Builder compilemodel.exe crashing

catcat Join Date: 2009-06-01 Member: 67627Members
I am trying to export a small cube into the game and when building, the compilemodel.exe crashes.


<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Building...
2> Executing '"c:\steam\steamapps\common\natural selection 2\compilemodel" -dependencies "E:\NS2\Builder\modelsrc\testcube8\cube.model_compile"'
2> C:\Steam\steamapps\common\natural selection 2\ns2\models\testcube8\cube.model
2> Executing '"c:\steam\steamapps\common\natural selection 2\compilemodel" -material_src "E:\NS2\Builder\modelsrc" -material_dst "models" "E:\NS2\Builder\modelsrc\testcube8\cube.model_compile" "C:\Steam\steamapps\common\natural selection 2\ns2\models\testcube8\cube.model"'
-------------------------------------------------------------------------
Build complete (27 seconds)
0 succeeded, 1 failed, 2 up-to-date, 1 skipped<!--QuoteEnd--></div><!--QuoteEEnd-->



The model_compile file:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->geometry "cube.dae"
physics "cube.dae"<!--QuoteEnd--></div><!--QuoteEEnd-->


The geometry export from XSI worked, because I reimported and the geometry was intact. Could this be a compatability issue or is something wrong with the compile?

Comments

  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    It's looking for a material file but you haven't specified any. I think.
  • catcat Join Date: 2009-06-01 Member: 67627Members
    What would a most basic texture material file have to look like?
  • catcat Join Date: 2009-06-01 Member: 67627Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><material>
    <maps>
    <map type="texture" value="cube.dds" />

    </maps>

    </material><!--QuoteEnd--></div><!--QuoteEEnd-->


    This is the material file. The Builder never gets past creating the DDS, because only the material file and an empty (0 bytes) DDS file are copied. And there is no model file either in the game folder. I have tried using a PSD TGA and DDS as a source file. Nothing worked.

    Any pointers?
  • wackowacko Join Date: 2002-11-12 Member: 8283Members
    can you zip it all up and email it to me andrew@unknownworlds.com and I can see whats going on.
  • catcat Join Date: 2009-06-01 Member: 67627Members
    Ok Mr Wacko, sent the email.
  • wackowacko Join Date: 2002-11-12 Member: 8283Members
    Alright so there was an issue with models coming from SoftImage|XSI that was causing the compileModel to crash. I have gone ahead and fixed that and it should now work in the next patch for the game which hopefully will be out sometime next week.
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