General Ranting
Anti_Good
Join Date: 2002-11-15 Member: 8707Members
1. Why are the marines using projectile weaponry. They conquered the stars yet they are still using gunpower to project small pieces of metal at things to kill them. What is wrong with this picture? Where are my ray guns and laser weapons? What happened to my plasma rifle?
2. Why didn't anyone ever give the marines hand grenades? Did they _want_ the marines to die? Maybe they thought it would be _too_ effective to have the marines walking around with explosives.
3. What's with the aliens throwing exlposive balls of goo that seem to defy gravity??? Over the course of a battle it seems to shoot about 3 times it's volume in goo at things. On top of this, the bile bomb somehow explodes. Pease explain both of these phenomenon.
4. Why does the model for the LMG have a scope on it? There is no zoom secondary attack. Is it just there for the looks?
5. WHY does the grenade launcher shoot so slowly. The m79 grenade launcher has a muzzle velocity of 250 feet per second (76 mps). This is roughly the velocity of a paintball gun if you have ever tried the sport. Somehow the grenades in NS don't really live up to this. The range and damage on the grenades is also lacking. Did the Frontiersmen have someone retarded design their grenade launcher? It would make more sense for the marines to carry the grenades around in their pockets instead of using the launcher that can't lobb a grenade further than a 70 year old woman.
6. Why does the marine decide to grab half a clip from the armoury at a time? In the heat of battle, why would somone decide to partition the ammo into _half_ of what goes into a fully loaded clip?
7. Heavy armour moves too slowly. By this time, I think they would have developed some sort of exoskeletal power armour that does not impede the movement of the user. Seeing as how the armour "transformed 23rd century warfare (NS manual manual\weapons_ha.html)" I think they would have found _some_ way making it _help_ the user's mobility rather than impede it. Don't believe me? Situation: Slow armoured guy on battlefield vs guy with interdiction weapon (something designed to destroy vehicles/objects, ie the m82 barret .50). Slow armoured guy starts to move, but then, suddenly round after round punches through his armour leaving him in a bloody mess before he could lumber .5 cenitmeters. _IF_ this thing changed warfare, then I really doubt it would have made people move slower. In addition, how the hell would someone carry this thing without it being powered. Judging from ingame play, it boosts the player's height by about half a foot, and adds considerable bulk.
8. Onos are big.
Final Note:
I only decided to rant about things that either: a.defy the laws of physics b.don't make sense or c. cause _existing_ things to become less effective than they would be in their current form, ie the grenade launcher. see <a href='http://155.217.58.58/cgi-bin/atdl.dll/fm/23-31/f2331_9.htm' target='_blank'>http://155.217.58.58/cgi-bin/atdl.dll/fm/2...-31/f2331_9.htm</a>
2. Why didn't anyone ever give the marines hand grenades? Did they _want_ the marines to die? Maybe they thought it would be _too_ effective to have the marines walking around with explosives.
3. What's with the aliens throwing exlposive balls of goo that seem to defy gravity??? Over the course of a battle it seems to shoot about 3 times it's volume in goo at things. On top of this, the bile bomb somehow explodes. Pease explain both of these phenomenon.
4. Why does the model for the LMG have a scope on it? There is no zoom secondary attack. Is it just there for the looks?
5. WHY does the grenade launcher shoot so slowly. The m79 grenade launcher has a muzzle velocity of 250 feet per second (76 mps). This is roughly the velocity of a paintball gun if you have ever tried the sport. Somehow the grenades in NS don't really live up to this. The range and damage on the grenades is also lacking. Did the Frontiersmen have someone retarded design their grenade launcher? It would make more sense for the marines to carry the grenades around in their pockets instead of using the launcher that can't lobb a grenade further than a 70 year old woman.
6. Why does the marine decide to grab half a clip from the armoury at a time? In the heat of battle, why would somone decide to partition the ammo into _half_ of what goes into a fully loaded clip?
7. Heavy armour moves too slowly. By this time, I think they would have developed some sort of exoskeletal power armour that does not impede the movement of the user. Seeing as how the armour "transformed 23rd century warfare (NS manual manual\weapons_ha.html)" I think they would have found _some_ way making it _help_ the user's mobility rather than impede it. Don't believe me? Situation: Slow armoured guy on battlefield vs guy with interdiction weapon (something designed to destroy vehicles/objects, ie the m82 barret .50). Slow armoured guy starts to move, but then, suddenly round after round punches through his armour leaving him in a bloody mess before he could lumber .5 cenitmeters. _IF_ this thing changed warfare, then I really doubt it would have made people move slower. In addition, how the hell would someone carry this thing without it being powered. Judging from ingame play, it boosts the player's height by about half a foot, and adds considerable bulk.
