<!--QuoteBegin--Bone-Prince+Dec 15 2002, 11:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bone-Prince @ Dec 15 2002, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. Just to tell you you are in a SPACE STATION, you do not have gravity!If you do the gravity will not be strong so.
You can the break the law of gravity as much as you want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> First of all, assuming you are in a space station, then why the hell do the laws of physics choose to apply themselves selectively. For some reason the bile bombs, grenades and players accelerate towards the ground while acid rockets seem uneffected by gravity.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
this == the most amusing thread I have read in some time /me claps for: Typhon (best post) coil Silver Fox(oh oh I remember)
and a few others
lol I hope this tool is actualy joking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Damn-- you must find most FPS games completely unplayable, seeing as how when someone is shot, they don't immediately fall to the ground, bleeding and screaming <i>a lot</i>.
<!--QuoteBegin--Anti Good+Dec 17 2002, 11:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anti Good @ Dec 17 2002, 11:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Bone-Prince+Dec 15 2002, 11:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bone-Prince @ Dec 15 2002, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. Just to tell you you are in a SPACE STATION, you do not have gravity!If you do the gravity will not be strong so.
You can the break the law of gravity as much as you want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> First of all, assuming you are in a space station, then why the hell do the laws of physics choose to apply themselves selectively. For some reason the bile bombs, grenades and players accelerate towards the ground while acid rockets seem uneffected by gravity.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The acid rocket is affected by gravity, but in the short distances that you see it you'll never notice. In does go down in very long distances. But anyways... why should acid rockets not be able to go straight and bullets can? Can acid ROCKETS not be propelled at an extremely fast velocity so that they do seemingly go straight without being affected by gravity?
When you shoot bullets through a phase gate, why don't they get teleported??? Cmon, now. That's just not realistic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--BathroomMonkey+Dec 17 2002, 12:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BathroomMonkey @ Dec 17 2002, 12:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Damn-- you must find most FPS games completely unplayable, seeing as how when someone is shot, they don't immediately fall to the ground, bleeding and screaming <i>a lot</i>.
I hear that's what happens in real life.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Sorry, I was unaware that people got "hurt" by quickly moving pieces of metal or "bullets." Maybe someday this whole mess will be sorted out, but until then....
<!--QuoteBegin--Deltron Z+Dec 17 2002, 02:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deltron Z @ Dec 17 2002, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This threas makes my head hurt.
but.....
When you shoot bullets through a phase gate, why don't they get teleported??? Cmon, now. That's just not realistic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> You're absolutely correct, what the hell is wrong with this picture
<!--QuoteBegin--othell+Dec 17 2002, 12:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (othell @ Dec 17 2002, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Anti Good+Dec 17 2002, 11:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anti Good @ Dec 17 2002, 11:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Bone-Prince+Dec 15 2002, 11:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bone-Prince @ Dec 15 2002, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. Just to tell you you are in a SPACE STATION, you do not have gravity!If you do the gravity will not be strong so.
You can the break the law of gravity as much as you want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> First of all, assuming you are in a space station, then why the hell do the laws of physics choose to apply themselves selectively. For some reason the bile bombs, grenades and players accelerate towards the ground while acid rockets seem uneffected by gravity.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The acid rocket is affected by gravity, but in the short distances that you see it you'll never notice. In does go down in very long distances. But anyways... why should acid rockets not be able to go straight and bullets can? Can acid ROCKETS not be propelled at an extremely fast velocity so that they do seemingly go straight without being affected by gravity?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> No, they can't be propelled that fast without exteme inaccuracy. If you fire a large sphereical object fast enough to not be effected by gravity over the distance of 30 or so meters, then it would require a velocity at which the air resistance would make it's movement become relatively innacurate, not to mention cause it to disentigrate lest it be encased by some sort of hard substance.
