Spawn Protection!
DeTeNa
Join Date: 2010-12-18 Member: 75751Members
please add something like a Spawn protection, it is so difficult to build something, when the aliens start rushing the marine base. If they kill the marines or the portal the round goes like 30 seconds. you can shut the basedoors for 3 minutes so that the marine have time to build a defense or something. The other Problem is the Hydra spamming, please set a limit of 10 for hydras and sentry guns that this will be come fair in the future!!!
greetings
greetings
Comments
That beeing said, there are a few bugs currently that make skulk rushes easier. For example the spawn portal is not always built on the round start, that has been fixed.
Also the late joiners had problems, from the changelog that has changed too, so that the marines should be at full force from the start.
For the hydra spam, i think the problem will go away when hydras cost more (they are a little cheap right now, or it is too easy to get the res) and when the marines can kill them more easely.
So don't worry :) the next patch should already be better, as it has been with every patch :)
I remember trying to take out the AA, only to get killed by an invincible marine. Rage!
Also favours end game turtling in base, which is extremely boring.
Scouting is spawn protection enough.
We're still seeing a lot of new people to the BETA so they in fact, don't really know what they are doing. Spawn protection is a horrible idea. It would disrupt the flow of the game. Also you will notice in the next patch the timer that allows more marines to instant join in the beginning of the match is being increased. This will solve the current problem.
Spawn protection would also prohibit Marines from leaving the spawn...there for allowing aliens to gain a strong foot hold on tech points and hive areas....BAD IDEA.
Well, as of the word of UWE, they optimized the weapons to be more accurate, so, you know, line up and shoot.
If there was a timer to allow players to sort thier teams out before starting a game there would be less skulk rush insta wins and more fighting back , without taking out a valid tactic of rushing.
It's in the game but the commander has to select the door and press the lock button. I think they decided to go this route, it's easier and doesn't tie of the macs.
However there is always at least 1 open entrence into a marine base.
btw do someone know when the next update will be done?
Spawn protection on IP's I say YES, length = 3 seconds unless you move, which takes off the protection.
This will somewhat help when IP's are being camped but is not game ending and will not affect any valid alien tactics.
Regards,
ERASER