Hivesight - Make It Switchable
Stue
Join Date: 2002-11-03 Member: 6017Members
<div class="IPBDescription">blocking the view too often</div> Ever crawled thru the vent to Cargo Bay Foyer (ns_nothing i guess) as an alien and then been surprised by a marine at the end of it? Well the your view has probably been blocked by the hivesight indicating there was a HIVE position right in front of you.
And this is not the only popular place where this occurs. I find it rather pathetic that aliens die because of their superior tool called hivesight.
The solution is simple: just make it switchable, like the flashlight.
Any comments?
And this is not the only popular place where this occurs. I find it rather pathetic that aliens die because of their superior tool called hivesight.
The solution is simple: just make it switchable, like the flashlight.
Any comments?
Comments
i find worse than that is when the daft commander goes mental with waypoint and distracts you by moving it constantly, very hard to concentrate with that happening. far easier to see through the hive site than the bloody big waypoint. plus it's quite a distraction to the peripheral vision when one of those gets plonked down at the corner of your eye. not a help when guarding something.
hivesight should be toggled with the flashlight key, like the description says. I guess something was changed after that text was written up?
obtw,release it in the editing forums.
However, id prefer the switch-version.
If your going to lock drawviewmodel can you PLEASE tone down muzzle flash? I'm running low res and can't see a sodding thing when I open fire. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
BlueGhost
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
can u make a screenie or attach it to a message? i would like to test it..
I would like the current to be more translucent to... 50% opacity orso..
1) you can toggle hive sight with the Flight key, just happens to be the OTHER hive sight that lights up all aliens/structs (and marines with adv hive sight)
2) the yellow blobs are NOT drawn when the marines are in your sight, the cause of them to show up is lag (it thinks you still cant see em so they show up)
meh, thats all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
edit, skulk teath and flash are inthere for game balance so I suggest you start playing with it on real quick before all of you zen poofs with the next patch
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Right, SO someone with a lowspec machine that can't handle high res should be completly unable to see anything when they open fire for 'balance' reasons?
While someone with a high spec machine who can have a rediculas res should not have a problem because of 'balance'......
Errrrr
Pardon?
As for turning off skulk teeth you can't see hive sight with em turned off so why'd you want to get rid of that?
Altho I suppose if you spam bite and have problems with seeing a 'strobed' view of the world it might be worth it.. Hmmm.
BlueGhost
Spam bite? It's your primary attack to bite as a skulk, just like the lmg is for a marine. So basically, everytime you get into a fight, you get to run around blinded and flail madly around unless you don't want to attack, no matter your team. I do tend to complain now and then of having my eyes inside my mouth as a skulk, though.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> - <i>"I can't see what's going on! I'm eating dinner! Where am I?!"</i>
I tried to make mine smaller, but to no avail :\
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Dont be a cocknocker.
I still think the skulk bite blindness is stupid and the reason given for it is even stupider. The skulk bite should be changed, and the lmg flash toned down. Then it will still be balanced.
Enjoy your exploit while it lasts, 1.04 will get rid of it
Aha, I know the solution 'Commander can I have a shotgun!'
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
So using r_drawviewmodel 0 is an exploit.
Ho hum no more seeing wtf I'm shooting then. Fireing bursts should help I suppose?
Not sure I really understand the devs reasoning behind eather putting the skulks eyes inside their mouth, OR having a muzzleflash + gun moddle that take up just over a quater of the screen. I mean what does it add other than that skulks should dodge forwards and left to run into the 'blind spot'. And marines should move around lots to evade the skulk who can easily 'lose his fix'.
Ho hum, their game their call.
BlueGhost
hmmm the marines seem too weak coz they always lose. ok, i know, let's give them noclip so they can walk through walls. that should balance the game out.
And dont be an arsehat! Stupid CS players who say everyone is a cheater.
As for the skulk bite, the only alternative with one hive, is gorge. If that isn't possible, I just grit, bear it, and get almost no kills, since I'm not very good at dealing with it.
Here you go, this is the topic where I posted them.
Here you go, this is the topic where I posted them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, these are the ones i use. Pretty good IMO and i hope we will be able to use them after the next client patch.
Thanks for making them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
As for the skulk bite, the only alternative with one hive, is gorge. If that isn't possible, I just grit, bear it, and get almost no kills, since I'm not very good at dealing with it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Please don't ever play on my team if I'm a commander... or even just a marine for that matter. Totally ruins the idea of working as a team if you will just disregard what the commander gives you to use.
Learn to fight with the muzzle flash guys. It is not that hard.
Or the Skulk teeth for that matter.......
I don´t understand why people turn it off. I tried it and it sucks and i do much better with the model on. Just learn to use it.
Kids these days.......pfft.
As for the skulk bite, the only alternative with one hive, is gorge. If that isn't possible, I just grit, bear it, and get almost no kills, since I'm not very good at dealing with it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Please don't ever play on my team if I'm a commander... or even just a marine for that matter. Totally ruins the idea of working as a team if you will just disregard what the commander gives you to use.
Learn to fight with the muzzle flash guys. It is not that hard.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Err, I was referring to the LMG vs pistol affair. I have no problem with shotguns, HMGs or GLs. As long as the LMG isn't the only gun I have, I'm happy.
But if I was just throwing welders randomly down for people and you didn't pick one up I probably wouldn't even notice.