8. Onos are big.
Final Note:
I only decided to rant about things that either: a.defy the laws of physics b.don't make sense or c. cause _existing_ things to become less effective than they would be in their current form, ie the grenade launcher. see <a href='http://155.217.58.58/cgi-bin/atdl.dll/fm/23-31/f2331_9.htm' target='_blank'>http://155.217.58.58/cgi-bin/atdl.dll/fm/2...-31/f2331_9.htm</a>
Comments
"Arrg! IT BIT ME! MY EYES!"
"This is wrong, we shouldn't have to deal with this! We're just soldiers!"
Or maybe Dune.
"I bring the shortening of the way! Behold, the phasegate!"
And it's not Heavy Armor that is slow. It's the HMG and Grenade Launcher. Why do people not realize this?
~Az
2. A side effect of TSA training is that marines lose all knowledge of the number system. This resulted in horrible accidents with hand grenades:
"ok, grenade primed. 1....2....4"
"i think 3 comes after 2 johnson"
"really? huh, i thought it was"
*boom*
3.
A) Aliens evolved the ability long ago to defy gravity.
B)The aliens are constantly sucking in air, filtering out the useful material, and converting it to goo, this way they constantly restore their bodies goo supply.
C)The bilebomb is encased in a glasslike substance. This prevents the pressurised material inside from prematurely releasing, but allows it to break open instantaneously when it hits something.
4. The gun designers included them for use in long range combat. Unfortunately, marines frequently ran around zoomed in because it looked cool. Unfortunately, these marines quickly died to cunning skulks. The TSA then strictly prohibited the use of the scope.
5. The grenade launcher uses compressed air for propulsion. This results in shorter range and slower velocity, but prevents any accidental detonation of the grenade while still in the chamber. The periodic loss of an entire squad because the grenadier detonated his entire payload of 34 grenades with a misfire on the first shot was enough to convince the TSA of this needed change.
6. The marines are given 1/2 clips and then instructed to combine them into full clips too keep up their ability to recombine any number of partially spent clips from the field into full clips for rapid insertion into their guns.
7. All power that is producable onboard the HA is used in augmenting the movement of the user. Unfortunately, this onboard power is limited to 4 AA batteries, which obviously help very little.
8. Correct.
The grenade laucnher's used by the TSA are mainly used indoors. Yah, lets shoot it 250 feet, have it bounce back and hit us half of the time!
I don't even feel like explaining the rest...
2. A side effect of TSA training is that marines lose all knowledge of the number system. This resulted in horrible accidents with hand grenades:
"ok, grenade primed. 1....2....4"
"i think 3 comes after 2 johnson"
"really? huh, i thought it was"
*boom*
3.
A) Aliens evolved the ability long ago to defy gravity.
B)The aliens are constantly sucking in air, filtering out the useful material, and converting it to goo, this way they constantly restore their bodies goo supply.
C)The bilebomb is encased in a glasslike substance. This prevents the pressurised material inside from prematurely releasing, but allows it to break open instantaneously when it hits something.
4. The gun designers included them for use in long range combat. Unfortunately, marines frequently ran around zoomed in because it looked cool. Unfortunately, these marines quickly died to cunning skulks. The TSA then strictly prohibited the use of the scope.
5. The grenade launcher uses compressed air for propulsion. This results in shorter range and slower velocity, but prevents any accidental detonation of the grenade while still in the chamber. The periodic loss of an entire squad because the grenadier detonated his entire payload of 34 grenades with a misfire on the first shot was enough to convince the TSA of this needed change.
6. The marines are given 1/2 clips and then instructed to combine them into full clips too keep up their ability to recombine any number of partially spent clips from the field into full clips for rapid insertion into their guns.
7. All power that is producable onboard the HA is used in augmenting the movement of the user. Unfortunately, this onboard power is limited to 4 AA batteries, which obviously help very little.
8. Correct.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1. You can make plasma/energy weapons that make satisfying sounds. Maybe the devs should try something new and not be like every other mod out there. Have you noticed that every mod out there deals with conventional weapons. Maybe we can get pass that and move on.
