Natural Selection 2 News Update - NS2 Build 162 released

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 162 released here
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  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    edited January 2011
    Thank you, good work.

    Im away from home, and less time to check but gonna test on Saturday
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Great video. Got an interesting look on how bots respond to commander orders as well. Could make a tutorial one day with them.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    Watching the video now, but Charlie you mentioned you wanted to make it easier to communicate between players + commander.

    Not sure if you have seen a thread I posted about this at <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112031" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=112031</a> which has some ideas?

    A few posts into that thread has pretty pictures to see.

    Cheers :)
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    anyone else noticed the 100yrd range flamethrower in the video, haha?
    the range indeed has to be reduced.

    other thing annoying me currently, macs going through walls.
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    Late night studying, but I managed to get an hour of this new build gameplay in. An atomic sized improvement in frame rate and the flamethrowers are tools now. Take your sleep pills now, because you can sleep without us yelling about constant bug fixes tonight :P
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->We're very interested to hear what you think about this format. Do you want to see more videos like this?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Are you joking by even asking this? :D Yes of course. Nice to finally see you guys, it's been long since the last videocast.

    I've also subscribed the Wolfire youtube channel and i like the way they are documenting their updates with videos. It'd be awesome if you did that with every update too, provided that it doesn't take too much of your time.
    One little thing that is in need of improvement is the camerawork. It seems like the camera is zoomed in or the fov is maybe too small so it looks strange...

    Oh and... hi Brian :)
  • Slickk-Slickk- Join Date: 2007-11-26 Member: 63019Members
    Didn't have a chance to play the patch today. Initial reports are looking good though. Seen maybe 1/20 negative posts.

    R.e. the video, nice to see the team. Brian's beard is epic. I thought for a second i thought it was <a href="http://en.wikipedia.org/wiki/Zach_Galifianakis" target="_blank">Zach Galifianakis</a> (Please don't take that personally!)

    Anyway, super secret updates....sounds cool.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1827275:date=Jan 25 2011, 08:20 PM:name=Slickk-)--><div class='quotetop'>QUOTE (Slickk- @ Jan 25 2011, 08:20 PM) <a href="index.php?act=findpost&pid=1827275"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->R.e. the video, nice to see the team. Brian's beard is epic. I thought for a second i thought it was <a href="http://en.wikipedia.org/wiki/Zach_Galifianakis" target="_blank">Zach Galifianakis</a> (Please don't take that personally!)<!--QuoteEnd--></div><!--QuoteEEnd-->
    He will take that personally. After we saw the Social Network, I suggested that if they made a movie about Unknown Worlds then Zach Galifianakis would play Brian and he was not happy.
  • LorianLorian Join Date: 2011-01-05 Member: 76290Members
    edited January 2011
    So far: GREAT PATCH!!!! NS2 is (will be) awesome!

    Thank UWE for such a good game!

    Only thing i dont like is the non regenerating energy, when you are on fire. It makes the flamethrower even harder. Now a fade can only kill one single flamer, if you are lucky two of them...after this the fade has to be lucky not to meet a third marine while it is on the way home. No energy--->no Blink, no swipe ---->walking fade/dead fade
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    edited January 2011
    Nice video, I really enjoyed it!

    But I can't help but worry if everyone is being fed properly. I remember there being more members...
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    edited January 2011
    BRIAN! Shave your face D:

    (I'm just jealous because my beard is about half of that)
  • Slickk-Slickk- Join Date: 2007-11-26 Member: 63019Members
    <!--quoteo(post=1827276:date=Jan 26 2011, 04:21 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jan 26 2011, 04:21 AM) <a href="index.php?act=findpost&pid=1827276"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He will take that personally. After we saw the Social Network, I suggested that if they made a movie about Unknown Worlds then Zach Galifianakis would play Brian and he was not happy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    LMAO.

    Brilliant. Brian, we're just jealous, honestly!

    It's either Zach or the not as awesome beard of Seth Rogan. Make your choice!
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    lower the music just a little more for your next video (if you're doing another), kinda hard to hear him at times.
  • LuaPineappleLuaPineapple Join Date: 2008-10-25 Member: 65296Members, Reinforced - Silver
    edited January 2011
    The Good:
    * The best bit in this video was the insight as to WHY the flamethrower was repurposed. (Hint hint, this is a good area for future videos!)
    * The demonstration of new features. (For future videos, a before/after comparison would be very nice.)

    The Bad:
    * The music was annoying...
    * The 'follow us' links should be at the end, not the beginning. (You need to first persuade people to want to follow you, and putting the links at the beginning irritates people because they want to see the video.)
    * Cars in the backgorund. Made it very hard to hear you in some cases.

    The <i>Unknown</i>:
    * Top Secret Project: Dynamic Infestation? *Hopeful*


    Final Grade: 83% (Good!)
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    It just shows he has been so busy he doesn't have time to shave. I assume the whole team will have beards in the next change-log?

    The video is a great way to reconnect with your fan base, we all want to see if we are providing enough complaining to produce a full head of gray hair and Samsonite luggage under the eyes.

    You might want to think about getting Brian as far from the window as possible, those cali sunny days he might turn into this---> <img src="http://www.super-nova-team.com/ns2/Brian.jpg" border="0" class="linked-image" />
  • LuaPineappleLuaPineapple Join Date: 2008-10-25 Member: 65296Members, Reinforced - Silver
    <!--quoteo(post=1827278:date=Jan 26 2011, 12:23 AM:name=Jaweese)--><div class='quotetop'>QUOTE (Jaweese @ Jan 26 2011, 12:23 AM) <a href="index.php?act=findpost&pid=1827278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice video, I really enjoyed it!

