--></span><!--/sizec--></b>
    (It means <b>"snakelike"</b>)

    I believe it truly suits your architecture in that it curves and shows a brilliant smoothness which I've rarely seen in other maps.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited September 2011
    My other suggestions would be:

    -miasma
    -pshent
    -nemesis
    -probose
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    <!--quoteo(post=1873322:date=Sep 6 2011, 07:11 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 6 2011, 07:11 AM) <a href="index.php?act=findpost&pid=1873322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->finally an pantz factory for mah Fade!<!--QuoteEnd--></div><!--QuoteEEnd-->

    "A style for every story."

    I really like Ophidian!
  • CIOnDIEuCIOnDIEu Join Date: 2005-01-07 Member: 33238Members
    +1 For NS2_Ophidian
  • Mr MoeMr Moe Join Date: 2009-12-17 Member: 69696Members
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1873242:date=Sep 6 2011, 01:21 AM:name=Kurrine)--><div class='quotetop'>QUOTE (Kurrine @ Sep 6 2011, 01:21 AM) <a href="index.php?act=findpost&pid=1873242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns_Zuriki<!--QuoteEnd--></div><!--QuoteEEnd-->
    Now that is something I can get behind, where do I put my money?
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Ns_Mother.


    Yes, that's right. Ns_nancy joke up in here!
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    Well it seems NS2_Ophidian is the biggest contender for the name so far.

    <!--quoteo(post=1873569:date=Sep 8 2011, 09:01 AM:name=Supernorn)--><div class='quotetop'>QUOTE (Supernorn @ Sep 8 2011, 09:01 AM) <a href="index.php?act=findpost&pid=1873569"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ns_Mother.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Rave is old? I'll add a Dub(step) room?
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1873588:date=Sep 8 2011, 01:38 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Sep 8 2011, 01:38 AM) <a href="index.php?act=findpost&pid=1873588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rave is old? I'll add a Dub(step) room?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes. Dubstep. The bane of everyone's lives.
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    Chalk up another +1 for Ophidian
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    +1 for dubstep room, and while ur at it, Techno and DnB please :D
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited September 2011
    Finally a use for my english degree!
    Oh and make sure it's very bad dubstep with lots of "wub-wub" and drops.
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    I must say, Ophidian sounds awesome...

    Also +1 for the dub room.
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    Here is a little update on the Server bay I rotated the whole server rack by 90 degrees and moved the surroundings to fit around it.
    I also changed the room by adding the some curves consistent with the connecting corridor into the existing geometry of the server bay,
    which I then extended the curved window section to continue the natural flow.

    <img src="http://img268.imageshack.us/img268/9223/2011091000003.jpg" border="0" class="linked-image" />
    <img src="http://img508.imageshack.us/img508/6489/2011091000002.jpg" border="0" class="linked-image" />
    <img src="http://img12.imageshack.us/img12/6919/2011091000001.jpg" border="0" class="linked-image" />

    Still some minor details needed, but I want to get show off the 2nd tech room for the marines first.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Niice, I like how the server racks form a silhoutte against the skybox. :D
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1874022:date=Sep 10 2011, 04:35 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Sep 10 2011, 04:35 AM) <a href="index.php?act=findpost&pid=1874022"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is a little update on the Server bay I rotated the whole server rack by 90 degrees and moved the surroundings to fit around it.
    I also changed the room by adding the some curves consistent with the connecting corridor into the existing geometry of the server bay,
    which I then extended the curved window section to continue the natural flow.

    <img src="http://img268.imageshack.us/img268/9223/2011091000003.jpg" border="0" class="linked-image" />
    <img src="http://img508.imageshack.us/img508/6489/2011091000002.jpg" border="0" class="linked-image" />
    <img src="http://img12.imageshack.us/img12/6919/2011091000001.jpg" border="0" class="linked-image" />

    Still some minor details needed, but I want to get show off the 2nd tech room for the marines first.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good stuff, epic first impression. My observations:

    - The shadows from the rails on the windows go on too long. I'd say maybe chop it in half so it's more plausible.
    - The lighting in the last screen is a bit wonky, and the light on the floor looks iffy. Maybe put a different texture immediately surrounding the light so it has a darker base.

    Nice skybox
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    edited September 2011
    wow! very pretty!

    Just one thing - there are hanging so many servers, why is there no computer station to control this? Seems a bit akward. I would switch the railing to a kinda little server control station with displays so you also have a bit more sight cover for the resource node and a logical functioning room. :) Just an idea.

    I love the window! Keep it up!
  • antarezantarez Join Date: 2003-08-20 Member: 20018Members
    Its great indeed, but i miss the prop-placement and wall geometry from the first version of server bay. Marine start is perhaps the best thing i have seen in NS2.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    It's very gray. I love the design idea of the hanging racks and the architecture, although it needs a bit of 'je ne sais quois', a bit more TLC with the texturing.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited September 2011
    <!--quoteo(post=1874160:date=Sep 11 2011, 01:10 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Sep 11 2011, 01:10 PM) <a href="index.php?act=findpost&pid=1874160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's very gray. I love the design idea of the hanging racks and the architecture, although it needs a bit of 'je ne sais quois', a bit more TLC with the texturing.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ^This

    It's very hard to think of a way to improve the room (your work is brilliant btw).
    It's just missing....something.....

    <img src="http://img12.imageshack.us/img12/6919/2011091000001.jpg" border="0" class="linked-image" />
    The empty space beside the light could be used to liven it up a bit, a bit of contrast or personality would really do it justice.
    That would be my suggestion.

    Perhaps lights that dot the curving beams could be used to emphasise the technological aspect of the room.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    Nice so far. Would love to see this map get finished.
  • dickbassdickbass Join Date: 2011-07-10 Member: 109402Members
    i like ns2_wreathe
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    I think that the light prop on the floor looks a tad out of place atm, but other than that the room looks great as is. Just move on the next room for now, please. :)
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
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