2. If the marines cannot count to 3, then they are complete idiots and don't deserve to even have a gun in their hands. Since they are so stupid they might shot their own teammates. So in reality the game should not even exist because the marines are too incompetent to do anything right. How would they even get to other planets! We might as well have enraged chimps with guns and fight aliens because they would be more efficent then mentally handicapped marines that can't count.
3. It isn't very possible for an alien to throw so much goo. It can't just get more goo from no where, matter cannot be created not destroyed. This defies the laws of physics. There should be more of a limit on how much goo can be thrown because those poor marines are getting masacured.
4. If there is a scope on the gun we should be able to use it. Please don't taunt us with a scope, it makes us angry. If the advantage is there one should be able to use it. The gun designers should either take it out the or make it so we can use it. It must be there to do something constructive.
5. Accidentle explosion in chamber! That is ridiculous. Maybe they could design something like the m79 that has a primer that activates once it is 10-20 meter away from the barrel of the launcher. I would like to see the grenade explode on impact and not bounce around. If the grenade bounces around you could put more marines in trouble. Also the grenade launcher is supposed to be used at a distance so you do not put troops in danfer and do not have to face the enemy at close quarters. So having a longer range would only make more sense.
6. Still, in the heat of battle one does not want to be fooling around with half clips of ammo and trying to make full clips. War is about being an effecient killing machine not counting and putting clips together in the middle of battle. I would like to get ammo and leave. Not to sit around the depot and get ammo while your buddies are being slain by an Onos.
7. Maybe there could be a higher power of energy that can power the heavy armor. Obviously in the 23rd centaury they have progressed past AA bateries and maybe invented cold fusion or something more efficent. Also have you notices that have a radioactive sign on the transporter. Maybe they can use that technology on the HA. That would make them more battle ready and even out things.
8. Onos are big.
"ok, grenade primed. 1....2....4"
"i think 3 comes after 2 johnson"
"really? huh, i thought it was"
*boom*
4. The gun designers included them for use in long range combat. Unfortunately, marines frequently ran around zoomed in because it looked cool. Unfortunately, these marines quickly died to cunning skulks. The TSA then strictly prohibited the use of the scope.
5. The grenade launcher uses compressed air for propulsion. This results in shorter range and slower velocity, but prevents any accidental detonation of the grenade while still in the chamber. The periodic loss of an entire squad because the grenadier detonated his entire payload of 34 grenades with a misfire on the first shot was enough to convince the TSA of this needed change.
6. The marines are given 1/2 clips and then instructed to combine them into full clips too keep up their ability to recombine any number of partially spent clips from the field into full clips for rapid insertion into their guns.
7. All power that is producable onboard the HA is used in augmenting the movement of the user. Unfortunately, this onboard power is limited to 4 AA batteries, which obviously help very little.
8. Correct.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Those is just too funny! Give this guy a Skulk/Fade/Onos of the week.
Anywho
1.) Flayra didn't want lasers or futuristic weaponary. The TSA have a budget go figure. Plus who would want to carry round a large light gun anyway, it would probably be too unstable (Plus the laser would look crap on the HL engine)
2.) Hand grenades against Skulks or any other aliens? They'd just run away.
3.) They're aliens they probably have cool bit of DNA that is read in a different way to ours. Stop thinking from a human point of view.
4.) There was a big space on the LMG, it needed filler, hence the scope. I think it looks cool even if it isn't used. (And anyway, use a scope against something that runs fast??? You must be mad)
5.) <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The pneumatic delivery system is relatively basic <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> From the manual. We're inside and don't need no long range. (and the grenades are (another quote!) <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it's the grenades that are high tech. They can detect the heat and bacterial signature of a Kharaa lifeform (including chambers and hives), and will explode instead of bouncing off. Otherwise, they explode after 4 seconds. Though the blast particles are large enough to incorporate TSA FriendlyFire technology<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Thank you Fam
6.) No idea, I don't mind though. Perhaps it's some form of Nano-Bullet-Maker-Thingy. It makes half a clip while you wait.
7.) And you think you'd walk fast with a mass of armour on you? HA is slow because its big and not surprisingly heavy. The only reason for the exoskeleton is for you to actully move.
8.) Well done! Yes The Onos is large, yes its more to shoot at!
Why do the Terrans in Star Craft use guns? Why didn't Ripley just wipe a railgun out? Well, nobody ever said the future will look like Star Trek. Who says people <i>won't</i> be using projectiles in a hundred years? It's Sci-Fi, with a capital 'Fi'.
