Create the NS2 minimap icons

16781012

Comments

  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    Oh one feature request for the mini map! :)

    When I press M, can you have a blip appear on the map where I am? I always shake my mouse (to move my character) when the mini map is first opened to find myself on the map.

    A blip that highlights where I am would ROCK.
  • shivshiv Join Date: 2010-04-11 Member: 71341Members, Constellation
    congrats supernorn. great job on the icons.
  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Members
    edited January 2011
    yay we can change them!
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Nice work, Supernorn!
  • BlackopsBlackops Join Date: 2009-08-26 Member: 68610Members
    Congrats Supernorn!
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    edited January 2011
    MAN! How are these easy to differentiate?

    What is important when you quickly peek on the minimap?

    You want to see:

    Alignment, type of class (as Marines[Jetpack, Heavy or regular(should probably be marked by weapon)], or as Alien[Gorge, Skulk, Fade, Lerk or Onos]) or Structure.

    Don't fall into the trap where you think, "Oh, everything is green on my side and red on their side, should be NP then..".

    Easy to differentiate does not equal aesthetically nice! That's why a big company like Blizzard decided to make icons of the same talent build of various colors. It doesn't necessarily look nice, but it PLAYS nice in the long run.

    The only one can easily remedy from these icons is; "OH! Something other than green is is my base!" Honestly, make a compromise. Green<b>ish</b> = good! Red<b>ish</b> = bad! But make it so, that people that actually wanna invest some time into this game can see something a bit <b>more relevant</b> deeper than that.
  • SubNoizeSubNoize Join Date: 2011-01-27 Member: 79230Members
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    <!--quoteo(post=1827952:date=Jan 27 2011, 10:28 PM:name=Dauntl3ss)--><div class='quotetop'>QUOTE (Dauntl3ss @ Jan 27 2011, 10:28 PM) <a href="index.php?act=findpost&pid=1827952"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->MAN! How are these easy to differentiate?

    What is important when you quickly peek on the minimap?

    You want to see:

    Alignment, type of class (as Marines[Jetpack, Heavy or regular(should probably be marked by weapon)], or as Alien[Gorge, Skulk, Fade, Lerk or Onos]) or Structure.

    Don't fall into the trap where you think, "Oh, everything is green on my side and red on their side, should be NP then..".

    Easy to differentiate does not equal aesthetically nice! That's why a big company like Blizzard decided to make icons of the same talent build of various colors. It doesn't necessarily look nice, but it PLAYS nice in the long run.

    The only one can easily remedy from these icons is; "OH! Something other than green is is my base!" Honestly, make a compromise. Green<b>ish</b> = good! Red<b>ish</b> = bad! But make it so, that people that actually wanna invest some time into this game can see something a bit <b>more relevant</b> deeper than that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't really agree with the tone of your argument but I kind of agree with the sentiment. It's not that I dislike the selected icons aesthetically, but I'm not sure how functional they will be "at a glance" during gameplay. I don't think the shapes and colors are distinct enough to quickly differentiate between them.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    Good choice, it definitely stayed the grittiest and followed the footsteps of the ns1 map iconography the most. Congrats to the other entries as well, now you have a near complete icon set for folks to use should they wish to mod their game. Everyone wins here.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    This was unexpected, but thanks. :)

    I love you too, SubNoize!
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
  • VarXXVarXX Join Date: 2011-01-24 Member: 78824Members, NS2 Playtester
    Congratulations Supernorn.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2011
    Gz super!

    <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><!--coloro:#000000--><span style="color:#000000"><!--/coloro-->(Still i like runtehs a little bit better ^^)<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I think they are fine at a glance. They look just like their ingame equivalent.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    <!--quoteo(post=1827463:date=Jan 26 2011, 05:54 PM:name=xVisions)--><div class='quotetop'>QUOTE (xVisions @ Jan 26 2011, 05:54 PM) <a href="index.php?act=findpost&pid=1827463"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://img526.imageshack.us/i/ingamet.jpg/" target="_blank"><img src="http://img526.imageshack.us/img526/8159/ingamet.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->

    i liked the orange ones alot, they looked very good to me.

    but good job at having your work selected super.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Ah, another victory for the constellation!!
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    gw to everyone that submitted, particularly runteh and xvisions. All looked good.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited January 2011
    I'm kinda having diffculty reading any of the icons submitted.

    They're all really small and most of them are the same shape, kinda hard to tell what they are without putting my head 2 inches from the monitor and staring at them.

    Also most of them are based on the top down view of various buildings, which is fine for the commander. But as an infantryman for example, an IP doesn't look just like a circle, it looks like an oval with three big lights above it.

    I think you need the icons to be much bigger, or you need to go with something abstract and easy to differentiate.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--quoteo(post=1827985:date=Jan 27 2011, 09:07 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jan 27 2011, 09:07 PM) <a href="index.php?act=findpost&pid=1827985"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm kinda having diffculty reading any of the icons submitted.

    They're all really small and most of them are the same shape, kinda hard to tell what they are without putting my head 2 inches from the monitor and staring at them.

    Also most of them are based on the top down view of various buildings, which is fine for the commander. But as an infantryman for example, an IP doesn't look just like a circle, it looks like an oval with three big lights above it.

    I think you need the icons to be much bigger, or you need to go with something abstract and easy to differentiate.<!--QuoteEnd--></div><!--QuoteEEnd-->Too small? What's your display pixel density? It's much higher -- and thus things are much smaller -- on laptops. (usually 95-117 ppi) It looks fine on a regular desktop display ppi. (usually 86-96 ppi)

    I don't wholly disagree, but none of the minimap sets are perfect. Once we start using them regularly (in-game) we'll start seeing which individual icons are easily discernible and which are not. They can be modified in the future.
  • 1stToast1stToast Join Date: 2007-12-02 Member: 63067Members
    Good work supernorn, I think after a short learning curve almost everyone will be able to flash the map for a second or two and know what's happening.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
  • jamieshepherdjamieshepherd Join Date: 2009-09-04 Member: 68693Members
    Grats Supernorn, really nice work
  • SuomisSuomis Join Date: 2010-11-18 Member: 74998Members
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1827988:date=Jan 28 2011, 04:34 AM:name=PseudoKnight)--><div class='quotetop'>QUOTE (PseudoKnight @ Jan 28 2011, 04:34 AM) <a href="index.php?act=findpost&pid=1827988"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Too small? What's your display pixel density? It's much higher -- and thus things are much smaller -- on laptops. (usually 95-117 ppi) It looks fine on a regular desktop display ppi. (usually 86-96 ppi)

    I don't wholly disagree, but none of the minimap sets are perfect. Once we start using them regularly (in-game) we'll start seeing which individual icons are easily discernible and which are not. They can be modified in the future.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Think the monitor is about 20 inches and running at 1680x1050.

    It's not the size, it's the number of pixels, they are not very clear with that few pixels, even if I make the image bigger they're still unclear until I think about them.
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    Congrats supernorn. Good stuff. Please don't stop working on yours xvision though. I prefer them myself and will probably use them when modability is working.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Would it be too much to ask to have an in-game option for changing the icon set, for people who prefer one over another?

    I definitely prefer Runteh's, and xVisions' second.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited January 2011
    I will finish them and put them up when minimap is implemented. Chipping at waypoint stuff right now.
  • BluePhishBluePhish Join Date: 2003-12-14 Member: 24364Members, Constellation, Reinforced - Shadow
    edited January 2011
    The icons shold be more tron-like like the map imo :-\

    Colour from Hud and Icons should change when u're >25% health!
Sign In or Register to comment.