Opening your own map causing "connection problems"

ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
<div class="IPBDescription">Just curious if anyone else has ran in to this</div>So this is just for my own curiosity here, as I've stumbled upon the strangest of bugs.

In the map file are two rooms, one with a tech point, a power node, a resource point and a 'door' entity. In the other room one has simply just a 'door' entity.

Here's the strange part, only one door entity will ever show and I lag all over the place (on a LAN setting of all things) and get a "connection problem" warning pop up every 5 seconds or so, then warp back to my player_start place.

Removing both door entities fixes this problem, however it's totally not intended.

Just curious as to if anyone else has ran in to this error and what solutions anyone else may have used?

Comments

  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    edited January 2011
    Very interesting ! Sometime I put a door to my ns2_thedron map, it was in the middle of the corridor and positioned randomly, just for checking new openning dors and we played with my son more than 5 times in that map on LAN including this door. Still that randomly position test door is there :) No prorblem on LAN play but I dont know what happens on the server side.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I'm just running the map via "map <x>.level".
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    then no problems in my map, try to place it to another place e.g. in command station or somewhere crazy :)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2011
    <!--quoteo(post=1821260:date=Jan 3 2011, 10:23 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 3 2011, 10:23 PM) <a href="index.php?act=findpost&pid=1821260"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm just running the map via "map <x>.level".<!--QuoteEnd--></div><!--QuoteEEnd-->
    It still runs on a listenserver though. Quite odd btw, I've had 2 doors in my map from the start and haven't seen any problems...

    Any weird console messages?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Nothing I don't get in other map files that work. Screenshot:

    <img src="http://i.imgur.com/2oueg.jpg" border="0" class="linked-image" />
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I only have one door entity and really never had an issue until i changed out my 9800GT 1GB card to the GT220 1GB card and now it seems i get this about every fourth or fifth time launching. All seems to smooth out after a fresh reboot but the first time i load in seems that the first time complex geometry it rendered in view it freezes up and gives connection problems but only the first time it is in view if that makes since, any other time you look at the same area in the same session it just stumbles a little.

    Note that i get "Authentication Failed" more than "connection" errors with the faster card then i did with the old one.

    Did you adjust any of the door attributes?
    Just a random thought, any other entities nearby?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I don't know how a graphics card can affect the way you got the error.

    When I can stumble to either doors, they don't open but are showing as green and openable.

    Entities are as described and 'vanilla'. Possibly lights, spot lights and props nearby.

    Removing the doors makes it perfectly playable, it's strange that adding two doors wrecks the place as opposed to one. Still doing a lot of testing to try and get round it.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Yeah, i don't get the vid card thing either but thats what happened.

    I'll toss another door into my level to see what it does, I noticed some of the cinematic entities broke with this last build and wouldn't play after setting attributes to a new cinematic (sometimes) entity but copying a cinematic and moving it worked. May be one of those flukes with your download/install....possibly could fix it's self with next patch.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Well that was sorted simply. Add a team location anywhere you want.

    Still one awesome strange bug for multiple doors.
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