Why don't marines track aliens automatically and kill them in one shot? Or, in reverse, why don't aliens just blink from the one end of the map to the other and kill every enemy in between in an instant? Because there's something very delicate called 'gameplay'. Flayra tried to assemble as much as possible of it.
I think the record shows that I don't mind criticism, but coming here and ranting about how stuff is unrealistic or not as strong as it *should* be without of giving any argument better than 'but it should be different' just gets me to gnaw through my keyboard.
Aww man yet another thing to add to my sig <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
7. Heavy armour moves too slowly. By this time, I think they would have developed some sort of exoskeletal power armour that does not impede the movement of the user. Seeing as how the armour "transformed 23rd century warfare (NS manual manual\weapons_ha.html)" I think they would have found _some_ way making it _help_ the user's mobility rather than impede it. Don't believe me? Situation: Slow armoured guy on battlefield vs guy with interdiction weapon (something designed to destroy vehicles/objects, ie the m82 barret .50). Slow armoured guy starts to move, but then, suddenly round after round punches through his armour leaving him in a bloody mess before he could lumber .5 cenitmeters. _IF_ this thing changed warfare, then I really doubt it would have made people move slower. In addition, how the hell would someone carry this thing without it being powered. Judging from ingame play, it boosts the player's height by about half a foot, and adds considerable bulk.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1. Plasma or laser based weaponry might never actually become reality as personnel weapons. There are numerous distinct problems in them. Current and near future battery technology couldn't possibly keep the laser beams going on long enough, but the bigger problem is that a laser would leave a pretty clean, small hole in the target. That is exactly what a lethal weapon should not do. It should make bloody big holes with nasty gashes and poison the blood of the target. Which is what bullets tend to do.
Plasma has it's own problems. First there's storage. You somehow have to keep the plasma from eating your weapon. Today, we use high powered magnetic fields to keep plasma away from the prototype fusion reactor's walls. If you ignore the problems in engineering a magnetic field strong enough to hold the plasma into dimensions which could be used in a weapon usable by a single human, you run into the problem of how to propel the plasma even remotely accurately. As soon as the plasma leaves the magnetic container, it will most likely spread rather randomly in the general direction of where it was fired. As plasma gobs most likely aren't the epitome of aerodynamics, they would loose momentum quite fast. Then you need to have a supply of either plasma or ionized gas (which you need to heat a few thousand celsius) as fuel, so the end result is you still have "bullets" with numerous added problems.
7. HA doesn't make you slow, Grenade Launcher and HMG do.
Thats the reason we are in space but we dont have any good guns or anything else like that.
And the grenade launchers being so slow is due to their nature, which was meant to be strategic not upfront. It's a slow, high-impact weapon that needs to be mastered if you want to rake up kills, grunt. Try bouncing them in vents, around corners, shooting as cover fire from skulks, etc.. you might see a use for it.
Oh, I almost forgot. The scope on your Light Machine Gun... It's actually used for long-distance warface, but we felt that accomodating you with a laser sight... or,. crosshair, as you call them, would be more effective for closer quarter battles.
How many times do i have to say this week that gameplay > realism.
You can the break the law of gravity as much as you want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
guess those days are over or .. something ..
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
You know, not only has each and every of these items been brought up and answered already multiple times, they were also pointless at the very start.
Why do the Terrans in Star Craft use guns? Why didn't Ripley just wipe a railgun out? Well, nobody ever said the future will look like Star Trek. Who says people won't be using projectiles in a hundred years? It's Sci-Fi, with a capital 'Fi'.
Why don't marines track aliens automatically and kill them in one shot? Or, in reverse, why don't aliens just blink from the one end of the map to the other and kill every enemy in between in an instant? Because there's something very delicate called 'gameplay'. Flayra tried to assemble as much as possible of it.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I may even quote it again, like so, just to get you idiots to read it.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
You know, not only has each and every of these items been brought up and answered already multiple times, they were also pointless at the very start.
Why do the Terrans in Star Craft use guns? Why didn't Ripley just wipe a railgun out? Well, nobody ever said the future will look like Star Trek. Who says people won't be using projectiles in a hundred years? It's Sci-Fi, with a capital 'Fi'.
