Really sweet room, we haven't seen anything like that yet. The green looks awesome along side the rocky cave walls. I could take or leave the bubbles...they're a bit lifeless to me and the green goo doesn't need more effects, it's enough by itself for me.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1859612:date=Jul 11 2011, 02:51 AM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jul 11 2011, 02:51 AM) <a href="index.php?act=findpost&pid=1859612"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->instead of bubbles like that, you could try and make bubbles that expand on the surface and "pop" once they are big enough.<!--QuoteEnd--></div><!--QuoteEEnd-->
I love the map, looks amazing fun, esp for the skulk. Just wondering though, wont the "openness" of the map give aliens a big advantage while traveling? But then again, once marines get jetpacks they will have the same and its fairly open for rifle fire.
Just wondering, could you maybe do a tut on your bubble effect? or is there already an existing one about cinematics?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Ah, that is what keeps popping into my head... <b><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Deck16!<!--colorc--></span><!--/colorc--></b> Please make some kind of reference to it :P
<!--quoteo(post=1865255:date=Jul 31 2011, 06:35 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jul 31 2011, 06:35 PM) <a href="index.php?act=findpost&pid=1865255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ah, that is what keeps popping into my head... <b><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Deck16!<!--colorc--></span><!--/colorc--></b> Please make some kind of reference to it :P<!--QuoteEnd--></div><!--QuoteEEnd-->
wow ive never heard of it before but after google imaging it, it does look very similar to what i'm making :)
<!--quoteo(post=1865170:date=Jul 31 2011, 12:34 PM:name=Dragon-Guard)--><div class='quotetop'>QUOTE (Dragon-Guard @ Jul 31 2011, 12:34 PM) <a href="index.php?act=findpost&pid=1865170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just wondering, could you maybe do a tut on your bubble effect? or is there already an existing one about cinematics?<!--QuoteEnd--></div><!--QuoteEEnd-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited August 2011
<!--quoteo(post=1865269:date=Aug 1 2011, 01:09 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Aug 1 2011, 01:09 AM) <a href="index.php?act=findpost&pid=1865269"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wow ive never heard of it before but after google imaging it, it does look very similar to what i'm making :)
how should i reference it?<!--QuoteEnd--></div><!--QuoteEEnd--> Heh, you could go with just a custom texture (Deck 16 text or something) or you could go the elaborate way of using the famous 3 ramps from Deck 16 somewhere in this area.
<!--quoteo(post=1865271:date=Aug 1 2011, 03:10 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Aug 1 2011, 03:10 AM) <a href="index.php?act=findpost&pid=1865271"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ill see what i can put together<!--QuoteEnd--></div><!--QuoteEEnd-->
Would be awesome if you could :) Btw, as for the cinematic flickering. Do yo happen to have a SLI/Crossfire setup or a dual GPU card?
Because the game doesnt have VSync im having the same flickering on my main desktop (dual gpu) but not on my laptop which has a single gpu.
<!--quoteo(post=1865699:date=Aug 2 2011, 06:56 AM:name=Dragon-Guard)--><div class='quotetop'>QUOTE (Dragon-Guard @ Aug 2 2011, 06:56 AM) <a href="index.php?act=findpost&pid=1865699"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be awesome if you could :) Btw, as for the cinematic flickering. Do yo happen to have a SLI/Crossfire setup or a dual GPU card?
Because the game doesnt have VSync im having the same flickering on my main desktop (dual gpu) but not on my laptop which has a single gpu.<!--QuoteEnd--></div><!--QuoteEEnd-->
i have an ati radeon 5770, its crossfire capable but not bridged. maybe it's an ati thing? it's just weird, cuz it only does it on some cinematics. when i put in premade cinematics they don't flicker, but if i edit premade cinematics, they flicker, and if i make them from scratch, they flicker. it drives me nuts but i live with it for now.
as for the tutorial, it's pretty straightforward, do you know how to make brushes in photoshop?
<!--quoteo(post=1865856:date=Aug 3 2011, 12:40 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Aug 3 2011, 12:40 AM) <a href="index.php?act=findpost&pid=1865856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i have an ati radeon 5770, its crossfire capable but not bridged. maybe it's an ati thing? it's just weird, cuz it only does it on some cinematics. when i put in premade cinematics they don't flicker, but if i edit premade cinematics, they flicker, and if i make them from scratch, they flicker. it drives me nuts but i live with it for now.
as for the tutorial, it's pretty straightforward, do you know how to make brushes in photoshop?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes i know how to make bushes, anything PS, ILL or INDESIGN related shouldnt be a problem.
Hmm, well its not only an ATI thing, flickering for me with nvidia cards.
