Deselection
Runteh
Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
<div class="IPBDescription">Infestation and Marine Support</div>Why when I am placing infestation do I have to repeatedly select the 'infest' button, or press the short-cut before being able to place it again?
Same goes for Med/Ammo packs...
Also, why do you have to select each hive to use its energy, can't they just combine into one pool we can access?
Same goes for Med/Ammo packs...
Also, why do you have to select each hive to use its energy, can't they just combine into one pool we can access?
Comments
Theres nothing in this game that one rts player can not do by himself at great apm.
Having another may seem like a good thing but its more of a bad thing because it removes one unit on the ground fighting.
Im not sure what UWE is going for with this multiple commanders stuff.
The games pretty much trolling you.
rts point sais hey you noob you want to be pro in ns2 jump in. we need another rts player.
noob sais ok! wow so cool im pro.
rts point fooled you now your even worse hahaha
For those of us who aren't pros in the RTS genre, being able to split those duties is handy. One commander can support an assault and focus on the frontline necessities of dropping packs, maneuvering ARCs, and running sensor scans and whatever else is needed, while the other is managing the research, defenses, and economy. If you've got a pincer or two-front attack going on, one commander could support each side. The multiple commander option also allows for something like a gorge or marine who's at a tech point satellite base to jump into the local hive/command chair for a moment, drop some local infrastructure, then jump out and construct it, essentially allowing the main commander to maintain his focus on the frontline or overall plan while knowing that the minutia of that smaller base (exact placement of structures, having at least one body somewhere nearby in case of stray skulk/marine visitors) will be taken care of.
If you're a Sierra-Hotel commander, this kind of thing might not be necessary. If you're nothing to write home about (like me) and it's a bigger game where nobody wants to go commander on their own, a second commander or the option for temporary subcommanders is something that'll probably benefit the team at large. I don't think we'll be seeing a lot of this on servers with less than 20 players on them, but that alone isn't a good reason to remove the feature.
As for infestation, you could try shift+clicking, but I don't know if that is supported yet. Really, if you are keeping up on your timing there should rarely be a time when you need to place more than two or three patches. This probably will become irrelevant as the infestation implementation changes anyway though.