    But I can't help but worry if everyone is being fed properly. I remember there being more members...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well the game has the highest priority, and seeing as those members weren't needed that week and no on had had a meal for over four days... They did what they had to do... :P
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    Brian's beard is awesome. Needed more screen-time though! :p
    Anyhow, just to mention wouldn't it be wise to work on that shaky camera with a tripod or something? Would come out looking a bit more professional. Otherwise its great to see your faces on video again, been ages since last time.
    Maybe this is the start of some player QA that we have been waiting for some time now too (I hope).

    Enjoying the patch so far, nice work ;)
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    Some very awesome stuff, i agree with the rest it's very nice to see you all. But, I think Videos for build updates should be for the smaller more.. technical updates. Whenever you have a build with a bunch of fixes, I would much rather just see the text, or at least put a video showing the main updates, with the written log. Amazing stuff guys.
  • DrakoDrako Join Date: 2009-06-30 Member: 67980Members
    Definately the right way for the flamer :-) so finally no oneman army but a great support role.
    Haven't checked out the build gameplay wise but performance is nice but i get a 50% framerate drop when i enter the command chair.
    The new movement(max said so) makes walking stairs very "laggy"

    hmm i want to know the secret ... NOW! ;-)

    Its nice to see faces behind the names so keep the interview style of the video. Wolffire Alpha video style is nice but UWE style is better :)
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    I thought the video was good, although a bit short (was not sure what to expect though).

    If its easier to make, I wouldn't mind seeing just a few quick 'what are you working on' questions being asked once every few days from team members and just sticking them together in a video at the end of the week.

    That's probably too demanding to do though all of the time.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Longer would be good, and less editing. I dont think the community would be shocked to see more raw footage.
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    I forgot to mention that the music you used is great. Is there a source for that?
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    For future updates please included everything shown in the video with the changelog as well. That way if it gets posted on other sites without the video, changed/new features won't be overlooked. For this reason the current changelog is about half as long as it should be!
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    You guys really need to keep a running text changelog, you didn't even mention the map!
  • scorpydudescorpydude Join Date: 2005-03-05 Member: 43603Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Do you prefer us to focus on the game, technology or the personalities behind them?<!--QuoteEnd--></div><!--QuoteEEnd--><!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd say 33.3% of each :)
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Video was awesome... we totally need more. And we need to capture Max on film. :D

    But seriously, these dev videos are just what we need to feel more "connected" to you guys. Keep it up.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited January 2011
    Thanks for doing the video! Next time I'd like to see more behind the scenes stuff about UWE not only about the game.

    Can I suggest different camera angles? The way the camera was looking over their shoulder meant they were sort of awkwardly trying to turn around and at the same time look at the monitor.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Great video, and even better build! My fps seriously got a 50% increase, measured by r_stats. It still dips low during combat, but combat IS possible and IS fun now :D

    I've only played one game on marines so far, but I did notice something odd. Marines were winning (using shotguns, not flame/nadespam :D) and we finally closed in on the last hive. Kill it? Guess what, the aliens put up another. We killed that one, aliens had another up. Killed that one, and they had one more up!

    Admittedly I had to log out at that point, so I don't know how long that lasted. However, if the marines have aliens on the run, killing a hive every few minutes, should the aliens really be able to keep building hives that quickly? I don't know if they had to skimp on the upgrades or building spam in order to stay in the game, but it felt like a really drawn out and repetitive way to end the game. Even clearing out their res towers as we found them, the marines couldn't stop the aliens from building 3 hives in a row.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1827320:date=Jan 26 2011, 06:44 AM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Jan 26 2011, 06:44 AM) <a href="index.php?act=findpost&pid=1827320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Great video, and even better build! My fps seriously got a 50% increase, measured by r_stats. It still dips low during combat, but combat IS possible and IS fun now :D

    I've only played one game on marines so far, but I did notice something odd. Marines were winning (using shotguns, not flame/nadespam :D) and we finally closed in on the last hive. Kill it? Guess what, the aliens put up another. We killed that one, aliens had another up. Killed that one, and they had one more up!

    Admittedly I had to log out at that point, so I don't know how long that lasted. However, if the marines have aliens on the run, killing a hive every few minutes, should the aliens really be able to keep building hives that quickly? I don't know if they had to skimp on the upgrades or building spam in order to stay in the game, but it felt like a really drawn out and repetitive way to end the game. Even clearing out their res towers as we found them, the marines couldn't stop the aliens from building 3 hives in a row.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why didn't marines build command chairs, res towers and sentries to stop aliens building new ones? If they could keep building new hives and res towers then it means marines didn't have any or were hopeless at defending? O.o
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1827321:date=Jan 26 2011, 01:51 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jan 26 2011, 01:51 AM) <a href="index.php?act=findpost&pid=1827321"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why didn't marines build command chairs, res towers and sentries to stop aliens building new ones? If they could keep building new hives and res towers then it means marines didn't have any or were hopeless at defending? O.o<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you're dominating every hive you touch, do you need to be defending? If you STOP that push, you just gave up your win. In NS1, losing four hives in rapid succession would have spelled doom in almost any situation. People would have to balance their res between keeping hives up and evolving to defend.

    I'm not saying NS2 should be just like NS1, but did you seriously tell me we should have stopped winning and started camping? XD
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