I think the bubble effects look weird. Personally I would have them with these sorts of stats:
Cone (80+) Particle Velocity (1,1) Particle Force (0,0,1)
This will give them a sort of "frothing" effect when placed over geometry, adjust everything else as necessary. It would be useful to have a sort of scalable velocity for vertical and horizontal movement.
the bubbles have changed significantly since that video. they are much smaller and the emitters are clustered so as to require fewer of them. a frothing effect just wouldn't be as exciting, if i take your meaning correctly as it would just bubble on the surface. i like the visual space they take up currently :)
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1872626:date=Sep 2 2011, 01:05 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Sep 2 2011, 01:05 AM) <a href="index.php?act=findpost&pid=1872626"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait a minute how'd you get my picture!?<!--QuoteEnd--></div><!--QuoteEEnd--> I have my sources and evil minions at my disposal ;)
I love the acid look of it and the deep water thing. About that deep water thing can you actually swim in NS2? I haven't thought of that earlier. But again I <i>really</i> love the acid look of the map, this will be freakin awesome when it's released I think. Oh and good description "It has waterfalls" lol :D
So the TSA was pumping carbonated fluorescence ink! Really though, it's really green. What is it supposed to represent? Acid? I've never seen green acid. Nuclear waste? There is no green nuclear waste afaik!
Comments
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/c-TScC-U_mo"></param><embed src="http://www.youtube.com/v/c-TScC-U_mo" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
theres an idea
Just wondering though, wont the "openness" of the map give aliens a big advantage while traveling?
But then again, once marines get jetpacks they will have the same and its fairly open for rifle fire.
Just wondering, could you maybe do a tut on your bubble effect? or is there already an existing one about cinematics?
wow ive never heard of it before but after google imaging it, it does look very similar to what i'm making :)
how should i reference it?
ill see what i can put together
how should i reference it?<!--QuoteEnd--></div><!--QuoteEEnd-->
Heh, you could go with just a custom texture (Deck 16 text or something) or you could go the elaborate way of using the famous 3 ramps from Deck 16 somewhere in this area.
Would be awesome if you could :)
Btw, as for the cinematic flickering.
Do yo happen to have a SLI/Crossfire setup or a dual GPU card?
Because the game doesnt have VSync im having the same flickering on my main desktop (dual gpu) but not on my laptop which has a single gpu.
Btw, as for the cinematic flickering.
Do yo happen to have a SLI/Crossfire setup or a dual GPU card?
Because the game doesnt have VSync im having the same flickering on my main desktop (dual gpu) but not on my laptop which has a single gpu.<!--QuoteEnd--></div><!--QuoteEEnd-->
i have an ati radeon 5770, its crossfire capable but not bridged. maybe it's an ati thing? it's just weird, cuz it only does it on some cinematics. when i put in premade cinematics they don't flicker, but if i edit premade cinematics, they flicker, and if i make them from scratch, they flicker. it drives me nuts but i live with it for now.
as for the tutorial, it's pretty straightforward, do you know how to make brushes in photoshop?
as for the tutorial, it's pretty straightforward, do you know how to make brushes in photoshop?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes i know how to make bushes, anything PS, ILL or INDESIGN related shouldnt be a problem.
Hmm, well its not only an ATI thing, flickering for me with nvidia cards.
Cone (80+)
Particle Velocity (1,1)
Particle Force (0,0,1)
This will give them a sort of "frothing" effect when placed over geometry, adjust everything else as necessary. It would be useful to have a sort of scalable velocity for vertical and horizontal movement.
<img src="http://www.nicholashillyard.com/images/ns2_skyfalls/sewers_01.jpg" border="0" class="linked-image" />
<img src="http://www.nicholashillyard.com/images/ns2_skyfalls/sewers_02.jpg" border="0" class="linked-image" />
<img src="http://www.nicholashillyard.com/images/ns2_skyfalls/sewers_03.jpg" border="0" class="linked-image" />
pic or it didn't happen <img src="http://members.home.nl/m.borgman/ns-forum/smileys/tongue.gif" border="0" class="linked-image" />
Wait a minute how'd you get my picture!?
I have my sources and evil minions at my disposal ;)
1. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_01.jpg" border="0" class="linked-image" />
2. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_02.jpg" border="0" class="linked-image" />
3. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_03.jpg" border="0" class="linked-image" />
4. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_04.jpg" border="0" class="linked-image" />
5. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_05.jpg" border="0" class="linked-image" />
6. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_06.jpg" border="0" class="linked-image" />
7. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_07.jpg" border="0" class="linked-image" />
8. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_08.jpg" border="0" class="linked-image" />
9. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_09.jpg" border="0" class="linked-image" />
10. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_10.jpg" border="0" class="linked-image" />
12. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_12.jpg" border="0" class="linked-image" />
13. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_13.jpg" border="0" class="linked-image" />
14. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_14.jpg" border="0" class="linked-image" />
15. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_15.jpg" border="0" class="linked-image" />
16. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_16.jpg" border="0" class="linked-image" />
17. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_17.jpg" border="0" class="linked-image" />
18. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_18.jpg" border="0" class="linked-image" />
19. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_19.jpg" border="0" class="linked-image" />
20. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_20.jpg" border="0" class="linked-image" />
22. <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/waste_22.jpg" border="0" class="linked-image" />