<!--QuoteBegin--Aaron+Dec 17 2002, 02:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Dec 17 2002, 02:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->or starters: comm can just MAGICALLY DROP STUFF OUT OF THIN AIR 2) ammo is free 3) items are weightless 4) you never get tired 5) when you die your armor and jetpack just mysteriously disappear! OMIGOD! Magic! 6) you can jump far higher and far more frequently than normal 7) you GET STUCK IN THE WORLD SOMETIMES (has this ever happened to you in real life) 8) oh here's one: YOU RESPAWN. Hey, if you died, you should be dead forever and never allowed to play again, because you lost your chance right? 9) LAG<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> 1- The commander teleports the "stuff" you speak of into the area. He has a special chair that lets him do this.
2- Yes, the armoury makes it.
3- What? Weightless? Then why do you slow down when you pick up the HMG or GL???
4- These are marines, and they probably get injected with adrenaline and other mind altering drugs before going into battle.
5- No, when a marine dies his armour and or jetpack is rendered useless due to inflicted damage.
6- They take drugs, and they are also on space stations or mars, see a previous thread about the gravity.
7- Yes, this will happen if someone sticks their shoelaces in the ecalator, or gets a turret teleported/dropped on them.
8- NO, you respawn as a fresh marine newly teleported in from the dropship. Please read the manual before posting.
speculation is that the gun-like growths on Fade's shoulders are actually symbiotic organisms, that the Fades joined forces with long ago. These growths distill stomach acid into a more powerful form, which is launched in loose spheres that splash open on impact. In order to make the spheres effective at long range, the organisms throw the sphere with an overhand, two finger grip, giving the sphere significant backspin that generates lift. The damage, splash, and range of this attack make it a highly feared and very dangerous weapon. Recruiters for the TSA baseball team, The Yamova 'Rines, have expressed interest in using these sybiotic organisms as pitchers in upcoming games against the The Ariadne Concords. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I love all the people who are saying "gameplay>realism" and all that shite. Well if it is all about gameplay and not realism then why can't the marines magically fly around without jetpacks and why can't there be devine intervention. This would make a whole lot of sense compared to realism because it would make the gameply o' so much better!(*cough* sarcasm for the people who can't detect it)
In the mod there has to be some sense of realism or else it is going to take away from the gameplay. People have to have something to relate to and have an understanding to actually enjoy and appreciate the game.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
<!--QuoteBegin--Faceless Mime+Dec 17 2002, 04:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faceless Mime @ Dec 17 2002, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In the mod there has to be some sense of realism or else it is going to take away from the gameplay. People have to have something to relate to and have an understanding to actually enjoy and appreciate the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Agreed. However, the primary goal of NS is to provide a fun experience. If realism elements must be sacrificed to do that, they will be. Let's look at why NS is unrealistic:
1) semi-self-assembling, airborne, omnipresent and unlimited "nanites" which can be controlled remotely from a command console. 2) jetpacks that provide fast, efficient lift with a totally rechargeable energy source, which are completely safe to the user and surroundings. 3) grenade explosions that do not damage the hulls of the ships they are fired in. 4) bullets that only damage your alien enemies. 5) instantaneous teleportation of complex organisms and equipment. 6) instantaneous remote improvement of weapons, armor, and other technology in the field
1) a "bacterium" that can spontaneously reform itself into advanced life forms 2) total body recomposition, like a ridiculously complex caterpillar->butterfly transformation, in a matter of seconds. 3) telepathy and organic structures that confer benefits on autonomous organisms. 4) the ability of an alien race to use a mechanical energy source to fuel biological processes. 5) weapons like acid rocket and bile bomb, which involve the ejection of a substantial amount of mass and energy but do not cause the organism to drastically lose weight. 6) the ability of the lerk to produce armor-penetrating spines from organic material at an extremely rapid rate. 7) a dog-sized creature that can run along walls and ceilings as blindingly fast as it does on the ground. 8) the lerk's ability to lift itself with woefully undersized wings. 9) the bizarre relationship between number of hives, chambers, and available evolutions. 10) the limitation of hives to 3 locations in each map. 11) A cloud that magically annihilates exactly 7 of every 8 bullets that strikes something within it.
I could go on. My point is that none of these "make sense," but NS would be impossible without assuming these as "facts." Realism is not always the be-all end-all.
