Builder compilemodel.exe crashing
I am trying to export a small cube into the game and when building, the compilemodel.exe crashes.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Building...
2> Executing '"c:\steam\steamapps\common\natural selection 2\compilemodel" -dependencies "E:\NS2\Builder\modelsrc\testcube8\cube.model_compile"'
2> C:\Steam\steamapps\common\natural selection 2\ns2\models\testcube8\cube.model
2> Executing '"c:\steam\steamapps\common\natural selection 2\compilemodel" -material_src "E:\NS2\Builder\modelsrc" -material_dst "models" "E:\NS2\Builder\modelsrc\testcube8\cube.model_compile" "C:\Steam\steamapps\common\natural selection 2\ns2\models\testcube8\cube.model"'
-------------------------------------------------------------------------
Build complete (27 seconds)
0 succeeded, 1 failed, 2 up-to-date, 1 skipped<!--QuoteEnd--></div><!--QuoteEEnd-->
The model_compile file:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->geometry "cube.dae"
physics "cube.dae"<!--QuoteEnd--></div><!--QuoteEEnd-->
The geometry export from XSI worked, because I reimported and the geometry was intact. Could this be a compatability issue or is something wrong with the compile?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Building...
2> Executing '"c:\steam\steamapps\common\natural selection 2\compilemodel" -dependencies "E:\NS2\Builder\modelsrc\testcube8\cube.model_compile"'
2> C:\Steam\steamapps\common\natural selection 2\ns2\models\testcube8\cube.model
2> Executing '"c:\steam\steamapps\common\natural selection 2\compilemodel" -material_src "E:\NS2\Builder\modelsrc" -material_dst "models" "E:\NS2\Builder\modelsrc\testcube8\cube.model_compile" "C:\Steam\steamapps\common\natural selection 2\ns2\models\testcube8\cube.model"'
-------------------------------------------------------------------------
Build complete (27 seconds)
0 succeeded, 1 failed, 2 up-to-date, 1 skipped<!--QuoteEnd--></div><!--QuoteEEnd-->
The model_compile file:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->geometry "cube.dae"
physics "cube.dae"<!--QuoteEnd--></div><!--QuoteEEnd-->
The geometry export from XSI worked, because I reimported and the geometry was intact. Could this be a compatability issue or is something wrong with the compile?
Comments
<maps>
<map type="texture" value="cube.dds" />
</maps>
</material><!--QuoteEnd--></div><!--QuoteEEnd-->
This is the material file. The Builder never gets past creating the DDS, because only the material file and an empty (0 bytes) DDS file are copied. And there is no model file either in the game folder. I have tried using a PSD TGA and DDS as a source file. Nothing worked.
Any pointers?