Screenshot Gallery

peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
edited November 2010 in NS2 General Discussion
Now the game is kinda playable and there r a lot of features in we can get some great screenshots at last :D

I really wanna see a shot of a whip killing a marine, and <i>any</i> shots of fades blinking.

edit: Whats the best way to take screenshots? I don't have fraps...
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Comments

  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited November 2010
    I took these from NS2HD's newest video

    <img src="http://img4.imageshack.us/img4/2374/61976483.jpg" border="0" class="linked-image" />
    <img src="http://img4.imageshack.us/img4/2374/61976483.jpg" border="0" class="linked-image" />
    <img src="http://img535.imageshack.us/img535/3158/52273308.jpg" border="0" class="linked-image" />
    <img src="http://img18.imageshack.us/img18/4833/37509663.jpg" border="0" class="linked-image" />
    <img src="http://img593.imageshack.us/img593/1500/59817788.jpg" border="0" class="linked-image" />
    <img src="http://img543.imageshack.us/img543/1896/41360366.jpg" border="0" class="linked-image" />
    <img src="http://img715.imageshack.us/img715/4697/92999874.jpg" border="0" class="linked-image" />
    <img src="http://img231.imageshack.us/img231/1189/54347959.jpg" border="0" class="linked-image" />
    <img src="http://img820.imageshack.us/img820/2236/24565008.jpg" border="0" class="linked-image" />
  • FluffyMFluffyM Join Date: 2010-11-20 Member: 75064Members
    wtb printscreen screenshots.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    We had a long stalemate. No Alien could get through out sentries, and we couldn't get weapons powerful enough to breakthrough their double crag/whip defenses to reach a 2nd comm chair.

    <img src="http://img39.imageshack.us/img39/8206/97839821.jpg" border="0" class="linked-image" />
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Thats bizarrr, Not sure why those grey walls are showing up in the steam release.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i had it too once. But after restarting it was ok.
    I suppose something went wrong when loading the file, perhaps out of video memory? i for example have not much video memory
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    well those walls are clipping planes i put in to stop builders flying through the wall and to help skulks clib the mesh fence in the hall lower down. Should be invisible
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    That's the collision geometry. Normally appears after a specific death instance then becoming a spec waiting for repsawn. Mentioned it to Charlie a few days ago.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I love the whip, one of my favourite chambers...
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Gonna bump this. We always love to see screenshots posted from exciting games you guys are having. Hit us with your best shots.


    --Cory
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1809191:date=Nov 23 2010, 02:32 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Nov 23 2010, 02:32 PM) <a href="index.php?act=findpost&pid=1809191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well those walls are clipping planes i put in to stop builders flying through the wall and to help skulks clib the mesh fence in the hall lower down. Should be invisible<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think what the other guy said could be right, about it being memory ralted, because sometimes the walls are normal and other times I see these grey panels.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited November 2010
    I think the grey walls show up after you disable flash... at least this happened to me too,the time i tested the r_flash 0 command... haven't tested if its repeatable, could be a memory issue too...

    Hole to get outside the map in rockdown - lerks, no... dont even think about it! (i wonder if u could kill ppl in the readyroom :O)

    <a href="http://img686.imageshack.us/i/ns22010112411413457.jpg/" target="_blank"><img src="http://img686.imageshack.us/img686/8537/ns22010112411413457.jpg" border="0" class="linked-image" /></a>
    <a href="http://img502.imageshack.us/i/ns22010112411443192.jpg/" target="_blank"><img src="http://img502.imageshack.us/img502/6458/ns22010112411443192.jpg" border="0" class="linked-image" /></a>
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited November 2010
    <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->ATI Mobility Radeon HD 4530, AMD Turion X2 Dual-Core Mobile RM-75 2.20 Ghz, 4GB RAM, Vista (32bit) <!--sizec--></span><!--/sizec-->

    Marines butchering our poor hive
    <img src="http://img23.imageshack.us/img23/7304/16410795.jpg" border="0" class="linked-image" />

    I came across this marine taking a leak lol
    <img src="http://img526.imageshack.us/img526/7153/76198501.jpg" border="0" class="linked-image" />

    Fades are no problem if you have the (f)lamethrower :P
    <img src="http://img27.imageshack.us/img27/8746/33697284.jpg" border="0" class="linked-image" />

