Fade needs some retooling
thefonz
Join Date: 2011-06-22 Member: 105847Members
<div class="IPBDescription">'blink shield"</div>So i've heard, seen, and now, done it. by it i mean repeatedly blinking as a fade. While I realize that rapid blinking its a great thing for the fade to use in an attack, it is also abuse-able, imho.
Below is a video i took from the fades perspective when blinking. i was against, what 4-5 rines with rifles and shotties, not sure what dmg upgrades they had. I hadd all my defense upgrades. I meant to start the video before the shooting when i had full health. they kinda just went crazy on me. anyway all you missed is when i had to hit the video key and lost a bit of health while fraps lagged me and i couldnt blink.
Thanks to the marines who helped light me up. sorry i forgot to grab a look at the players list to mention you all.
<a href="http://www.youtube.com/watch?v=JHZ03gaqvms" target="_blank">http://www.youtube.com/watch?v=JHZ03gaqvms</a>
as is, a fade could act like a big bullet sponge, since it is a priority target. mean while other kharaa have plenty of opportunity to strike distraced marines. plus all that blink smoke..
the way i see it, i seems the invulnerability from blinking seems to extend slightly after the blink. i don't want to see a complete nerf of blink. just a retool of the invulnerability or slight delay between blinks. dunno, maybe it will just get better with further optimization of the game.
Below is a video i took from the fades perspective when blinking. i was against, what 4-5 rines with rifles and shotties, not sure what dmg upgrades they had. I hadd all my defense upgrades. I meant to start the video before the shooting when i had full health. they kinda just went crazy on me. anyway all you missed is when i had to hit the video key and lost a bit of health while fraps lagged me and i couldnt blink.
Thanks to the marines who helped light me up. sorry i forgot to grab a look at the players list to mention you all.
<a href="http://www.youtube.com/watch?v=JHZ03gaqvms" target="_blank">http://www.youtube.com/watch?v=JHZ03gaqvms</a>
as is, a fade could act like a big bullet sponge, since it is a priority target. mean while other kharaa have plenty of opportunity to strike distraced marines. plus all that blink smoke..
the way i see it, i seems the invulnerability from blinking seems to extend slightly after the blink. i don't want to see a complete nerf of blink. just a retool of the invulnerability or slight delay between blinks. dunno, maybe it will just get better with further optimization of the game.
Comments
Decent shotgunner calculates more and you probably wouldnt be able to attack anyway you'll start to see pattern soon anyway.
Regardless good point and video we are bound to see moaning about this anyway.
Oh well.
Anyways... blink spam reduction could go a long way towards balancing this (admittedly unfinished) game.
A timer on the other hand limits them from using it constantly, but encourages them to use it as much as they can.
Oh well.
Anyways... blink spam reduction could go a long way towards balancing this (admittedly unfinished) game.<!--QuoteEnd--></div><!--QuoteEEnd-->
haha, i've seen that post. must have been my inspiration for my word choice.
i think the timer is the best solution currently, not sure about a full 1/2 second when quick blinks mean life or death against a bunch of shotties. possibly a progressive scale? with a curve something like x^2. so that when blinks are <= a reasonable amount the increased delay is negligible, but as blinks become >> a reasonable amount the delay also becomes >> normal.
Math speak translation "<=" means "less than or equal to. ">>" means much greater than
I wouldn't mind this so much, but current fade still moves pretty slow compared to ns1 fade. The aliens still lack movement, they must be more agile! they must bring back skill based movement aliens must have. whatever they added wasn't the "complete" package, much of the movement code is missing.