build 180

Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
edited July 2011 in NS2 General Discussion
<div class="IPBDescription">Can't wait.</div>I'm not sure about you guys, but I'm sure as hell happy that the patch is taking long, it can only mean one thing: lots of stuff and optimizations coming! I'm hoping for the cysts to be implemented in this patch, it's so exciting to have such a huge game changing mechanism implemented.

Are you guys glad too?
What are you guys hoping for/excited about?
«13

Comments

  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    the cysts are the main thing im waiting for! infestation currently cripples alien game-play alot, i dont like
    how it is currently. and as far as i can see from the progress tracker cysts will be implemented in 180!

    i just hope we get the patch in the next 3 days, otherwise i cant play it :(
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    I don't mind the wait. but I'm exited to try the new lerk and cysts. I also like the changes to the shotgun and fade, the only thing I'm concerned about is marine armour repair. the concept is all good, but I'm not in favour of the current implementation.
    I also hope the new occlusion culling makes the patch.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Lots of good changes but still avoiding major issues

    Looking forward to it especially shotgun!
  • GomezieGomezie Join Date: 2009-05-29 Member: 67534Members
    Where are the notes for this patch?

    I cant for the life of me find them again, and im on a new pc.

    Cheers :)
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    <!--quoteo(post=1857879:date=Jul 4 2011, 11:14 AM:name=Gomezie)--><div class='quotetop'>QUOTE (Gomezie @ Jul 4 2011, 11:14 AM) <a href="index.php?act=findpost&pid=1857879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where are the notes for this patch?

    I cant for the life of me find them again, and im on a new pc.

    Cheers :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    there are no patch-notes yet. but you can follow the twitter, progress tracker and <a href="https://docs.google.com/a/accedobroadband.com/document/d/139ySUrBsO0m0Z4ilq0YsDEHJLQhBa6RrIjJIsckL2kE/edit?hl=en&authkey=CLCo8Z0J" target="_blank">Dev docs</a> and get a rough idea of what to expect.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    edited July 2011
    <!--quoteo(post=1857879:date=Jul 4 2011, 03:44 PM:name=Gomezie)--><div class='quotetop'>QUOTE (Gomezie @ Jul 4 2011, 03:44 PM) <a href="index.php?act=findpost&pid=1857879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where are the notes for this patch?

    I cant for the life of me find them again, and im on a new pc.

    Cheers :)<!--QuoteEnd--></div><!--QuoteEEnd-->



    You can check the Natural Selection 2 official development Twitter:
    <a href="http://twitter.com/#!/NS2" target="_blank">Natural Selection 2 (NS2) on Twitter</a>

    or better yet you can check the progress bar:
    <a href="http://www.unknownworlds.com/ns2/progress" target="_blank">NS2 development progress</a>

    Or better then that you can see Charlie's personal design log:
    <a href="https://docs.google.com/document/d/139ySUrBsO0m0Z4ilq0YsDEHJLQhBa6RrIjJIsckL2kE/edit?hl=en&authkey=CLCo8Z0J&pli=1" target="_blank">NS2 Design Log</a>

    <b>Or the best of the best, a complete site/development progress tracker:</b>
    <a href="http://www.play4dead.com/ns2/" target="_blank">Natural Selection 2 Developer Tracker</a>

    (you'll know exactly every detail with this site, it's like a personal stalking tool. You can see when and where they use the bathroom, even the size of their nose hairs...)

    EDIT 2:
    DAMN YOU TAXEEEEENNNNOOOOOOOO!!
  • GomezieGomezie Join Date: 2009-05-29 Member: 67534Members
    Thanks guys, that's awesome :)
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    In the skulk golf video you can see pustules at work. From looks of things it isn't different to how infestation works now, except you can shoot a pustule and kill that patch of infestation. I didn't see the infestation behaving differently than it does in 179.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    edited July 2011
    <!--quoteo(post=1857891:date=Jul 4 2011, 01:45 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jul 4 2011, 01:45 PM) <a href="index.php?act=findpost&pid=1857891"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In the skulk golf video you can see pustules at work. From looks of things it isn't different to how infestation works now, except you can shoot a pustule and kill that patch of infestation. I didn't see the infestation behaving differently than it does in 179.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I saw them aswell, the only bonus I see with the new infestation is that Gorges will be able to help spread it.
    The only problem with Infestation is that the DI covers RT nodes. It doesn't affect you early game as it takes ages to spread.