Preface: Gameplay is first and foremost. Why can't marines fly around without jetpacks when this would be fun? They can, if you play the right mod, but that mod isn't NS. The somewhat logical backstory is just another element of the game, serving the dual purpose of defusing anal-retentive criticisim about realism and adding another source of entertainment in the form of a story for players to immerse themselves in. I'm writting my responses to the origional questions just because it's fun to ponder. So here's my half-assed excuses for answers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
1. Lasers don't care if they're cutting aliens, marines, or the hull. The projectile weapons the marines are using arn't just bullets, they're freakin' minature computers that know if they're hitting friend or foe, and are weak enough to not tear the stations to pieces, rendering the nearby expensive equipment that the bullets don't recognize useless, or deadly. Plasma is just a fancy way to say "explosive." Bigger isn't the way weapons are going, it's practicality. Insanly hot gasses just arn't that practicle vs. bullets and shrapnel. And to add a bit of entirely pointless speculation, maybe nanites don't like tempertures of several thousand celsius?
2. If bullets arn't futuristic enough for your taste, why are handgrenades? I do think it's unrealistic that marines wouldn't have much variety in their aresenal (bullets, bullets, more bullets, and an incredably expensive grenade launcher that effectivly turns one of your marines into a siege turret - good vs. structures, but only going to get lucky kills vs. aliens).
3. This one's been eating me up, too. It's a sphere about 1.5 feet across coming out of a 2-inch nozzle, that ignores gravity. The idea that it's moving too fast for gravity has two problems - even bullets are effected by gravity (not in games, but they are in real life - and yes, I agree gameplay > realism), and how the hell are they being propelled organicly so fast they seem to travel in a flat arc? Those things are freakin' artillery shell sized, and that's all warhead, no propulsion system. Fade's should have shoulders like a hunchback if that's all that's launching them.
4. I have no idea why any gun that spreads that much has a scope. All a scope would do is give you a better view of all of your misses, since the gun is naturally too inaccurate to be usefull beyond visual range.
5. An object moving at several mph indoors is a hazard to the person firing it. I don't think the smart chips in the weaponry is ment to work on objects the size of a tennis ball packed with explosives. It might stop the shrapnel, but that's a bit too much mass for nanites (or so I'd imagine, as I said, this is all being pulled outta my arse). It's also harder to aim - a lobbing grenade is nice and predictable, and just ranged enough to keep you safe, a richocheting rocket that's a real **censored** to see is gonna kill the wrong target.
6. Ok, here I'm stumped. When victory is on the line (not to mention soldiers lives, and soldiers cost a lot to replace), screwing around with half clips and the like isn't very wise.
7. Do you know what that stuffs made out of, or what it weighs? That could be twen-tons of nanites clustered so close together that an electron would have to squeeze in. The power supply has to be able to work constantly in combat, despite large vicious aliens ripping at it. So not only does it have to move a lot of weight, running constantly without recharge, but it also has to be redundant several times through to keep the marine from being stranded in a death trap the moment some **obscenity** alien bites the one vulnerable cable.
8. So are elephants. Both are rather unplesant when irritated, and rather hard to take down.
<!--QuoteBegin--Nemesis Zero+Dec 15 2002, 08:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Dec 15 2002, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You know, not only has <i>each and every</i> of these items been brought up and answered already multiple times, they were also pointless at the very start. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I have yet to see someone simply state that "the onos is big". So i think you are wrong:D
Comments
You can the break the law of gravity as much as you want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
First of all, assuming you are in a space station, then why the hell do the laws of physics choose to apply themselves selectively. For some reason the bile bombs, grenades and players accelerate towards the ground while acid rockets seem uneffected by gravity.
