Hivesight - Make It Switchable

StueStue Join Date: 2002-11-03 Member: 6017Members
<div class="IPBDescription">blocking the view too often</div> Ever crawled thru the vent to Cargo Bay Foyer (ns_nothing i guess) as an alien and then been surprised by a marine at the end of it? Well the your view has probably been blocked by the hivesight indicating there was a HIVE position right in front of you.

And this is not the only popular place where this occurs. I find it rather pathetic that aliens die because of their superior tool called hivesight.

The solution is simple: just make it switchable, like the flashlight.


Any comments?
«1

Comments

  • KillymageeKillymagee Join Date: 2002-11-01 Member: 3136Members
    Yes i agree 100% , at the end of a game im trying to take out there last resouce nozzel and i can bearly aim at the fricken marines defending it cause there sooooo many damn blobes blocking my shots i cant even make out anything execpt circle blobs of yellow and white and red. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • DemerzelDemerzel Join Date: 2002-11-18 Member: 9181Members
    isn't it toggleable ( is that a word? ) by using r_drawviewmodel 1 -> r_drawviewmodel 0 ? maybe i'm getting confused.

    i find worse than that is when the daft commander goes mental with waypoint and distracts you by moving it constantly, very hard to concentrate with that happening. far easier to see through the hive site than the bloody big waypoint. plus it's quite a distraction to the peripheral vision when one of those gets plonked down at the corner of your eye. not a help when guarding something.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    the drawviewmodel will be locked to 1 (on) in the next release and won't be able to be toggled

    hivesight should be toggled with the flashlight key, like the description says. I guess something was changed after that text was written up?
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    I made a HiveSight replacement pack that is much less view restricting then the default ones. Plus, it has never caused any problems with the 1.03 File check. I'll post if if you're interested.
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    lets see that Fina. And i agree with a toggle key to on/off the blops on your screen.

    obtw,release it in the editing forums.
  • StueStue Join Date: 2002-11-03 Member: 6017Members
    Well, at least the "blobs" shud not be 100% opaque. I guess 25% opaqueness (means 75% translucent) wud be enuff to SEE it but not be not able to SEE THRU it.

    However, id prefer the switch-version.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    I have a hivesight replacement which is much better to use. Don´t know if it is your´s, but they are yellow triangles with more narrow lines.
  • PJJPJJ Join Date: 2002-11-21 Member: 9579Members
    I'd just like to see the circles be really small, non existent, or translucent when the object it marks is being rendered in your view.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    ARG!

    If your going to lock drawviewmodel can you PLEASE tone down muzzle flash? I'm running low res and can't see a sodding thing when I open fire. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    BlueGhost
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Thats for balancing purposes(you cheater), like skulk teeth.













    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    <!--QuoteBegin--Hellbilly™+Dec 12 2002, 03:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly™ @ Dec 12 2002, 03:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have a hivesight replacement which is much better to use. Don´t know if it is your´s, but they are yellow triangles with more narrow lines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    can u make a screenie or attach it to a message? i would like to test it..

    I would like the current to be more translucent to... 50% opacity orso..
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    NOOOOOOOOOOOOOOOOOOOOOOOOO r_drawviewmodel 0 is the best thing for skulks and LMG fire yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->, if they remove it ill be **obscenity** off, with a lot of obcenity obcenity obcenity obcenity in their <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited December 2002
    some stuff:

    1) you can toggle hive sight with the Flight key, just happens to be the OTHER hive sight that lights up all aliens/structs (and marines with adv hive sight)

    2) the yellow blobs are NOT drawn when the marines are in your sight, the cause of them to show up is lag (it thinks you still cant see em so they show up)


    meh, thats all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    edit, skulk teath and flash are inthere for game balance so I suggest you start playing with it on real quick before all of you zen poofs with the next patch
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->edit, skulk teath and flash are inthere for game balance so I suggest you start playing with it on real quick before all of you zen poofs with the next patch
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Right, SO someone with a lowspec machine that can't handle high res should be completly unable to see anything when they open fire for 'balance' reasons?
    While someone with a high spec machine who can have a rediculas res should not have a problem because of 'balance'......

    Errrrr

    Pardon?

    As for turning off skulk teeth you can't see hive sight with em turned off so why'd you want to get rid of that?

    Altho I suppose if you spam bite and have problems with seeing a 'strobed' view of the world it might be worth it.. Hmmm.

    BlueGhost
  • Rough_DivideRough_Divide Join Date: 2002-11-12 Member: 8284Members
    <!--QuoteBegin--BlueGhost+Dec 12 2002, 04:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueGhost @ Dec 12 2002, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Altho I suppose if you spam bite...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Spam bite? It's your primary attack to bite as a skulk, just like the lmg is for a marine. So basically, everytime you get into a fight, you get to run around blinded and flail madly around unless you don't want to attack, no matter your team. I do tend to complain now and then of having my eyes inside my mouth as a skulk, though.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> - <i>"I can't see what's going on! I'm eating dinner! Where am I?!"</i>
  • hp_Siriushp_Sirius Join Date: 2002-11-21 Member: 9510Members
    so waypoints don't block marine sight? whatever
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    I'd love to see a hivesight dot replacment pack, but a screenshot would be great first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    I tried to make mine smaller, but to no avail :\
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    <!--QuoteBegin--Align+Dec 12 2002, 01:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Dec 12 2002, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thats for balancing purposes(you cheater), like skulk teeth.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Dont be a cocknocker.

    I still think the skulk bite blindness is stupid and the reason given for it is even stupider. The skulk bite should be changed, and the lmg flash toned down. Then it will still be balanced.
  • Snake13Snake13 Join Date: 2002-04-30 Member: 554Members
    News Flash: The muzzle flashes completely blocks my 1600x1200 view two, your res has nothing to do with it.