    Open wide!
    <img src="http://img208.imageshack.us/img208/710/74664642.jpg" border="0" class="linked-image" />

    Hive death animation is so cool
    <img src="http://img819.imageshack.us/img819/6167/48811803.jpg" border="0" class="linked-image" />

    ...but you gotta watch out for anything that may jump out
    <img src="http://img204.imageshack.us/img204/8988/70060651.jpg" border="0" class="linked-image" />

    Annoying the marines with my lerk buddy
    <img src="http://img526.imageshack.us/img526/3536/78664069.jpg" border="0" class="linked-image" />

    And I didn't notice any grey walls today :)
  • PaiSandPaiSand Join Date: 2005-01-07 Member: 33487Members
    edited November 2010
    I don't know why but trying to join on one team and the game drop me as spectator, so I went out the building and see this:


    <img src="http://img802.imageshack.us/img802/7638/20101123010111.jpg" border="0" class="linked-image" />


    I use FastStone Capture for the screenshots.
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    how do you take screenshots ingame?
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1810024:date=Nov 24 2010, 04:42 PM:name=kyliegirl)--><div class='quotetop'>QUOTE (kyliegirl @ Nov 24 2010, 04:42 PM) <a href="index.php?act=findpost&pid=1810024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how do you take screenshots ingame?<!--QuoteEnd--></div><!--QuoteEEnd-->
    PrtScn just gives a black screenshot, so you gotta use something like FRAPS.
  • PaiSandPaiSand Join Date: 2005-01-07 Member: 33487Members
    edited November 2010
    Like I already say it, I use FastStone Capture to make the screenshots.


    Now I was again not allowed to join marines, but looks like the commander jumped on the station and recycled the IP, or is a bug, so I went for a tour:

    <img src="http://img194.imageshack.us/img194/8268/20101124181549.jpg" border="0" class="linked-image" />


    Another round, another funny moment:

    <img src="http://img6.imageshack.us/img6/8633/20101124183819.jpg" border="0" class="linked-image" />

    You can't use the armory up there... lol
    Looks like it was build over the MAC hahahaha
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1809188:date=Nov 23 2010, 01:24 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Nov 23 2010, 01:24 PM) <a href="index.php?act=findpost&pid=1809188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thats bizarrr, Not sure why those grey walls are showing up in the steam release.<!--QuoteEnd--></div><!--QuoteEEnd-->Progress thingy says they are visible when the round changes
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--quoteo(post=1809768:date=Nov 24 2010, 12:47 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Nov 24 2010, 12:47 PM) <a href="index.php?act=findpost&pid=1809768"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hole to get outside the map in rockdown - lerks, no... dont even think about it! (i wonder if u could kill ppl in the readyroom :O)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fixed for next patch, I been going round fixing odd geometry, sometimes an unrelated line to an adjecent face removes that face without me knowing.
    I cant find any other holes other than that one

    <!--quoteo(post=1809996:date=Nov 24 2010, 10:01 PM:name=PaiSand)--><div class='quotetop'>QUOTE (PaiSand @ Nov 24 2010, 10:01 PM) <a href="index.php?act=findpost&pid=1809996"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know why but trying to join on one team and the game drop me as spectator, so I went out the building and see this:<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats very strange cause there is no skybox in rockdown yet its loaded Trams skybox cinematics just without the industry backdrop.
    Thats a bug, thanks for finding (by accident) ;)
  • SyderoSydero Join Date: 2009-06-20 Member: 67882Members
    Someone should do a screenshot split screen comparison of NS v.3.2 and NS2 of similar scenes. Interestingly enough when I was stuck on top of a sentry below the ceiling, I could see through the top half of the entire map, it would have made an interesting screenshot...
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited November 2010
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I cant find any other holes other than that one<!--QuoteEnd--></div><!--QuoteEEnd-->

    Me neither. Searching for it was a cool experience, found a lot new vents and secret paths/ hiding spots, i couldnt think of... its like a little map ontop of the map.
    Now i'm looking into tram, already know some very little faces with missing textures... (ok its only one, because i rarely play tram atm :P)
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    A cosy hive room.