    I also suggest putting the energy that the DI uses lower so you can properly spread it. One of the main unfairness with the Aliens is that they have to make DI over the node when Marines can just send a MAC out and build one without having to push their territory.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1857952:date=Jul 4 2011, 08:25 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jul 4 2011, 08:25 PM) <a href="index.php?act=findpost&pid=1857952"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I saw them aswell, the only bonus I see with the new infestation is that Gorges will be able to help spread it.
    The only problem with Infestation is that the DI covers RT nodes. It doesn't affect you early game as it takes ages to spread.

    I also suggest putting the energy that the DI uses lower so you can properly spread it. One of the main unfairness with the Aliens is that they have to make DI over the node when Marines can just send a MAC out and build one without having to push their territory.<!--QuoteEnd--></div><!--QuoteEEnd-->

    On the other hand marines cannot place any structure on alien infestation so it's sort of balanced. And marines need power for their structures.
  • HurracaneHurracane Join Date: 2007-03-08 Member: 60289Members
    <a href="http://www.youtube.com/watch?v=6ysqBH_IfvM&feature=related" target="_blank">http://www.youtube.com/watch?v=6ysqBH_IfvM...feature=related</a>

    That video is a little better. You can see the Cysts more clearly.

    And by 'gorges' can help spread them, how is that possible? can they place them too? or...
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    edited July 2011
    <!--quoteo(post=1858007:date=Jul 4 2011, 09:28 PM:name=Hurracane)--><div class='quotetop'>QUOTE (Hurracane @ Jul 4 2011, 09:28 PM) <a href="index.php?act=findpost&pid=1858007"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=6ysqBH_IfvM&feature=related" target="_blank">http://www.youtube.com/watch?v=6ysqBH_IfvM...feature=related</a>

    That video is a little better. You can see the Cysts more clearly.

    And by 'gorges' can help spread them, how is that possible? can they place them too? or...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Gorges will be able to puke small Cysts anywhere (not sure if on walls too?), which can connect to Hive and they won't expire like the current heal spray decal.

    3 PRes per small Cyst last I checked on Design Log.
  • HurracaneHurracane Join Date: 2007-03-08 Member: 60289Members
    <!--quoteo(post=1858033:date=Jul 5 2011, 02:04 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Jul 5 2011, 02:04 PM) <a href="index.php?act=findpost&pid=1858033"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gorges will be able to puke small Cysts anywhere (not sure if on walls too?), which can connect to Hive and they won't expire like the current heal spray decal.

    3 PRes per small Cyst last I checked on Design Log.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh, awesome!

    Sounds like a great feature
  • Cyberwarrior00785Cyberwarrior00785 Join Date: 2010-02-20 Member: 70651Members
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1858033:date=Jul 5 2011, 07:04 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Jul 5 2011, 07:04 AM) <a href="index.php?act=findpost&pid=1858033"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gorges will be able to puke small Cysts anywhere (not sure if on walls too?), which can connect to Hive and they won't expire like the current heal spray decal.

    3 PRes per small Cyst last I checked on Design Log.<!--QuoteEnd--></div><!--QuoteEEnd-->

    3 PRes? Lame.

    Creating Cysts require hive energy so creating small Cysts should require Gorge energy. It is only fair.
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    edited July 2011
    <!--quoteo(post=1858040:date=Jul 5 2011, 07:56 AM:name=Cyberwarrior00785)--><div class='quotetop'>QUOTE (Cyberwarrior00785 @ Jul 5 2011, 07:56 AM) <a href="index.php?act=findpost&pid=1858040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what is a cysts<!--QuoteEnd--></div><!--QuoteEEnd-->
    They renamed pustule to cyst.
    So cysts are the same as the former pustules.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1858041:date=Jul 5 2011, 12:08 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jul 5 2011, 12:08 AM) <a href="index.php?act=findpost&pid=1858041"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->3 PRes? Lame.