    Enjoy your exploit while it lasts, 1.04 will get rid of it
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Bizzare. They scale the muzzle flash up for the higer res? I shall test this with 600x800 if your right guess I'd better get used to not being able to see a thing..

    Aha, I know the solution 'Commander can I have a shotgun!'

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    For anyone who cares snake is correct and the muzzle flash DOES scale with res, the aiming cursor don't though..

    So using r_drawviewmodel 0 is an exploit.

    Ho hum no more seeing wtf I'm shooting then. Fireing bursts should help I suppose?

    Not sure I really understand the devs reasoning behind eather putting the skulks eyes inside their mouth, OR having a muzzleflash + gun moddle that take up just over a quater of the screen. I mean what does it add other than that skulks should dodge forwards and left to run into the 'blind spot'. And marines should move around lots to evade the skulk who can easily 'lose his fix'.

    Ho hum, their game their call.

    BlueGhost
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    having the view blocked to create balance makes no sense to me. why can't they come up with something else to balance things which is more logical.

    hmmm the marines seem too weak coz they always lose. ok, i know, let's give them noclip so they can walk through walls. that should balance the game out.
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    edited December 2002
    Well thats bizarre? Im not using a custom flash and my muzzleflash is quite small at 1024x768. Maybe your computer is screwed up.

    And dont be an arsehat! Stupid CS players who say everyone is a cheater.
  • Alex7Alex7 Join Date: 2002-04-09 Member: 405Members
    As a marine, the LMG muzzle flash alone turns me off to it. I always use my pistol as a primary weapon, and only use the LMG if the pistol is empty, or I'm doing demolition work against a stationary target. Unfortuately, this means I can't use mines or welders without compromising my combat abilities. If the cmdr tries to give me one of these, I give it to someone else and recover my pistol. Also, the inability to carry much ammo means I frequently beg the cmdr for extra ammo ($2 for the 10 round clip; not the most efficient way to spend money). I usually don't get it, so trips back to the armory for more pistol ammo is common.

    As for the skulk bite, the only alternative with one hive, is gorge. If that isn't possible, I just grit, bear it, and get almost no kills, since I'm not very good at dealing with it.
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=10048&st=0&' target='_blank'>New Alien Hivesights</a>

    Here you go, this is the topic where I posted them.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Fina+Dec 13 2002, 05:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fina @ Dec 13 2002, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=10048&st=0&' target='_blank'>New Alien Hivesights</a>

    Here you go, this is the topic where I posted them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, these are the ones i use. Pretty good IMO and i hope we will be able to use them after the next client patch.

    Thanks for making them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Alex777+Dec 12 2002, 11:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alex777 @ Dec 12 2002, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As a marine, the LMG muzzle flash alone turns me off to it. I always use my pistol as a primary weapon, and only use the LMG if the pistol is empty, or I'm doing demolition work against a stationary target. Unfortuately, this means I can't use mines or welders without compromising my combat abilities. If the cmdr tries to give me one of these, I give it to someone else and recover my pistol. Also, the inability to carry much ammo means I frequently beg the cmdr for extra ammo ($2 for the 10 round clip; not the most efficient way to spend money). I usually don't get it, so trips back to the armory for more pistol ammo is common.

    As for the skulk bite, the only alternative with one hive, is gorge. If that isn't possible, I just grit, bear it, and get almost no kills, since I'm not very good at dealing with it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Please don't ever play on my team if I'm a commander... or even just a marine for that matter. Totally ruins the idea of working as a team if you will just disregard what the commander gives you to use.

    Learn to fight with the muzzle flash guys. It is not that hard.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin--othell+Dec 13 2002, 08:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (othell @ Dec 13 2002, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Learn to fight with the muzzle flash guys. It is not that hard.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Or the Skulk teeth for that matter.......

    I don´t understand why people turn it off. I tried it and it sucks and i do much better with the model on. Just learn to use it.

    Kids these days.......pfft.
  • Alex7Alex7 Join Date: 2002-04-09 Member: 405Members
    <!--QuoteBegin--othell+Dec 13 2002, 03:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (othell @ Dec 13 2002, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Alex777+Dec 12 2002, 11:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alex777 @ Dec 12 2002, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As a marine, the LMG muzzle flash alone turns me off to it.  I always use my pistol as a primary weapon, and only use the LMG if the pistol is empty, or I'm doing demolition work against a stationary target.  Unfortuately, this means I can't use mines or welders without compromising my combat abilities.  If the cmdr tries to give me one of these, I give it to someone else and recover my pistol.  Also, the inability to carry much ammo means I frequently beg the cmdr for extra ammo ($2 for the 10 round clip; not the most efficient way to spend money).  I usually don't get it, so trips back to the armory for more pistol ammo is common.

    As for the skulk bite, the only alternative with one hive, is gorge.  If that isn't possible, I just grit, bear it, and get almost no kills, since I'm not very good at dealing with it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Please don't ever play on my team if I'm a commander... or even just a marine for that matter. Totally ruins the idea of working as a team if you will just disregard what the commander gives you to use.

    Learn to fight with the muzzle flash guys. It is not that hard.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Err, I was referring to the LMG vs pistol affair. I have no problem with shotguns, HMGs or GLs. As long as the LMG isn't the only gun I have, I'm happy.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    If I was your commander and I specifically gave you a welder only to have it thrown away and picked up by somebody else I would be kinda annoyed...

    But if I was just throwing welders randomly down for people and you didn't pick one up I probably wouldn't even notice.
Sign In or Register to comment.