    <img src="http://img811.imageshack.us/img811/8172/ns2hive.jpg" border="0" class="linked-image" />

    Btw, all HUD graphics (or all graphics?) are distorted (too high) on my 1280*1024 screen.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    Bug hunting on Tram
    <a href="http://img543.imageshack.us/g/ns22010112503141873.jpg/" target="_blank">http://img543.imageshack.us/g/ns22010112503141873.jpg/</a>

    Missing textures, problems with props, fade in vents, fade in space, fades on a plain...
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited November 2010
    Rines actually wining this game...

    <img src="http://i33.photobucket.com/albums/d93/WhiteZero/ns22010-11-2518-48-34-57.jpg" border="0" class="linked-image" />
    <img src="http://i33.photobucket.com/albums/d93/WhiteZero/ns22010-11-2518-49-15-38.jpg" border="0" class="linked-image" />
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--quoteo(post=1810184:date=Nov 25 2010, 06:32 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Nov 25 2010, 06:32 AM) <a href="index.php?act=findpost&pid=1810184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bug hunting on Tram
    <a href="http://img543.imageshack.us/g/ns22010112503141873.jpg/" target="_blank">http://img543.imageshack.us/g/ns22010112503141873.jpg/</a>

    Missing textures, problems with props, fade in vents, fade in space, fades on a plain...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks for those screenshots, I'm currently working my way through them fixing what I can.
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    <!--quoteo(post=1809191:date=Nov 23 2010, 02:32 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Nov 23 2010, 02:32 PM) <a href="index.php?act=findpost&pid=1809191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well those walls are clipping planes i put in to stop builders flying through the wall and to help skulks clib the mesh fence in the hall lower down. Should be invisible<!--QuoteEnd--></div><!--QuoteEEnd-->


    I see wall 128 x128 all over the map, it changes location, and changes after you restart as well. ie: Wall +35 will be msising, and then show up next round, whil now wall +78 doesnt show up.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <img src="http://img219.imageshack.us/img219/7129/86230145.jpg" border="0" class="linked-image" />

    <img src="http://img231.imageshack.us/img231/5009/32911963.jpg" border="0" class="linked-image" />

    <img src="http://img139.imageshack.us/img139/8082/67244913.jpg" border="0" class="linked-image" />
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Flamethrower looks awesome there. Going to have to get fraps and have a play :P
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1811237:date=Nov 27 2010, 12:25 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Nov 27 2010, 12:25 PM) <a href="index.php?act=findpost&pid=1811237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img139.imageshack.us/img139/8082/67244913.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    I must have missed the Mister Fantastic reveal.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited December 2010
    Random bugs and stuff. Devs, please bring out a patch to fix the big imbalance issues - some people have been driven crazy :P

    This Fade (player name 'Snap') was awesome. He killed 3 marines in one room who all had GL. In this pic he wasn't so lucky.
    <img src="http://img13.imageshack.us/img13/9558/ns22010120120300838.jpg" border="0" class="linked-image" />

    Little bug, the MAC repairs the powernode without being very near it
    <img src="http://img251.imageshack.us/img251/3319/ns22010120120310189.jpg" border="0" class="linked-image" />

    Still some cases of hovering armouries
    <img src="http://img27.imageshack.us/img27/8302/ns22010120120493844.jpg" border="0" class="linked-image" />

    Game imbalance causes lots of tension and tantrums on both sides
    <img src="http://img683.imageshack.us/img683/1674/ns22010120120575763.jpg" border="0" class="linked-image" />

    <img src="http://img809.imageshack.us/img809/2138/ns22010120120582581.jpg" border="0" class="linked-image" />

    <img src="http://img571.imageshack.us/img571/6936/ns22010120120584233.jpg" border="0" class="linked-image" />

    <img src="http://img812.imageshack.us/img812/2633/ns22010120120591032.jpg" border="0" class="linked-image" />

    <img src="http://img405.imageshack.us/img405/6962/ns22010120120595388.jpg" border="0" class="linked-image" />

    <img src="http://img59.imageshack.us/img59/1769/ns22010120120595875.jpg" border="0" class="linked-image" />
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Love some of these screenshots. I also liked the one with the two Lerks in the vent together; things like this are why I loved NS1 so much. Working with others and not just using each other as bait to boost score since the game mode is much more complicated then just team deathmatch. (but it's feeling a bit like that right now due to a bunch of issues which I think most are being worked on)
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