    Creating Cysts require hive energy so creating small Cysts should require Gorge energy. It is only fair.<!--QuoteEnd--></div><!--QuoteEEnd-->

    3 PRes AND his energy, like plopping Hydras :P
  • Cyberwarrior00785Cyberwarrior00785 Join Date: 2010-02-20 Member: 70651Members
    <!--quoteo(post=1858040:date=Jul 4 2011, 10:56 PM:name=Cyberwarrior00785)--><div class='quotetop'>QUOTE (Cyberwarrior00785 @ Jul 4 2011, 10:56 PM) <a href="index.php?act=findpost&pid=1858040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what is a cysts<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1858042:date=Jul 4 2011, 11:14 PM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jul 4 2011, 11:14 PM) <a href="index.php?act=findpost&pid=1858042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They renamed pustule to cyst.
    So cysts are the same as the former pustules.<!--QuoteEnd--></div><!--QuoteEEnd-->
    i dont know what a pustule is ether sorry only have payed attention to ns2 sense late 2010
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    <!--quoteo(post=1858044:date=Jul 5 2011, 08:21 AM:name=Cyberwarrior00785)--><div class='quotetop'>QUOTE (Cyberwarrior00785 @ Jul 5 2011, 08:21 AM) <a href="index.php?act=findpost&pid=1858044"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i dont know what a pustule is ether sorry only have payed attention to ns2 sense late 2010<!--QuoteEnd--></div><!--QuoteEEnd-->
    cysts (pustules) are not currently in the game but will be implemented next patch and will be the new mechanic
    for aliens to spread infestation. each cyst will spread infestation around it, and will be connected in a network to nearby cysts.
    the cysts can be destroyed by marines to make nearby infestation disappear.
  • Cyberwarrior00785Cyberwarrior00785 Join Date: 2010-02-20 Member: 70651Members
    <!--quoteo(post=1858045:date=Jul 4 2011, 11:29 PM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jul 4 2011, 11:29 PM) <a href="index.php?act=findpost&pid=1858045"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cysts (pustules) are not currently in the game but will be implemented next patch and will be the new mechanic
    for aliens to spread infestation. each cyst will spread infestation around it, and will be connected in a network to nearby cysts.
    the cysts can be destroyed by marines to make nearby infestation disappear.<!--QuoteEnd--></div><!--QuoteEEnd-->
    thx dude so sense gorges can place them does that mean they will stay now if connected to another network
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    yes, but I don't think they need to be connected.
    They will however cost Pres to place.
  • Cyberwarrior00785Cyberwarrior00785 Join Date: 2010-02-20 Member: 70651Members
    <!--quoteo(post=1858048:date=Jul 4 2011, 11:37 PM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jul 4 2011, 11:37 PM) <a href="index.php?act=findpost&pid=1858048"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes, but I don't think they need to be connected.
    They will however cost Pres to place.<!--QuoteEnd--></div><!--QuoteEEnd-->
    oh cool, very nice. thx
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1858048:date=Jul 5 2011, 12:37 AM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jul 5 2011, 12:37 AM) <a href="index.php?act=findpost&pid=1858048"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes, but I don't think they need to be connected.
    They will however cost Pres to place.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually, according to the design log, small and normal Cysts will be shown as "Unconnected Cyst" if not in range of connected Cysts, as well as take damage until they die or get reconnected to a Hive/Cyst network.
  • Cyberwarrior00785Cyberwarrior00785 Join Date: 2010-02-20 Member: 70651Members
    <!--quoteo(post=1857872:date=Jul 4 2011, 03:02 AM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Jul 4 2011, 03:02 AM) <a href="index.php?act=findpost&pid=1857872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not sure about you guys, but I'm sure as hell happy that the patch is taking long, it can only mean one thing: lots of stuff and optimizations coming! I'm hoping for the cysts to be implemented in this patch, it's so exciting to have such a huge game changing mechanism implemented.