Why don't marines track aliens automatically and kill them in one shot? Or, in reverse, why don't aliens just blink from the one end of the map to the other and kill every enemy in between in an instant? Because there's something very delicate called 'gameplay'. Flayra tried to assemble as much as possible of it.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Did you read it? I hope you did.
Just in case you idiots still aren't listening:
NS == Game
Gameplay > Realism (Otherwise you wouldn't be here and you'd be playing Rainbow Six)
Future != Your stupid ideas/suggestions/comments
That last comment may be my opinion, but unless any of you fanatic ******** have gone into the future and seen what the future has to offer (and don't give me this theoretical or 'we've almost got it working now' crap because you're right. We do have quite a few "future" weapons working right now. Why aren't we using them? CAUSE THEY'RE NOT ****ING PRACTICAL **obscenity**, they're EXPENSIVE and they don't do THAT MUCH BETTER THAN A SOLID SLUG OF LEAD THAT JUST SPLIT YOUR CHEST CAVITY OPEN EVEN WITH YOUR KEVLAR ON!)
What do you know about aliens? This is a complete different world..
How many times do i have to say this week that gameplay > realism.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i love you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Is that offer still on the table coil?? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
CS is not realistic.
It uses real-life weapons, but that's where the similarities between that and a real terrorism/counter-terrorism operation end.
For example,
FLF is not realistic and its/has been great fun
NS is not realistic and its/has been great fun
TFC is not realistic and its/has been great fun.
Realism can be a deathknell for a game. As said above <b>gameplay</b> > realism.
Oh, one shot to the head has killed me again, I'll spend the next 10mins sitting around waiting for my chance again. Oh darn, died again. So I've played 30s in 20mins. How fun....
Plasma has it's own problems. First there's storage. You somehow have to keep the plasma from eating your weapon. Today, we use high powered magnetic fields to keep plasma away from the prototype fusion reactor's walls. If you ignore the problems in engineering a magnetic field strong enough to hold the plasma into dimensions which could be used in a weapon usable by a single human, you run into the problem of how to propel the plasma even remotely accurately. As soon as the plasma leaves the magnetic container, it will most likely spread rather randomly in the general direction of where it was fired. As plasma gobs most likely aren't the epitome of aerodynamics, they would loose momentum quite fast. Then you need to have a supply of either plasma or ionized gas (which you need to heat a few thousand celsius) as fuel, so the end result is you still have "bullets" with numerous added problems.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The "current and near future" technology doesn't really matter for this picture. It's the 23'rd century. I think that is a very very far future. Over 200 years from now think about what kind of technology people will have. Look back 100 years and people still haven't attained flight. 50 years ago people were just trying to get into space. Now we have computers on our desktops that could have been considered supercomputer caliber at one time. What would happen in the next 200 years to _stop_ people from finding a new way to power such a weapon. Also as an added note, since a laser makes only a small hole, it could also be possible to use reflective devices to rapidly change the vector of the laser allowing it to make cuts in things rather than holes.
BTW, people are already working on _nuclear_ powered batteries for portable devices. see <a href='http://news.com.com/2100-1001-965640.html?tag=fd_top' target='_blank'>http://news.com.com/2100-1001-965640.html?tag=fd_top</a>
As for plasma, we can assume that there will be some breakthrough in the next 200 years that will allow it.
BTW, people are already working on _nuclear_ powered batteries for portable devices. see <a href='http://news.com.com/2100-1001-965640.html?tag=fd_top' target='_blank'>http://news.com.com/2100-1001-965640.html?tag=fd_top</a>
As for plasma, we can assume that there will be some breakthrough in the next 200 years that will allow it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And who are you to say what will be in the future and what won't? You're not. I'm not. NS is a mod that gives a picture of ONE possible future. There are plenty of other stories out there that give other POSSIBLE futures. The developers chose what they wanted in their version of the future, not you.
Here's some more unrealistic things to pointlessly argue over:
1) for starters: comm can just MAGICALLY DROP STUFF OUT OF THIN AIR
2) ammo is free
3) items are weightless
4) you never get tired
5) when you die your armor and jetpack just mysteriously disappear! OMIGOD! Magic!
6) you can jump far higher and far more frequently than normal
7) you GET STUCK IN THE WORLD SOMETIMES (has this ever happened to you in real life)
8) oh here's one: YOU RESPAWN. Hey, if you died, you should be dead forever and never allowed to play again, because you lost your chance right?
9) LAG
It's a game. It's not realistic. Pointing out "flaws" in something that was never meant to be realistic is not clever.