Natural Selection 2 News Update - NS2 Build 183 released

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 183 released here
«1345

Comments

  • SteelBladeSteelBlade Join Date: 2005-01-07 Member: 33240Members, Reinforced - Gold
    Feels much smoother to me. Love it! Awesome job as always.
  • SiniStarRSiniStarR Join Date: 2010-04-13 Member: 71380Members
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    It's ALIVE!! Whahahaha.

    Nice fast patch :)
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    edited July 2011
    I see no mention for a fix of the GL damaging yourself at long range bug. Did this fix not make it in the build?
  • DrDopehatDrDopehat Join Date: 2009-09-04 Member: 68696Members
    Wonder how long it will take Chris to come up with a reason to complain about this one.
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    At this rate, NS2 1.0 will be released at around Build 200. Great job, unexpected ninja builds are always unexpected. Looks like Max and Flayra pulled an All-Nighter for this one.
  • pairdimepairdime Join Date: 2011-03-03 Member: 84403Members
    <!--quoteo(post=1864311:date=Jul 28 2011, 12:16 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Jul 28 2011, 12:16 PM) <a href="index.php?act=findpost&pid=1864311"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see no mention for a fix of the GL damaging yourself at long range bug. Did this fix not make it in the build?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It is fixed.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1864309:date=Jul 28 2011, 08:13 PM:name=SiniStarR)--><div class='quotetop'>QUOTE (SiniStarR @ Jul 28 2011, 08:13 PM) <a href="index.php?act=findpost&pid=1864309"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lol Ninja Build<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah realy, i was surprised and ask my self "why is steam updating NS2", one look here, ok new build...What new build? NINJA!
  • hf_hf_ Join Date: 2011-06-10 Member: 103639Members
    Great, quick patch (again).

    Drifters respond very well. However, I've noticed that sometimes they move ultra-fast if you double click an area for them to move.

    Another annoyance is the stickiness of research upgrades at structures. Sometimes you must click 2-3 times before you can research upgrades. Other times you must get out of the hive / comm chair entirely in order to click them.

    A final comment.. it's often difficult to place the first cyst out from a hive because the hive cyst build radius does not always display. Once you get the first cyst created, it's easy to expand the chain, and this does not happen.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    0h, nice quick patch there! Good work nerds.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    3rd times a charm! ...I hope...

    Good Job UWE <3
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited July 2011
    Macs seem to move ultra fast again.
    Skulk ragdolls are being pulled onto walls and surfaces.
    And the skulk can't fit through the vent opening closest to north side of surface access. And I can't fit through the vent coming from the hallway north of surface access to the hallway next to alien start as a gorge.

    My performance has improved some. And I'm glad to see marines using gl's more. Although it seems the lerk is weaker than he was before his armor damage removal.

    Good patch overall. Very playable.
  • whocareswcwhocareswc Join Date: 2007-07-31 Member: 61735Members
    it seem really jiddery to me, when people walk past/ through you
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    Awesome stuff, i'm glad you guys fixed the GL and phase gate/swimming marine issue. Good stuff Dev team. Just played a game and most stuff felt pretty good, lerks are even dying (wow!) lol.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo(post=1864312:date=Jul 28 2011, 09:17 PM:name=DrDopehat)--><div class='quotetop'>QUOTE (DrDopehat @ Jul 28 2011, 09:17 PM) <a href="index.php?act=findpost&pid=1864312"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wonder how long it will take Chris to come up with a reason to complain about this one.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hehe.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1864312:date=Jul 28 2011, 09:17 PM:name=DrDopehat)--><div class='quotetop'>QUOTE (DrDopehat @ Jul 28 2011, 09:17 PM) <a href="index.php?act=findpost&pid=1864312"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wonder how long it will take Chris to come up with a reason to complain about this one.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Don't be an arse.

    I see they've finally gotten around to let the query-responder output proper information, would still like a way to turn it off and replace it with a custom one though...
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Seems much much smoother now. I'm getting better FPS and the tickrate seems stable up until the late game. Great patch :)
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Works great yeah, didn't saw any bugs, I was too busy playing :)
  • Deamon22Deamon22 Join Date: 2011-05-15 Member: 98813Members
    i'm very glad about that update but it seems that the balance is unfair. Fades are too strong, donno maybe im too bad, like my english ;)
  • IactoIacto Join Date: 2010-11-23 Member: 75209Members
    <!--quoteo(post=1864322:date=Jul 28 2011, 07:46 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jul 28 2011, 07:46 PM) <a href="index.php?act=findpost&pid=1864322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it seems the lerk is weaker than he was before his armor damage removal.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is probably because he's easier to hit now, especially head-on where his wing-span gives a fairly large target
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    *crosses fingers and hopes some of the skulk vent issues are fixed too!*
  • Paul-HewsonPaul-Hewson Join Date: 2008-02-25 Member: 63737Members, Constellation, Reinforced - Shadow
    edited July 2011
    It seems the fade can hit while blinking. To be more precise its while "getting out of blinking", but when you get hit the fade is still invisible and appears after you got hit.. if the fade "blink hit blink hit" very fast, you are dead without even seeing it.

    It happens to me multiple time since this update.
  • hatehate Join Date: 2011-07-19 Member: 111206Members
    I noticed that about the fade as well. I swear I've even been pulled out of the ether by a flamethrower a couple times. I assumed it was just something to do with poor performance/lag. Haven't played since 180, though. I was in disneyworld for 181-now
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Sometimes I see the fade in flight while blinking as marine. I don't think I'm supposed to be able to see that.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    <!--quoteo(post=1864379:date=Jul 28 2011, 10:38 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Jul 28 2011, 10:38 PM) <a href="index.php?act=findpost&pid=1864379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sometimes I see the fade in flight while blinking as marine. I don't think I'm supposed to be able to see that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    *whispers* I see dead people
    ... and also blinking fades.

    great job on 183 btw. <3
  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    Decent release.

    I can place whips and crags next to walls again :)
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    edited July 2011
    [attachment=36009:alien_seedead.wav]Hmmm, really?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    One bug that's been in for a while: When you evolve as aliens after having armour upgrades, your armour decreases to the original amount before upgrades and you need to heal to get back to full. Happens when evolving upgrades as well as changing from one lifeform to another.

    I posted it on getsatisfaction a while ago, but it might have gone unnoticed.
  • garthakgarthak Join Date: 2010-12-31 Member: 76073Members
    edited July 2011
    Im having a problem, no servers show up on the servers list, cant play. First real error like this I've had though, tried restarting steam, didnt work. Ill try re downloading it




    completely re downloaded, still cant see any servers, anyone else got that problem
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1864365:date=Jul 28 2011, 06:08 PM:name=Iacto)--><div class='quotetop'>QUOTE (Iacto @ Jul 28 2011, 06:08 PM) <a href="index.php?act=findpost&pid=1864365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is probably because he's easier to hit now, especially head-on where his wing-span gives a fairly large target<!--QuoteEnd--></div><!--QuoteEEnd-->

    And with the removal of armor damage from spores. Marines cruise straight through spore clouds as the commander can keep his units in pristine condition with medkits during battle.
Sign In or Register to comment.