    Are you guys glad too?
    What are you guys hoping for/excited about?<!--QuoteEnd--></div><!--QuoteEEnd-->
    i agree with you as long as its out by the end of the month i dont care at all
  • Cyberwarrior00785Cyberwarrior00785 Join Date: 2010-02-20 Member: 70651Members
    <!--quoteo(post=1858051:date=Jul 4 2011, 11:55 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Jul 4 2011, 11:55 PM) <a href="index.php?act=findpost&pid=1858051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually, according to the design log, small and normal Cysts will be shown as "Unconnected Cyst" if not in range of connected Cysts, as well as take damage until they die or get reconnected to a Hive/Cyst network.<!--QuoteEnd--></div><!--QuoteEEnd-->
    so wait are the cysts going to be like one gets placed down and more will grow around it?
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1858055:date=Jul 5 2011, 01:05 AM:name=Cyberwarrior00785)--><div class='quotetop'>QUOTE (Cyberwarrior00785 @ Jul 5 2011, 01:05 AM) <a href="index.php?act=findpost&pid=1858055"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so wait are the cysts going to be like one gets placed down and more will grow around it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    From what I understand, it means the Alien Commander can grow Cysts (probably using Hive energy) around any other Cysts. They don't grow automatically and Cysts can't be placed off infestation (naturally, only around Hive and other Cysts that generate infestation).

    Gorges get more freedom in placing their 'small Cysts' on and off infestation, at the cost of PRes to limit spam.
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    yea, my bad.
    just read the design docs again and they have to be connected to stay, like PsiWarp said
  • Cyberwarrior00785Cyberwarrior00785 Join Date: 2010-02-20 Member: 70651Members
    <!--quoteo(post=1858058:date=Jul 5 2011, 12:13 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Jul 5 2011, 12:13 AM) <a href="index.php?act=findpost&pid=1858058"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From what I understand, it means the Alien Commander can grow Cysts (probably using Hive energy) around any other Cysts. They don't grow automatically and Cysts can't be placed off infestation (naturally, only around Hive and other Cysts that generate infestation).

    Gorges get more freedom in placing their 'small Cysts' on and off infestation, at the cost of PRes to limit spam.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1858059:date=Jul 5 2011, 12:20 AM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jul 5 2011, 12:20 AM) <a href="index.php?act=findpost&pid=1858059"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yea, my bad.
    just read the design docs again and they have to be connected to stay, like PsiWarp said<!--QuoteEnd--></div><!--QuoteEEnd-->
    aaaahh ok thx
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    The gorge can place cysts anywhere, but the cysts will take damage if they are not connected, so the gorge has to keep them alive by healing them now and then.

    The commander can only place connected cysts. A cyst is connected if it can track a straight line to a hive or another connected cyst, so you can't place them without a straight line between them. This does mean that you usually need to place them in exposed locations, vulnerable to pistol sniping.

    Placing a connected cyst causes all unconnected cysts with a track to the new cyst to become connected. If a cyst becomes unconnected, it checks if it can find a track to a connected cyst, and then connects to that one instead. So the aliens can build redundant tracks to give themselves some extra resiliance vs marine attacks.
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    Speaking of redundancy of networks, do the power nodes work in a similar way? I recall the devs talking about the power nodes being a network quite a while back. From my small time with the beta, I haven't noticed the power node system behaving that way. It seems that if the power node is not destroyed, the power is on no matter if there is not a connected path of nodes back to the comm station. I'm wondering if that is even still the vision for the powernode system.
Sign In or Register to comment.