/me claps for:
Typhon (best post)
coil
Silver Fox(oh oh I remember)
and a few others
lol I hope this tool is actualy joking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I hear that's what happens in real life.
you wana test it out monkey? (I can get a few guns, now all we gota do is find some one, hmmmmmmmm)
You can the break the law of gravity as much as you want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
First of all, assuming you are in a space station, then why the hell do the laws of physics choose to apply themselves selectively. For some reason the bile bombs, grenades and players accelerate towards the ground while acid rockets seem uneffected by gravity.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The acid rocket is affected by gravity, but in the short distances that you see it you'll never notice. In does go down in very long distances. But anyways... why should acid rockets not be able to go straight and bullets can? Can acid ROCKETS not be propelled at an extremely fast velocity so that they do seemingly go straight without being affected by gravity?
but.....
When you shoot bullets through a phase gate, why don't they get teleported??? Cmon, now. That's just not realistic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I hear that's what happens in real life.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sorry, I was unaware that people got "hurt" by quickly moving pieces of metal or "bullets." Maybe someday this whole mess will be sorted out, but until then....
but.....
When you shoot bullets through a phase gate, why don't they get teleported??? Cmon, now. That's just not realistic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You're absolutely correct, what the hell is wrong with this picture
You can the break the law of gravity as much as you want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
First of all, assuming you are in a space station, then why the hell do the laws of physics choose to apply themselves selectively. For some reason the bile bombs, grenades and players accelerate towards the ground while acid rockets seem uneffected by gravity.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The acid rocket is affected by gravity, but in the short distances that you see it you'll never notice. In does go down in very long distances. But anyways... why should acid rockets not be able to go straight and bullets can? Can acid ROCKETS not be propelled at an extremely fast velocity so that they do seemingly go straight without being affected by gravity?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No, they can't be propelled that fast without exteme inaccuracy. If you fire a large sphereical object fast enough to not be effected by gravity over the distance of 30 or so meters, then it would require a velocity at which the air resistance would make it's movement become relatively innacurate, not to mention cause it to disentigrate lest it be encased by some sort of hard substance.
2) ammo is free
3) items are weightless
4) you never get tired
5) when you die your armor and jetpack just mysteriously disappear! OMIGOD! Magic!
6) you can jump far higher and far more frequently than normal
7) you GET STUCK IN THE WORLD SOMETIMES (has this ever happened to you in real life)
8) oh here's one: YOU RESPAWN. Hey, if you died, you should be dead forever and never allowed to play again, because you lost your chance right?
9) LAG<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1- The commander teleports the "stuff" you speak of into the area. He has a special chair that lets him do this.
2- Yes, the armoury makes it.
3- What? Weightless? Then why do you slow down when you pick up the HMG or GL???
4- These are marines, and they probably get injected with adrenaline and other mind altering drugs before going into battle.
5- No, when a marine dies his armour and or jetpack is rendered useless due to inflicted damage.
6- They take drugs, and they are also on space stations or mars, see a previous thread about the gravity.
7- Yes, this will happen if someone sticks their shoelaces in the ecalator, or gets a turret teleported/dropped on them.
8- NO, you respawn as a fresh marine newly teleported in from the dropship. Please read the manual before posting.
9- Have you ever been drunk?
(from the section on fades)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One Hive (primary) Abilities
Acid Rocket
speculation is that the gun-like growths on Fade's shoulders are actually symbiotic organisms, that the Fades joined forces with long ago. These growths distill stomach acid into a more powerful form, which is launched in loose spheres that splash open on impact. In order to make the spheres effective at long range, the organisms throw the sphere with an overhand, two finger grip, giving the sphere significant backspin that generates lift. The damage, splash, and range of this attack make it a highly feared and very dangerous weapon. Recruiters for the TSA baseball team, The Yamova 'Rines, have expressed interest in using these sybiotic organisms as pitchers in upcoming games against the The Ariadne Concords.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
In the mod there has to be some sense of realism or else it is going to take away from the gameplay. People have to have something to relate to and have an understanding to actually enjoy and appreciate the game.
Agreed. However, the primary goal of NS is to provide a fun experience. If realism elements must be sacrificed to do that, they will be. Let's look at why NS is unrealistic:
1) semi-self-assembling, airborne, omnipresent and unlimited "nanites" which can be controlled remotely from a command console.
2) jetpacks that provide fast, efficient lift with a totally rechargeable energy source, which are completely safe to the user and surroundings.
3) grenade explosions that do not damage the hulls of the ships they are fired in.
4) bullets that only damage your alien enemies.
5) instantaneous teleportation of complex organisms and equipment.
6) instantaneous remote improvement of weapons, armor, and other technology in the field
1) a "bacterium" that can spontaneously reform itself into advanced life forms
2) total body recomposition, like a ridiculously complex caterpillar->butterfly transformation, in a matter of seconds.
3) telepathy and organic structures that confer benefits on autonomous organisms.
4) the ability of an alien race to use a mechanical energy source to fuel biological processes.
5) weapons like acid rocket and bile bomb, which involve the ejection of a substantial amount of mass and energy but do not cause the organism to drastically lose weight.
6) the ability of the lerk to produce armor-penetrating spines from organic material at an extremely rapid rate.
7) a dog-sized creature that can run along walls and ceilings as blindingly fast as it does on the ground.
8) the lerk's ability to lift itself with woefully undersized wings.
9) the bizarre relationship between number of hives, chambers, and available evolutions.
10) the limitation of hives to 3 locations in each map.
11) A cloud that magically annihilates exactly 7 of every 8 bullets that strikes something within it.
I could go on. My point is that none of these "make sense," but NS would be impossible without assuming these as "facts." Realism is not always the be-all end-all.
1. Lasers don't care if they're cutting aliens, marines, or the hull. The projectile weapons the marines are using arn't just bullets, they're freakin' minature computers that know if they're hitting friend or foe, and are weak enough to not tear the stations to pieces, rendering the nearby expensive equipment that the bullets don't recognize useless, or deadly. Plasma is just a fancy way to say "explosive." Bigger isn't the way weapons are going, it's practicality. Insanly hot gasses just arn't that practicle vs. bullets and shrapnel. And to add a bit of entirely pointless speculation, maybe nanites don't like tempertures of several thousand celsius?
2. If bullets arn't futuristic enough for your taste, why are handgrenades? I do think it's unrealistic that marines wouldn't have much variety in their aresenal (bullets, bullets, more bullets, and an incredably expensive grenade launcher that effectivly turns one of your marines into a siege turret - good vs. structures, but only going to get lucky kills vs. aliens).
3. This one's been eating me up, too. It's a sphere about 1.5 feet across coming out of a 2-inch nozzle, that ignores gravity. The idea that it's moving too fast for gravity has two problems - even bullets are effected by gravity (not in games, but they are in real life - and yes, I agree gameplay > realism), and how the hell are they being propelled organicly so fast they seem to travel in a flat arc? Those things are freakin' artillery shell sized, and that's all warhead, no propulsion system. Fade's should have shoulders like a hunchback if that's all that's launching them.
4. I have no idea why any gun that spreads that much has a scope. All a scope would do is give you a better view of all of your misses, since the gun is naturally too inaccurate to be usefull beyond visual range.
5. An object moving at several mph indoors is a hazard to the person firing it. I don't think the smart chips in the weaponry is ment to work on objects the size of a tennis ball packed with explosives. It might stop the shrapnel, but that's a bit too much mass for nanites (or so I'd imagine, as I said, this is all being pulled outta my arse). It's also harder to aim - a lobbing grenade is nice and predictable, and just ranged enough to keep you safe, a richocheting rocket that's a real **censored** to see is gonna kill the wrong target.
6. Ok, here I'm stumped. When victory is on the line (not to mention soldiers lives, and soldiers cost a lot to replace), screwing around with half clips and the like isn't very wise.
7. Do you know what that stuffs made out of, or what it weighs? That could be twen-tons of nanites clustered so close together that an electron would have to squeeze in. The power supply has to be able to work constantly in combat, despite large vicious aliens ripping at it. So not only does it have to move a lot of weight, running constantly without recharge, but it also has to be redundant several times through to keep the marine from being stranded in a death trap the moment some **obscenity** alien bites the one vulnerable cable.
8. So are elephants. Both are rather unplesant when irritated, and rather hard to take down.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I have yet to see someone simply state that "the onos is big". So i think you are wrong:D